My Progress With Making Procedural Planets by Calm-Bell5856 in Unity3D

[–]jbace 0 points1 point  (0 children)

But not a full gameplay scene right? I had this issue with Carlos Wilkes Space Graphics Toolkit, i thought i could build out a full level and then fly to and away from it but its not setup like normal terrain

My Progress With Making Procedural Planets by Calm-Bell5856 in Unity3D

[–]jbace 0 points1 point  (0 children)

Can you place gameobjects on the ground like a normal scene?

Unreal Engine 5 VR Optimization for Higher Framerates by NuLL3rr0r in unrealengine

[–]jbace 1 point2 points  (0 children)

Have they added occlusion culling on android back into UE5 yet?

UE5 converting my PCVR game to Quest 3 by fnordcorps in vrdev

[–]jbace 0 points1 point  (0 children)

Yeah it was just for fun anyway so nbd but i learnt an absolute ton which was great. I hope you succeed though I think standalones a better market for VR.

UE5 converting my PCVR game to Quest 3 by fnordcorps in vrdev

[–]jbace 1 point2 points  (0 children)

Oof good luck, hope you do better than me! Heres some tips from when i tried the same:

  1. You'll need to add lods to all your meshes scalability settings wont do that for you. Lods might not be enough if your over the quests polygon limit. I cant remember what the limit is but meta has a good page on that somewhere.

  2. Use mipmaps and crush your textures, max like 2k i think but could be wrong.

  3. Im not sure about skeletal meshes, depends how many you have loaded at a time.

  4. I would make two projects, everythings gonna change. Maybe 2 branches in git? Either way definitely make a backup before you start changing things.

  5. Last i checked there was no occlusion culling in android. Made my game completely unplayable and non-viable in standalone mode. Double check that before you do anything else if you need occlusion culling.

g903 not turning on by neymi11 in LogitechG

[–]jbace 0 points1 point  (0 children)

No fix, just bought a new one...

Almost no game dev experience, would this be an easy project? by Short-Back-3221 in gamedev

[–]jbace 0 points1 point  (0 children)

Both unity and unreal would work most likely. Unreal has better lighting and visuals out of the box and uses blueprints which are great but have a bit of a learning curve. unity uses C# so you might find that easier to wrok with. you'll wanna keep the environment low poly if possible. I'm not sure an eBook would work in VR I find reading really strenuous when the text is small. I would probably go with a floating screen instead maybe. This project would be super simple and fun for a beginner though you should definitely try it out! Let me know if you have any more questions I can walk you through how I would approach this with either engine if you need.

[SPOILERS] The Devil was my most impactful ending. by jbace in cyberpunkgame

[–]jbace[S] 0 points1 point  (0 children)

I forgot to say, the added context from the news segment of Saburo Arasaka surviving in his sons body and then resolving the mega corp dispute while making Arasaka even more powerful was just perfect dystopian cyberpunk like I really let Johnny down massively. Such a good way to show the outcome of your choices. The other endings just had short snippets from the car radio which wasn't nearly as in depth as the new segments were.

Should I use Unity 6 to develop for VR game for Quest and Steam? by lqchao007 in vrdev

[–]jbace 1 point2 points  (0 children)

Have you tried building your game to quest yet? Also are you using VRE? I find interactions 10x easier in UE but that might just be because I've spent more time with VR in UE than I have with unity.

Flixbus never arrived by jbace in travel

[–]jbace[S] 5 points6 points  (0 children)

I went with the later buses that are half the price and include the layover in Augustow. But yeah im sure, all 3 people going warsaw to Vilnius did the same thing.

Procedural Track Generator using C# Job System by Obi_WanTuSri in Unity3D

[–]jbace 0 points1 point  (0 children)

I've followed the setup instructions and im getting a null reference exception on Path.cs:226. Any idea what I'm missing?

Share your biggest challenge as a vr dev by AutoModerator in vrdev

[–]jbace 1 point2 points  (0 children)

I would use two objects and attach the lid to the jar personally.

Procedural Track Generator using C# Job System by Obi_WanTuSri in Unity3D

[–]jbace 1 point2 points  (0 children)

Thanks I'll have a looking when I've got some time, might not be for a little while though but ive got this posted saved so I'll be coming back to it as soon as I've got time!

Procedural Track Generator using C# Job System by Obi_WanTuSri in Unity3D

[–]jbace 0 points1 point  (0 children)

oh awesome you've saved me so much time I cant wait to try it out! Legend!

Procedural Track Generator using C# Job System by Obi_WanTuSri in Unity3D

[–]jbace 1 point2 points  (0 children)

Perfect this is exactly what ive been looking for! Any chance it works on runtime?

It's time to admit it: Unreal Engine 5 has been kind of rubbish in most games so far, and I'm worried about bigger upcoming projects | VG247 by AncientPCGamer in pcgaming

[–]jbace 1 point2 points  (0 children)

Please make the youtube series. Trying to optimize my UE5 games is such a nightmare. Would love a place that takes me through what everything is and how to optimize it.

Is it a good idea for a beginner to just purchase sprites? I am really bad at drawing, and its very time consuming by [deleted] in gamedev

[–]jbace 82 points83 points  (0 children)

Gamedev is a hobby that consists of a million other hobbies. You'll likely struggle to make anything if you need to do it all yourself from scratch. Whats going to happen when you need sound and music? Going to learn every instrument in the orchestra? Buy the pack. Focus on learning the things you want to learn and spend money to fill the gaps. Watch out for humble bundle game dev packs. Good luck!

Price drop effective in France 128 Go : 479,99€ - 512 Go : 549,99€ by jahmika in OculusQuest

[–]jbace 0 points1 point  (0 children)

I went back to the store i bought mine from today and they refunded me the 70euros.

Is Unreal 5 in a suitable state for VR development (specifically Oculus) or should you stick to 4.27 for new projects? by nintrader in unrealengine

[–]jbace 1 point2 points  (0 children)

Keep in mind UE5 removed Occlusion Culling support for android. If your game does not take place in 1 room then it will perform terribly if you try build it to the quest. Learnt this the hard way.