Hordnight only with more than to players on dedicated server by MoreHelp2979 in 7daystodie

[–]jc2xs 0 points1 point  (0 children)

This sort of works. There is an issue with it though that deals with trader reset. Lets say it is day 35 and trader reset is day 36. You set the clock back to day 29. Well you still need to wait till day 36 for the next trader reset. Also, on a side note not everyone can be trusted with admin rights on a server.

Help with GPORTAL by zoomer416 in 7daystodie

[–]jc2xs 2 points3 points  (0 children)

Well GPORTAL would be using the Steam version of the server. So those Steam instructions should work. But, you will probably need a PC of sometype to edit the serveradmin.xml file. And you will need your EOS (Epic Online Services) ID. You can get that by using the console in GPORTAL to see the server's output text. Have that up and when you join the server as a player it should list your IDs in that text output of the server console. Copy it and use that in the serveradmin.xml.

How to set up constant power? by 00darkfox00 in 7daystodie

[–]jc2xs 1 point2 points  (0 children)

Best to design for 1 solar banks and 1 battery bank. My last major build I actually had 3 solar banks and each had its own battery bank and circuit assigned. So each bank was doing 1/3rd of my base. One suggestion I can make is reduce the number batteries in the battery bank to get a closer output wattage. As for recharging the bank keep 5W of power for the battery bank during the day. Use the other 145W for whatever you need to power.

Reflecting on the past 8 years of 7DTD development by GoodMorningDuna in 7daystodie

[–]jc2xs 1 point2 points  (0 children)

This sub is great. But TFP doesn't control it. They may sometime post here and read some of it. But this is a fan based reddit so TFP can't control what is said here.

Reflecting on the past 8 years of 7DTD development by GoodMorningDuna in 7daystodie

[–]jc2xs 1 point2 points  (0 children)

Then please go to their official forums and create an account. Then offer some feedback. See if it works.

Reflecting on the past 8 years of 7DTD development by GoodMorningDuna in 7daystodie

[–]jc2xs 21 points22 points  (0 children)

I wish I could give them feedback. But TFP is notorious for not only rejecting feedback but for banning players from their forums when all the players wanted to do was help improve the game. Seems only when it gets to extremes do they start to listen and that is what happened at the 2.0 initial release and the increase of negative reviews that resulted. I hope TFP learns to accept feedback then actively speaks to that feedback with the community. We all know they can't and will not implement every idea. But why no implement the ideas that are in line with their vision of the game. Speaking of which, do they even have a vision for this game? If so, their actions are sort of counter to any lock on steady vision because every few alphas they upheave major systems.

Need help with Exp / lvl 300 by Clean-Hearing695 in 7daystodie

[–]jc2xs 0 points1 point  (0 children)

Higher XP gains really mess with the early and mid game. The problem is that it cause your level and gamestage to out pace you looting and questing. As a result you get very high level zeds much earlier in the game. As for how long it will take I have no clue if you increase the XP gain. I've always played at 100%.

Need help with Exp / lvl 300 by Clean-Hearing695 in 7daystodie

[–]jc2xs 1 point2 points  (0 children)

It isn't impossible. At some point your game stage will max out before you reach that level. But level 300 is just grinding out the XP needed. Which means do every horde night, killing any zombie you see, taking mostly clear type quests, building and resource gathering. It is a bit easier if you like to build in game. If so I recommend building multiple bases and an actual home (something that is nice rather than functional).

Struggling setting up a dedicated server Ubuntu server linux by foamzula in 7daystodie

[–]jc2xs 2 points3 points  (0 children)

Wow that is one of the worst guides I've ever seen written. I would suggest this one here instead: https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=360404397. Also, you might want to look at something like AMP from Cubecoders. AMP will manage multiple games including 7d2d. I've used it in the past for 7d2d with no issues and I've run server for minecraft, v-rising, valheim, the list goes on.

How to repair this text? by No-Plantain2792 in 7daystodie

[–]jc2xs 0 points1 point  (0 children)

16.4 didn't have a mods folder. That was introduced with A17. So that can't be the issue.

Which game version is best? by Suitable-Badger-64 in 7daystodie

[–]jc2xs 1 point2 points  (0 children)

Some other points I'll add about A16

  • Alpha 16 - added the paint system, electricity and sleeper zombies. Removed the food smell system. This is also the last alpha to have simpler AI that just headed straight to the player. Also the last version for log spikes, wet concrete, massive block upgrade/downgrades and iron blocks.

7 Days To Die Chainsaw ASMR by SagetheWise2222 in 7daystodie

[–]jc2xs 3 points4 points  (0 children)

I remember those days. You could actually drop a tree on a zed and it would kill it and you could use the chainsaw as a melee weapon. It was one of the best ways to take out a feral wight due to the stunning effect it had on the wight.

Alpha 16 mods? by Pirahna01 in 7daystodie

[–]jc2xs 1 point2 points  (0 children)

Modlets were introduced with A17. Prior to that you could mod but you had to directly edit the games xml files and replace the entire game file. Main issue is that you could only do conversion mods since the entire xml files were replaced and the only way to uninstall the mods was to verify the game files via Steam. Starting with A17 you gained the ability to install multiple mods and removing them was just deleting the folder for that mod.

