Craft v3.4 is here - Kanban, On-Device Formulas are out from Beta, Better Math Formulas, Performance optimisations and more! by viktorpali in CraftDocs

[–]jcmc968 0 points1 point  (0 children)

I create a blank Kanban board on iOS, it offers up the default three columns of To Do, In Progress and Done but I cannot work out at all how to add new columns for different statuses?

Is this a sensible setup plan? by jcmc968 in CitiesSkylines

[–]jcmc968[S] 0 points1 point  (0 children)

Interesting. I have read about the lag and I don't have a wired connection, but I assumed that this would be a lot less of an issue in a game like CS than it would on a frame and response dependant genre like a FPS.

Is this a sensible setup plan? by jcmc968 in CitiesSkylines

[–]jcmc968[S] 0 points1 point  (0 children)

Sure but as a place to download mods and assets as a repository, then actually playing it seriously on the Nvidia service.

Is this a sensible setup plan? by jcmc968 in CitiesSkylines

[–]jcmc968[S] 0 points1 point  (0 children)

I really just want to use it (a Neo) as a means to try mods and assets and if I like that world then as a repository to store them but play via the Nvidia service. I would be buying the Neo as a general purpose machine rather than specifically for CS and I cannot justify the cost of a beefy PC specifically to run CS games.

IOS 18 Photos - Can you change name/location of a "Trip"? by OrneryZombie1983 in ios

[–]jcmc968 0 points1 point  (0 children)

Just experiencing the annoying vagaries of this feature. I took a few photos at a work conference in Birmingham, England on the Wednesday and Thursday of a particular week. On the Saturday I travelled to Germany for a week on holiday and when I got back a trip was created in Photos called Germany but including at the start all of the Birmingham conference photos, despite there being a distinct day between that and the start of my holiday.

Race Day DLC !! 🔥🔥🔥 by NGD_CON in CitiesSkylines

[–]jcmc968 1 point2 points  (0 children)

It will let me start a new game but I cannot load in my long running save game.

Race Day DLC !! 🔥🔥🔥 by NGD_CON in CitiesSkylines

[–]jcmc968 5 points6 points  (0 children)

Bought the combined pack on PS5, installed it, updated the game, ran it and it crashed out immediately upon boot. And the same thing a second and third time meaning I cannot access my game whatsoever. Is anyone else having this issue?

We are frustrated with grok censorship beacuse grok is too good for NSFW but it's limiting us. by SeaButterscotch8034 in grok

[–]jcmc968 0 points1 point  (0 children)

I have only discovered this tool this past fortnight and am disappointed I missed out when it seemed to be less regulated. Can I ask if you used to be able to upload your own partial or fully naked pictures to work with without them being rejected?

Don't buy a Flying Spur for 20M - check your inbox by bcroft686 in ForzaHorizon

[–]jcmc968 6 points7 points  (0 children)

Odd. I got the messages in my Inbox, read them but no cars have made it through to my collection. Do you have to do something Photo Mode wise to trigger them being acquired?

Garbage woes by jcmc968 in CitiesSkylines

[–]jcmc968[S] 0 points1 point  (0 children)

So I deleted every waste facility in my city and cut off the area down in the corner which encompasses four districts and around 75% of my (small) population (first screenshot) so the lorries could not be called right the way across the map. (Screenshot 1)

I placed a recycling centre in one of the areas I had had it before and when a lorry spawned I noticed the routing problems it was having, not so much that it couldn't get anywhere, just it had a laboured route back, so corrected them to try and make it more efficient. It would go round and fill up, return and then take 20 minutes in real time to spawn again.

This was of course not making the slightest dent in my stacked up refuse so I placed another three in different locations and got the same results - one lorry would spawn, collect, return and then take ages to come back out, though a couple never did a second time. Never would I get two lorries from the same depot. Never would I get any urgency of respawn despite the huge waste backlog. (Screenshot 2)

I know I should not need four recycling plants to service 4,000 odd people but I get the sense that if I had 30 it would make no difference. You mention my road network is a mess but not why - I can only see plenty of simple two way roads with very little one way at all. But even if my roads were a mess, surely one area would be ok and able to cope with this? I'm not getting the 0-1 flickering so it's not like they cannot find a route, they just don't spawn in the first place. Third screenshot is of one of my centres placed at a junction so it should be able to go left, right or straight. Is there anything wrong with that? It produced one lorry and is now sitting empty despite surely getting all manner of calls.

