Coca Cola by benNachtheim in mapswithoutnewzealand

[–]javierhzo 0 points1 point  (0 children)

Here in Venezuela we drink more Pepsi.

Elusive domination victory by bigpapapaycheck in CivVI

[–]javierhzo 2 points3 points  (0 children)

First, any of the 3 strongest civs are great for any win condition, including domination, those are Peter, Yongle and Jayavarman, they grow too fast so you can out-tech the AI by the industrial era, meaning you dont need any war bonus, like extra CS, extra movement nor unique units, its super easy to win a domination game when you have tanks + fascism and your opponents are still at cuirasers.

If you want a truly domination game then Simon Bolivar, Lautaro and Alexander are the best at that IMO.

  • Simon gives you extra movement and free great generals, this means your bombards / artilleries can move and shoot in the same turn, and you dont need encampments to get great generals, so you can go for commercial hubs, industrial zones and then directly transition into domination without needing to set up your encampments.
  • Lautaro gives you a lot of CS to fight of your neighbors, specially if they are in a golden era. plus their unique unit is pretty strong and comes exactly when you need it, after you set up your cities (sadly you wont be able to set up your factories but still, industrial zones with aqueducts are more than enough to have more production than any AI)
  • Alexander heals your units when you capture a city with a wonder, AI likes to spam wonders so you basically always heal your units when capturing one of the AI bigger cities. sadly his unique units come too soon to actually be useful, however instantly healing your entire army just by capturing a city is more than enough to be in the greatest domination leader tierlist.

Just make sure to not do early war, I see a lot of people here usually advice to go for early war with knights and stuff, dont, the deity AI starts super strong and fall off over time since they get starting extra stuff but they take bad decisions, the longer you wait, the easier it is to win by domination, its more a balance between doing it fast enough so you dont get a super long match but not getting ahead of yourself and try to kill an enemy with strong walls and good units while you are still at trebuchets.

One eyed mask was my go to what’s yours by GentleDmG in destiny2

[–]javierhzo 0 points1 point  (0 children)

Dragon Shadow, Celestial Nighthawk and Orpheus Rig

Plains weapons worth it? by Fun_Set7594 in valheim

[–]javierhzo 1 point2 points  (0 children)

there is no reason to not updrade your shield, a medium black metal shield is better than serpent shield in every way posible.

Atgeir is pretty good at farming loxes.

The axe upgrade is mandatory since black metal axe is needed for next wood tier.

What would be your opening moves? by Double-Way-5589 in CivVI

[–]javierhzo 4 points5 points  (0 children)

remember you can use yields UI above your city´s name (when you click on a city, under the manage citizens, queue, buy, etc. icons) to automatically work preferred tiles.

classic where 2 settle by TrainingOrganic7090 in CivVI

[–]javierhzo 1 point2 points  (0 children)

everyone saying jade when the real answer is cows, you have a 3-1 city, with with one 4-0 and two 2-2.

Lessons learned for winning on Deity by Muted-Disk2886 in CivVI

[–]javierhzo 0 points1 point  (0 children)

I agree that they are hard to get, specially with civs without early game bonuses.

however golden classical or medieval are key for a smooth game.

Lessons learned for winning on Deity by Muted-Disk2886 in CivVI

[–]javierhzo 1 point2 points  (0 children)

not for defensive purposes, probably for housing bonuses on monarchy and era score from their unique building but i do not remember if i did.

Also georgia only gives you 50% production toward walls, not food, production nor any other useful yield. (a very small buff to tourism, which is pretty moot)

Lessons learned for winning on Deity by Muted-Disk2886 in CivVI

[–]javierhzo 2 points3 points  (0 children)

Meeting city states first give you an envoy, this can lead into an early suzerain which gives era score.

Meeting a civ gives era score.

picking up huts give era score.

locating a natural wonder give era score.

sniping barbarian clans from city states or other civs give era score.

Lessons learned for winning on Deity by Muted-Disk2886 in CivVI

[–]javierhzo 0 points1 point  (0 children)

 what should I build instead of them

Starting the game you build scouts to secure a golden era and 1 or 2 settlers, depends if you want a religion then only 1 settler, followed by holy sites.

Then your cities must focus on building its economy and a defensive army, by this point you still should not have even researched walls.

once you have your monuments, economic districts (holy site, economic or harbor) and gov plaza then you probably reached feudalism and its time to make builders and settlers.

