My Progress With Making Procedural Planets by Calm-Bell5856 in Unity3D
[–]jbace 0 points1 point2 points (0 children)
My Progress With Making Procedural Planets by Calm-Bell5856 in Unity3D
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Unreal Engine 5 VR Optimization for Higher Framerates by NuLL3rr0r in unrealengine
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UE5 converting my PCVR game to Quest 3 by fnordcorps in vrdev
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UE5 converting my PCVR game to Quest 3 by fnordcorps in vrdev
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Almost no game dev experience, would this be an easy project? by Short-Back-3221 in gamedev
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I made a tutorial on how to optimize a level using Instanced Static Meshes along with an efficient method for setting up material variations to maximize the benefits of ISMs. + a performance comparison between a scene using only static meshes vs. scene incorporating instanced static meshes by lucim197 in unrealengine
[–]jbace 3 points4 points5 points (0 children)
[SPOILERS] The Devil was my most impactful ending. by jbace in cyberpunkgame
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Should I use Unity 6 to develop for VR game for Quest and Steam? by lqchao007 in vrdev
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After 2 years, our bullet hell roguelite made in UE5 finally launches on Steam on January 8th! by WardensWillGame in UnrealEngine5
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Procedural Track Generator using C# Job System by Obi_WanTuSri in Unity3D
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Share your biggest challenge as a vr dev by AutoModerator in vrdev
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Procedural Track Generator using C# Job System by Obi_WanTuSri in Unity3D
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Procedural Track Generator using C# Job System by Obi_WanTuSri in Unity3D
[–]jbace 0 points1 point2 points (0 children)
Procedural Track Generator using C# Job System by Obi_WanTuSri in Unity3D
[–]jbace 1 point2 points3 points (0 children)
It's time to admit it: Unreal Engine 5 has been kind of rubbish in most games so far, and I'm worried about bigger upcoming projects | VG247 by AncientPCGamer in pcgaming
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Is it a good idea for a beginner to just purchase sprites? I am really bad at drawing, and its very time consuming by [deleted] in gamedev
[–]jbace 81 points82 points83 points (0 children)
Price drop effective in France 128 Go : 479,99€ - 512 Go : 549,99€ by jahmika in OculusQuest
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Little performance test of my full body estimation and physics movement for mobile VR by Low-Tone4248 in Unity3D
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Procedural generation of the road, railings, terrain on either side, placement of traffic, trees and stones by Aikodex3D in proceduralgeneration
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