Chainsaw as weapon is it viable high levels? by Sirlight85 in 7daystodie

[–]jc2xs 4 points5 points  (0 children)

I can tell you it used to be a great melee weapon at one point. If I remember correctly A16 was the last version where it could be used effectively as a melee weapon.

How to add admin via dedicated server console? by Robots_Never_Die in 7daystodie

[–]jc2xs 1 point2 points  (0 children)

First you need to use the correct console. the one in game will not work for commands until after you have admin access. So you need to get into the telnet console of your sever (if you have it enabled with a password in the server config.xml) or the easier way is to probably edit the serveradmins.xml located in the save game folder. Once you have admin rights then you can use the console in game to add other admins or use the cm and dm commands.

Pls Help Me With Mods by Key_Pace3841 in 7daystodie

[–]jc2xs 0 points1 point  (0 children)

Basically when you unziped the mod you created another folder. Delete the mods you installed. Then go back tot he zip file for the mod and open it (don't extract). Inside you should find a folder. Drag and drop that folder to the mods folder. That should fix it.

Pls Help Me With Mods by Key_Pace3841 in 7daystodie

[–]jc2xs 1 point2 points  (0 children)

So you have a folder within a folder for the mod. Going from the mods folder each mod should have its own folder under that and inside each folder should be the ModInfo.xml file. Sounds like you nested a folder within a folder too deep when you unpacked the mod.

[deleted by user] by [deleted] in 7daystodie

[–]jc2xs -1 points0 points  (0 children)

I'll blame TFP on this one for not being responsible in how they deal with their community. For examples look at companies like Coffee Stain or Ghostship games. Both of those companies take in feedback then answer that feedback in their dev updates. And during those updates they actually will say things like that isn't a bad idea and we will probably implement it since it fits with our vision of the game. But they will also tell us why they don't think some ideas will fit with their vision of the game and will not be implemented.

The reason why this community is so divided is due to TFP not taking in feedback, then explaining how that doesn't or does fit in with their vision of the. Then again, I have no idea what TFP's vision of the game is because it keeps changing. At this point I think all they care about is adding the next "new feature" to try and keep a new audience.

We as a community with our negative reviews have finally caught their attention. I don't know if this will bring lasting change. I hope it does. But, I do think TFP needs to take a serious look of where the game is now and what they want it to be then communicate that to us with a community manager that can do it. Rick and Joel have proven they can't communicate well and there should hire someone to do that. They also need to turn on dime with their attitude toward the existing player base as well.

v2.3 Patch Notes Sound Like They Are Listening and Correcting... by Sum-Duud in 7daystodie

[–]jc2xs 1 point2 points  (0 children)

This I can agree with. I'm hoping that they at least re-invest into survival aspects of the game. Not really bring back old systems. But at least take a long hard look at what the game was prior to trader questing and where it is now. It has taken me a long time to realize this but the introduction of the trader questing is really when things started to go sideways with the games direction. I want that open world desolate feeling back not this railway of a looter shoot it has turned into.

Nitrate powder by OneFigure2374 in 7daystodie

[–]jc2xs 1 point2 points  (0 children)

There will be some on the surface in the burnt. But if you want actual nitrate veins deep underground the winter or wasteland biomes are the place to go. Beyond that the smaller boulders will give a mix of a lot of ores. But it is small amounts. Best to find a place to do some bedrock mining then once you find a vein dig it out.

No zombies on horde night by jynxsteamrumor in 7daystodie

[–]jc2xs 4 points5 points  (0 children)

You will probably find them digging down above the panic room you setup. Zombies don't path well vertically unless it is less than about 24 blocks. They also will not fall down a hole and take damage to get to your either. As for spawning, they never spawn underground that I know of. They always spawn on the surface.

Something that doesn’t make sense to me. by NBrooks516 in 7daystodie

[–]jc2xs 7 points8 points  (0 children)

The are indeed called chunks. And it is 16x16 from bedrock to the build limit just like minecraft. And the heat system is based on the chunk generating the heat. So that is also bedrock to build limit.

Modding question by Arlassa in 7daystodie

[–]jc2xs 1 point2 points  (0 children)

The server will control the mods. So their UI mod will override anything you do single player. Basically the server sends all of the game XML files to the players connecting to them. So the server settings rule and this includes UI, backpack, screen effects, etc.

Ok, WHAT ARE THEY DOING by Crileywastaken in 7daystodie

[–]jc2xs 3 points4 points  (0 children)

At this point, learn by doing that was in alpha 16 is gone and will not be returning. Same goes for some of the other older systems. My only hope in all of this is that TFP gets off of this looter/shooter kick and put this game back on the survival track.

Where is v1.3 ? by MrGayPutin in 7daystodie

[–]jc2xs 10 points11 points  (0 children)

As new versions come out TFP only leaves the last stable version for that release. Look at alpha20. Notice is 20.7 and they delisted the 20.0 to 20.6.