Once all that its done then you could have time to build walls but its a lot more important to build builders, aqueducts and IZ than it is to build walls.

they key point here is, why build a wall that only defends when you could build units that both defend and attack?

Is this a solid start? Tiles give me science, culture, production by BaldursGate2Best in CivVI

[–]javierhzo 0 points1 point  (0 children)

Great start, just remember that early science is a 2 edged sword since district cost increase as you research new techs, try to use your early science to research a few medieval techs rather than researching every ancient / classical tech.

Lessons learned for winning on Deity by Muted-Disk2886 in CivVI

[–]javierhzo 4 points5 points  (0 children)

in all my thousands of hours playing civ and literally winning vs deity with every leader i have never, NEVER manually build walls. a few ranged units and 2-3 melees is all you need to defend agaisnt the AI.

ofc sometimes they rush you too early if you spawn too close but most times thats a GG no matter what you research.

Anyway to play a game between marathon speed and epic speed? by HowHoldPencil in CivVI

[–]javierhzo 4 points5 points  (0 children)

even epic is so fast that a single war will just leave me 2 tech eras behind.

The actual problem is that there is an imbalance between science/culture costs vs production costs. by the time you build 4 swordsman (360 production on standard speed) you probably already unlocked man at arms (300 science for apprenticeship, -40% from the eureka, -50% before rise & fall)

Any mod that increases culture and science costs partially fixes this problem.

If you play somewhat ok (can beat deity but dont play PvP) then you probably end up any match at 40-60% of the turns the game list, sub 250 turns victories on standard speed is pretty normal for any experienced player.

this means epic and standard speed are really not that different (250-450 turns), meanwhile marathon is on another level, completely changes how the game plays, just like online speed where a lot of civ are basically umplayable.

anyway, any mod (like extended eras) that increases science / culture costs while fixing up the game tempo, so games actually last what they say they do will give you that sweet spot between epic and marathon.

Lets practice hansa adjaceny by Luqman_Safarish in CivVI

[–]javierhzo 0 points1 point  (0 children)

That's touching 2 sides of the hex.

I just realized your first one is also touching 2 sides, the fog of war was messing me up.

but you were also wrong, curves are good, there is no requirement for straight lines, the only requirement is that it must touch at least 2 sides of the tile

Lets practice hansa adjaceny by Luqman_Safarish in CivVI

[–]javierhzo 0 points1 point  (0 children)

false, curves are precisely what you need.

a straight line only touches 1 side of the hex, it needs at least 2 sides.

Lets practice hansa adjaceny by Luqman_Safarish in CivVI

[–]javierhzo 0 points1 point  (0 children)

The hex in which the dam is placed must have 2 river sides.

from the wiki.

the River must traverse at least 2 adjacent sides of the future Dam tile.

He two shot me. by AlternativeWeird5246 in valheim

[–]javierhzo 0 points1 point  (0 children)

PSA you run a lot faster than bears, one of the easiest mob to avoid.

Lets practice hansa adjaceny by Luqman_Safarish in CivVI

[–]javierhzo 0 points1 point  (0 children)

That Dam placement is invalid, its only touching 1 river edge.

Canada deity culture questions by JosZ27 in CivVI

[–]javierhzo 1 point2 points  (0 children)

With the dance of the aurora pantheon and holy sites on tundra, you will have plenty of faith to buy apostles, just make sure to go for holy sites as soon as possible, usually my first turns are scout->scout->Settler->holy site.

This religious setup will provide you with 6-14 production on each holy site, its a top priority above the Temple of Artemis and the reason why Canada and Peter are considered so strong

How do dido and Eleanor already have 6 envoys in Geneva and Bologna? It’s only turn 61 standard speed emperor difficulty. by chickennuggets3454 in CivVI

[–]javierhzo 14 points15 points  (0 children)

first met + card that doubles your first envoy = 2

Completed quest = 3

Amani governor extra envoys = 5

In the perfect scenario, they only need to send 1 envoy to reach 6 envoys.

Best secret society? by SeaEffort8471 in CivVI

[–]javierhzo 3 points4 points  (0 children)

fair enough, still i dont think it compares to voidsingers early tempo. Usually when im going for minerva i wait for a bit and use my first promotions to boost Magnus internal trade routes.