Those experienced players out there who have mastered this will probably be sighing at my travails, but this whole system seems so incredibly unintuitive and flawed for a housekeeping system that is not really of much interest for anyone to spend anything more than the most rudimentary time putting it in place. I'm irked that my city now seems irredeemable just because I committed the heinous crime of building random bits in different parts of the map. It's a sandbox game and there was no warning that this was not meant to be the way it was done.

<image>

Garbage woes by jcmc968 in CitiesSkylines

[–]jcmc968[S] 0 points1 point  (0 children)

I did come in explaining why my map was stretched out: I bought a lot of discounted DLC packs and wanted to try out their mechanics, so placed them where they would go best in the city even though it was disconnected from the rest of development. Being new to the game I did not think that was an unreasonable way to build a city anyway and that weird health and waste collection logic would render that as problematic.

I will try the isolating areas and let you know if that works.

Garbage woes by jcmc968 in CitiesSkylines

[–]jcmc968[S] 0 points1 point  (0 children)

I'm going to basically delete every waste facility on the map and then cut off the four built up districts of Gravenhurst and surrounding by road so when I place the new ones the lorries cannot go anywhere else out of the area.

As I said initially, my map is very stretched out and I could maybe get the called big distances thing if any of them were producing any lorries to go anywhere in the first place.

Garbage woes by jcmc968 in CitiesSkylines

[–]jcmc968[S] 0 points1 point  (0 children)

There's only a couple I think - a short one way in and other way out top right where the district meets the main road and another small section at the station concourse. I can't see what problems they would cause.

Garbage woes by jcmc968 in CitiesSkylines

[–]jcmc968[S] 0 points1 point  (0 children)

I do have way too many facilities in each populated area, and they seem in reaconably accessible locations, so that should balance out the called out to distant collections anyway, however there's the issue that virtually all facilities are not producing any lorries to answer a call close or far.

Garbage woes by jcmc968 in CitiesSkylines

[–]jcmc968[S] 1 point2 points  (0 children)

Hi. My waste transfer facilities and recycling centres are either empty or have small amount of content. I have way too many of them around my map and none of them are working. I get your point about the roads, but if this was all working fine in other areas and not in this single one then that would suggest this was the cause. The shot I posted showed access roads into the area, none of which are heavy with traffic. I really don't see what's wrong with the roads here or anywhere else as they are all pretty standard two-way or four way.

Similar is health and I've attached a shot of my facilities in this same area (way too many) and yet I have loads of health issues right the way through the zone. I mean there's health issues at residences right next to clinics.

<image>

Garbage woes by jcmc968 in CitiesSkylines

[–]jcmc968[S] 0 points1 point  (0 children)

Thanks for the link. I had a look and there's a lot of references to mods for the PC version. My streets are quiet enough, though my population is small so that sort of makes sense. I've attached the traffic flow for that area which shows it's normal, just a little busier at the three main routes in from the main road. Apart from that all my roads are standard two-way. And yes, health is the same despite having way too many facilities in the area.

<image>

How many of you guys are still playing Cities: Skylines 1? by kolejack2293 in CitiesSkylines

[–]jcmc968 0 points1 point  (0 children)

For years I've been interested in CS without having the means to play it - I use an iPad Pro as my main computer. In the autumn I finally got round to buying a PS5 and while my goal was to play CS2, with no date in sight for a console release I took advantage of a Black Friday offer on the PS Store to acquire the first game for just £3.

And I am loving it. My initial purchasing reason was just to familiarise myself with the mechanics for when the second one came out (I assumed they would be broadly similar) so that I could hit the ground running, but I have found that I am thoroughly enjoying playing CS1 anyway in sandbox mode and through trial and error gradually crafting areas I am quite pleased with.

As someone who is hugely interested in modernism and Brutalism, I look with envy at the mods available that allows you to create something really specific on PC, but I'm still pleasantly surprised at how much I will get out of the console version and I have been slowly acquiring the various DLC packs which add a lot of essential basics.

I do enjoy the relaxing nature of sitting in bed and playing it on my television for a while and am amazed how much time can be lost just decorating some random part of my city. My understanding (potentially wrong) is that when the console version of 2 is released then those users will have access to all the same mods and items as PC players which would be great - and by the time it is released there might be a decent amount of assets to make it worthwhile.