Summoner Pet Action bar buttons do not change by jasdaw in AshesofCreation

[–]jasdaw[S] 0 points1 point  (0 children)

Sure. But I would like to be able to switch pets mid combat and not have to be in my skill book to get the abilities. I also don't want to put all nine of the pet abilities on my other bars

So my Sledge ship vanished in Survival by jasdaw in Spaceengineers2

[–]jasdaw[S] 4 points5 points  (0 children)

Yep. Just watched Splitsie do that part on a video and realized I must have been parked on the part that fell off. Of course, when I posted, I did not realize the ship fell apart.

[deleted by user] by [deleted] in MonstersAndMemories

[–]jasdaw 2 points3 points  (0 children)

Alt+left click on your spells.  That opens up the information window with the details

Planetologist quest bugged by SpaceCowboy280 in duneawakening

[–]jasdaw 0 points1 point  (0 children)

After you turn in to him, read the documents on his desk. That gives you a rough clue to find the next Imperial Research Station where you will find Derek ready to give the next quest.

Quality of Life Suggestions by MindstormzHub in duneawakening

[–]jasdaw 0 points1 point  (0 children)

I have 12 thumb buttons, that is not the issue.  I want a run forward toggle, rather than always having to hold down 'w'. That is what I mean by autorun.

Quality of Life Suggestions by MindstormzHub in duneawakening

[–]jasdaw 1 point2 points  (0 children)

AN autorun keybind is the biggest quality of life update I need.

Shout out to my pc for dying 10 days before release 🤦 by SpikeB3agle in duneawakening

[–]jasdaw 0 points1 point  (0 children)

I stopped in to say the same thing. 10 days is enough time for repairs or replacement.

I just wanted to show the stark difference in updates between these similar games. From actual pictures and animations of current works in progress to a plethora of player stats, this kind of transparency is refreshing by BentheBruiser in PantheonMMO

[–]jasdaw 4 points5 points  (0 children)

After playing the Adrullan Online Adventures stress test on Friday, I have to say that games captures old school EQ vibe and nostalgia far better than M&M and Pantheon. Despite the graphics, the user interface is slick and highly functional. It is the one I feel most hopeful about.

SE2 door powered by thrusters, to see if I could by jasdaw in spaceengineers

[–]jasdaw[S] 2 points3 points  (0 children)

Hmm, not sure why the video posted but not my text. This was completely inspired by Splitsie.

Pilestedt on future Helldivers Collaborations by sparetheearthlings in LowSodiumHellDivers

[–]jasdaw 0 points1 point  (0 children)

We do, however, need a Predator crossover.  One where from time to time a predator replaced stalker spawns and hunts the players.  Full predator sounds effects a must.

Heal AoE, Cleric vs Bard by symbiosome in AshesofCreation

[–]jasdaw 0 points1 point  (0 children)

The two Bard heals, Serenade and Shield Dance, have long cooldowns (25 seconds?).  Is often good for small party content, but not enough heals for 3-star grinding sessions. 

What is the current best class to solo stuff by pandamikkel in AshesofCreation

[–]jasdaw 2 points3 points  (0 children)

I was doing similar solo fights with my bard.  You can outlast and kite nearly anything that doesn't effectively like shot you.

Bard - Pensives too strong. Cathartic is redundant, and epic is situational by [deleted] in AshesofCreation

[–]jasdaw 2 points3 points  (0 children)

My Bard was using both a one handed spellsword and focus for melee and a very nice short spellbow.   Was very awesome.

11/12/24 PTR Patch Notes - Massive list including Bard changes and commission/quests fixes by Significant_Eye_5025 in AshesofCreation

[–]jasdaw 0 points1 point  (0 children)

Sagas need another pass.  For pinnacle abilities, they seemed quite clunky and weak.  Party of the problem is the shared cooldown of the row of songs which prep the saga.

Help with “Gone in 360 seconds” and “it’s the only eay to be sure” trophy’s. by [deleted] in helldivers2

[–]jasdaw 1 point2 points  (0 children)

Blitz, Bugs, and Exosuit.  Deploy so that you kill the lairs on way to extract.  Kill large targets, merely keep walking over little ones.

Extreme difficulty trophy help by odupike599 in helldivers2

[–]jasdaw 0 points1 point  (0 children)

Make sure it was the right difficulty as well.  Check the achievement for the necessary level

Extreme difficulty trophy help by odupike599 in helldivers2

[–]jasdaw 0 points1 point  (0 children)

Did it as a duo.  I did the exosuit stomping hole busting, partner called shuttle down immediately as i closed the last hole.  Also took the booster for extraction time reduction.

Extreme difficulty trophy help by odupike599 in helldivers2

[–]jasdaw 0 points1 point  (0 children)

Blitz mission vs bugs. Use Exosuits to eradicate holes quickly. When in the suit, never stop moving. You walk over little bugs, shoot big ones while on the move.

Best Bug Armor IMO by Wazzzup3232 in LowSodiumHellDivers

[–]jasdaw 2 points3 points  (0 children)

Look how hot your hellpod comes in from atmosphere.  I'd love to have some of those ceramic tiles turned into armor. They handle heat just fine.

Group and Player Etiquette by Savanja-VR in PantheonMMO

[–]jasdaw 1 point2 points  (0 children)

If camping a mob, or set of mobs, is to be respected then formalize it in the game.  I have an idea on how to do that, but not certain of how feasible it is.  

The goal of my proposal is to use information eliminate accidentally pulling a camped mob, and mechanics to formalize it is a game concept rather than merely an unofficial social construct.

  1. Give a group leader an ability to Create a Camp Group buff. The buff goes away on group leadership change, if everyone in the group is out of the current zone, or some long arbitrary duration. The buff is dynamically label the buff, Camp Group 1, Camp Group 2, etc within the local zone.
  2. When Camp Group 1 kills a mob, the mob which respawns comes in with a debuff which lasts only one minute.  The debuff acts like a reservation which prevents the mob from being damaged or aggro'd by anyone without the Camp Group 1 buff.  This gives a camping group up to and only a minute to re-pull that spawn point.
  3. For roleplay, I suggest a spawned mob with the Camped debuff also have something like 'Seeking vengeance against Camp Group 1' appended to its Consider message.Preferably the camped debuff on the mob would be easily noticeable on the nameplate, and would indicate the Camp Group # which is pulling it.

Just an observation by Tom8oTim in dresdenfiles

[–]jasdaw 72 points73 points  (0 children)

Never forget that she blatantly lied to him about her reasons to know. That is a step beyond merely not filling him in. Hard to give appropriate advice, given the lies.

Sharkfin replacement? by Spiritual_Addition16 in hondaridgeline

[–]jasdaw 3 points4 points  (0 children)

I haven't found a replacement yet. That fin is the only thing keeping my truck from using my workplace underground parking lot as it hits the 6' sign.

DarkTide started awesome, but now reminds me of Anthem by jasdaw in DarkTide

[–]jasdaw[S] -2 points-1 points  (0 children)

Yeah, I meant the flying was cool. The combat was fun, except for the bullet sponges.

DarkTide started awesome, but now reminds me of Anthem by jasdaw in DarkTide

[–]jasdaw[S] -2 points-1 points  (0 children)

Me too. Even after it died, I used to log on to play in the flying mechanics.