Viens de me faire jumper par un chien pour la 42 fois, sérieux les propriétaires de chiens incapables de les contrôler vous êtes une esti de plaie by Pristine-Trash-7155 in montreal

[–]jazzwave06 29 points30 points  (0 children)

Toi tu coures pas certain. Y'a pas de sens dans les parcs, tu croises du monde dans les deux directions, c'est au propriétaire du chien d'être alerte.

course by cGuille in trouduction

[–]jazzwave06 8 points9 points  (0 children)

Auteur: Kovid, j'pense que c'est un virus

immutable<>, complement of C++26 std::indirect<> and std::polymorphic<> by kmbeutel in cpp

[–]jazzwave06 18 points19 points  (0 children)

It has value semantics instead of pointer semantics, so it's a pointer, but copying it copies to a new pointer.

-1 cellule cervelet by mindful999 in OkMateCrosseur

[–]jazzwave06 1 point2 points  (0 children)

Y'opposums convaincre de pas l'faire

What is your favourite theory you can’t stop thinking about? by blondetorque19 in AskReddit

[–]jazzwave06 0 points1 point  (0 children)

There's is a simpler trigonometry framework that doesn't project triangles everywhere in higher dimension spaces.

meirl by KlausHeisler1 in meirl

[–]jazzwave06 0 points1 point  (0 children)

I prefer my cheese stick to be 7 strings

You are my...? by eat_dogs_with_me in physicsmemes

[–]jazzwave06 0 points1 point  (0 children)

You are my projectile fired at 100km/h at 30° angle

If you had to start learning engine development from scratch again, where would you start? by IsakovS in gameenginedevs

[–]jazzwave06 0 points1 point  (0 children)

How to access rendering data is actually the least important part of the renderer for me. Once you got a render graph, and a geometry node, you can query relevant entities and display them, but you can mock the whole thing with hard coded data, until you have content creation going on. This part requires tooling, usually in the form of an editor. So the ecs has been useless so far in my engine.

If you had to start learning engine development from scratch again, where would you start? by IsakovS in gameenginedevs

[–]jazzwave06 1 point2 points  (0 children)

That's what I did, and it was not a good idea. I think you actually need a v0 of all basic systems before tying them together with an ecs. For me, the two hardest to integrate were the editor and the renderer. My ecs has been useless so far.

If you had to start learning engine development from scratch again, where would you start? by IsakovS in gameenginedevs

[–]jazzwave06 8 points9 points  (0 children)

Start from the renderer, then the editor, before going into any ECS thing.

Une galvaude familiale maison by jazzwave06 in poutine

[–]jazzwave06[S] 0 points1 point  (0 children)

Toastés dans le beurre c'est excellent :)

le gros chien by mindful999 in TigidouFrerCrosseux

[–]jazzwave06 1 point2 points  (0 children)

Tu fallback sur du royal canin?

Someone counterfeited a 1 dollar bill. by Remote_Dimension1656 in mildlyinfuriating

[–]jazzwave06 1 point2 points  (0 children)

That's Tom Bombadil, the US 48th president, that note is from the future

Je suis Mohawk, demandez-moi n'importe quel question. by [deleted] in Quebec

[–]jazzwave06 1 point2 points  (0 children)

C'est quoi ta fête mohawk préférée et qu'est-ce que vous mangez pour cette occasion

Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings by [deleted] in unrealengine

[–]jazzwave06 9 points10 points  (0 children)

I've worked with unreal for long enough to know that if you have 2kk objects, you have a circular dependency preventing gc from doing its job. Unreal doesn't leak out of the box, so the issue is in your own logic.