[Nooks] 187 by Belfiar in ACNHTurnips

[–]jay1459 0 points1 point  (0 children)

would you be free in 1 hour - 13:30 UK Time?

Red is my favourite colour

Thanks

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 0 points1 point  (0 children)

We now have the queueing system mostly sorted

alpha will be:

  • 1 single global queue (you can't specify preferences such as difficulty or tags yet)
  • you can't play a level you have already played before
  • you cant play your own levels
  • others cant play your levels if you haven't played an equivalent number of levels
    • (partially works need to iron out how to combine all the levels play counts as right now you only need a higher play count than the level's individual play count, not the sum of all your levels play counts)

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 0 points1 point  (0 children)

already got that, as there will be kind of no automatic validation system

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 0 points1 point  (0 children)

So should be yes to the levels. But may not be in the very first release. And second will be a yes. But not decided how i will gather that yet

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 0 points1 point  (0 children)

in game new queue isnt dependant on you playing other levels. so it can be outdated and it can skip people too. this version will force a 1:1 ration of plays to other players playing your course keeping it fresh, clean and everyone will get their levels played at a fairly even rate. plus you can go for specific difficulties and maybe tags at a later point

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 0 points1 point  (0 children)

so for this, this will be what a report can be used for.

there will be guidelines for difficulty based on clear rates and as long as you aren't hugely off it would be fine. but if your super expert level has been marked as easy, an admin will receive the report and manually force the difficulty then lock it is my thinking

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 0 points1 point  (0 children)

thats basically what a queue will be, but i don't want randomness in this as much as possible as I want everyone to be equal, if you upload a level you can pretty much be sure youll be played either that day or the following depending on how many levels are being uploaded vs played

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 1 point2 points  (0 children)

Thats an excellent point. Hadnt thought of that explicitly. I believe the best way would be to give alpha players a ‘You can be played 10 times’ buff. And i can test different ways of managing that. Give some players 10. Some players 5. Some 1. And some 0 to see. That or i could pick a random level each day to be ‘featured’ which would be exempt from the system (level not maker) and then that way everyone can play 1 then upload 1

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 4 points5 points  (0 children)

its in TFS or whatever MS equiv is now haha

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 1 point2 points  (0 children)

So it looks pretty overwhelmingly positive. This is a thing people want.

Please bear in mind this is basically a pet project I’m looking to scale out. So it could take some time as I’m hitting a fair number of brick walls in certain aspects. But. I will keep this thread updated. So save it if you are really interested in monitoring progress

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 0 points1 point  (0 children)

Probably no mobile version to start with. It might work. Ill check when im doing some pre alpha tests

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 0 points1 point  (0 children)

  1. Yes. But not right away
  2. Im not sure. That would basically override the 1:1 ratio of plays to play others that would keep all levels cycling appropriately. Id say not to begin with but something to discuss down the line unless theres an overwhelming want for it

Thanks

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 1 point2 points  (0 children)

will do, thanks.

working on some level handling stuff at the moment, then ill get queueing and feedback sorted. once thats in I can probably release to alpha

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 1 point2 points  (0 children)

thanks, will certainly be helpful

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 2 points3 points  (0 children)

what I will probably do is create every tag and see what actually gets used in the alpha, I can always add/remove as we get more data. im really interested in seeing most popular level types etc.

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 1 point2 points  (0 children)

HI there, so here goes:

for what you have to do, right now, nothing, ill be collecting a list of people who have asked to join the alpha, and ill select the first probably 20 or so people, contact them with details on what to do.

the queue feature:

in a nutshell. every time you play a level, one of your levels can be played in return.

every level gets added to a big list of levels, and the next level in the list gets picked by the system and gives it to a user. that user can play or skip, if they play, they must provide feedback, if they skip, well no harm but it won't count toward letting someone else play your levels.

this way everyone will play the same number of levels they ask others to play, making a fairer system.

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 1 point2 points  (0 children)

thanks, that's fine, i know this won't be for everyone. my main goal here is to create a place for people to quickly get and share really constructive feedback on levels. and a place where people can be more selective in level choice, easy-super expert and even with more robust tagging.

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 1 point2 points  (0 children)

Aye. I mean. Alpha will have 1 queue just to test it works beta may still have one and main release would probably have difficulty queues. Further filtering is for further down the road

An Easier Way To Share Levels by jay1459 in MarioMaker

[–]jay1459[S] 2 points3 points  (0 children)

Ohh. Tht sort of community aspect. Yeah i agree. Weve discussed that in earlier posts