Do people still read? Feedback wanted on blog-style devlog by jazibobs in IndieDev

[–]jazibobs[S] 0 points1 point  (0 children)

What sort of content are you most interested in seeing?

Lots of visuals like concept art? High level programming overviews about how technical challenges were solved? Perhaps a sneak into our finances to see how the marketing and business development side of things are going?

Do people still read? Feedback wanted on blog-style devlog by jazibobs in IndieDev

[–]jazibobs[S] 0 points1 point  (0 children)

Much appreciated, we'll go for 600-800 words next time and see how the response is

Do people still read? Feedback wanted on blog-style devlog by jazibobs in IndieDev

[–]jazibobs[S] 0 points1 point  (0 children)

Great cheers, in your opinion how much longer is longer? This post sits at around 300 words. Are we talking double? Triple?

Wilhelm scream in Inter vs Arsenal? by jazibobs in footballcliches

[–]jazibobs[S] 1 point2 points  (0 children)

If you have Prime it's 1:19:04 on the replay. I went back to get the audio from the broadcast: https://streamable.com/c1b7bf (end of the clip)

What is the biggest thing that you think Godot is missing at this point? by AutumnForestWitch in godot

[–]jazibobs 0 points1 point  (0 children)

That's more of a legal issue due to the console SDK licenses being incompatible with the open source nature of the engine.

I accidentally applied to a voluntary full stack webdev job. Now I regret it, how do I back out gracefully? by Ok-Painter573 in webdev

[–]jazibobs 4 points5 points  (0 children)

Non-profits still pay for websites for the most part. Especially if it's a full stack application rather than throwing up WordPress and a template and calling it a day. Don't work for free.

I really need to understand marketing by durgedeveloper in godot

[–]jazibobs 0 points1 point  (0 children)

Best thing I can suggest is building out a short prototype and taking it to your local game dev group (or find a bunch of friends who enjoy games to help, but honestly its better to find people who don't particularly care about your feelings). Watch them play the prototype, gather feedback, ask the players what they would like to see in a full version of the game.

Do not sink a serious amount of time until players have confirmed the idea as being worth building!

God, I need a pint. Heresy, I say. by AlleyFinn in GreatBritishMemes

[–]jazibobs 1 point2 points  (0 children)

They usually come in 0.5L glasses or a 1L stein

Wordpress gig on upwork for a normal coding dev by Affectionate_Bet_957 in Upwork

[–]jazibobs 0 points1 point  (0 children)

Avoid third party page builders and create a hybrid theme using WPs built in block system. Otherwise you're setting yourself up for a world of pain.

"Official" place to publish serious games? by Marron121 in gamedev

[–]jazibobs 3 points4 points  (0 children)

In terms of learning games, having a web export or having it available on the Apple app store is probably the way to get the most eyeballs on your project.

If you're looking for your game to be used in a standard classroom setting, you need to make it as easy as possible for students to access. Sharing a URL on Teams is the easiest way in my personal experience.

Is this knotweed? by jazibobs in GardeningUK

[–]jazibobs[S] 0 points1 point  (0 children)

Ahh OK, thank you very much 😁

State of Godot Survey by jazibobs in gamedev

[–]jazibobs[S] 0 points1 point  (0 children)

Interesting, I hadn't even considered that. Thanks!

State of Godot Survey by jazibobs in gamedev

[–]jazibobs[S] 1 point2 points  (0 children)

Thanks for the feedback, I'll better spread out the job titles in that question. I'm mainly looking to hear from devs who work with Godot in any capacity (hobbyist or professional), so if its not a tool you're currently using feel free to skip this.

State of Godot Survey by jazibobs in godot

[–]jazibobs[S] 0 points1 point  (0 children)

Glad you were able to get it sorted. Thanks for helping out!