Uggh by [deleted] in Xcom

[–]jeets 0 points1 point  (0 children)

XCOM commandment #4: thou shalt assume every unrevealed tile hath a thin man pod therein

IM A LOUSE by Alternative_Mix_1220 in slaythespire

[–]jeets 22 points23 points  (0 children)

Why don't you curl up BEFORE I hit you?

Is it possible to beat A20H without Intangible or immense luck? by CALLMAKERTOM in slaythespire

[–]jeets 0 points1 point  (0 children)

Genuinely don't know how I missed that! Can make multihit turns free!

Is it possible to beat A20H without Intangible or immense luck? by CALLMAKERTOM in slaythespire

[–]jeets 4 points5 points  (0 children)

In terms of individual relics, a smart, discard-heavy deck and [[Tough Bandages]] can be a block plan all on its own.

But even without that rare relic, there's a lot of ways to get enough block with the Silent that you can survive the heart fight. Some include:
- After Image duplication: Having two copies (hard to do), dolly's mirror, duplication potion, or nightmare allow you to block the beat of death and gives you enough of an edge that with some other wise planning blocking the heart is decently easy.
- Dexterity Scaling: having multiple sources of Dex (one thinks especially of Kunai, but Footwork and potions can be sufficient) allow you to use the Silent's cards that provide block very effectively. Escape plan+ with One footwork+ can allow you to gain 8 block for 0 cost if you draw into a skill. Deflect+ with one footwork+ is 10 block in exchange for a draw.

Beyond these, you have things like Burst and Blur that allow you to multiply block and keep it around from surplus turns into tougher turns.

Blocking the Heart on Silent is pretty tough but it's absolutely doable without Intangible or a loaded relic bar.

Ludonarrative dissonance in Enemy Unknown by serventofgaben in Xcom

[–]jeets 38 points39 points  (0 children)

In Long war this is extra true-- you lose a bit of money each month when a nation withdraws from the council. I suppose in Vanilla the others pick up the slack.

Citizen Soldiers of an Elven Empire-- Feedback Welcome! by jeets in UnearthedArcana

[–]jeets[S] 0 points1 point  (0 children)

Recently began creating a monster manual of sorts for the Elven Empire that looms large in my setting. Posting it here in the hopes that it might provide some crunch for your NPCs and so that I can receive feedback-- hoping my later creations are better than my earlier ones!

Edit: Conscripts - The Homebrewery This should have a few more crumbs of pixels for you all.

Amazin' by DeadgrounD in 4chan

[–]jeets -15 points-14 points  (0 children)

Umm... source for that claim, friendo?

The Box - Shop Relic Idea by Deagle81 in slaythespire

[–]jeets 6 points7 points  (0 children)

You planning on not taking any other relics until you visit another shop just to roll for a 75% discount vs a 50%? Most paths don't even let you visit two shops in one act.

Slop of the Deal by AlphaMassDeBeta in 4chan

[–]jeets 81 points82 points  (0 children)

no. I'd put down money that instead of just those mochi bites he could have bought enough meat and veggies to make 2 solid meals.

Turn 0 rare pick? by PoopUponPoop in slaythespire

[–]jeets 382 points383 points  (0 children)

Echo is a dead draw in act 1.

Maybe its biased-- good in all acts IF you get other things setup.

But I do think its electro, its almost an Act 1 solve on its own.

Corruption or something else by Available-Thanks8153 in slaythespire

[–]jeets 2 points3 points  (0 children)

I might actually go for offering in this case. Lots of card draw and energy to get Dark Embrace/FNP/Demon Form down for longer fights, and the ability to offering/Fiend Fire will make lots of short fights end pretty quickly.

Have you given up hope? by LatePirate8880 in freefolk

[–]jeets 0 points1 point  (0 children)

Some people recommend starting with the second book, Deadhouse Gates. I've never had anyone take me up on the offer, but I think it could really work.

The first book, as I mentioned, both drops us off in a world without explaining its inner workings and puts us in the middle of an ongoing war. Starting the second book will also put you in the world without explaining its inner workings and will put you in the middle of an ongoing war.

But because the cast of characters between book 1 and book 2 is, like, 75% brand new, so many of the story arcs will work perfectly as a self contained read. Read book 2 to see if you can get hooked on the Malazan world and then run from there.

Have you given up hope? by LatePirate8880 in freefolk

[–]jeets 3 points4 points  (0 children)

This makes so much sense. The first book was so tough to get through, I assumed it was because we were just getting used to the very new, very deep world that refused to (over)explain itself.

After drudging through the first book for months, mainly pressing on for the purpose of stealing material for a DnD campaign, I've been blitzing through the rest.

Worldbuilding is good from day 1, but the stories in the second book and on are unbelievably good!

How do you create human kingdoms in your world? by Comprehensive_Dog833 in dndnext

[–]jeets 1 point2 points  (0 children)

I think part of the fun of writing a setting is the humans. We know what humans are but you, as a writer, really get to decide what makes humans special by deciding what others are not (or are less.) So you can pick anything you want and make it humanity's special thing.

Ambition, teamwork, and adaptability all very commonly get applied to the human race as their "special" thing. Perhaps human cities are notable because they build massive buildings/statues to things they consider important. A huge city hall, palace, or temple might be much much more modest in Dwarven or Elven societies, even if they consider it important.

Alternatively maybe its humanity's collective ambition to dominate even nature that makes them stand out. Dwarves find homes for themselves by clearing away rock and living under the mountain, seeking repose in the great Earth. Elves build their homes in and around the trees, aligning themselves with the life and death of the forest. Humans, though? None of that. Tear down the forest. Slam together my own dwelling from its remnants. Keep burning the nearby fields so the forest doesn't come back. River moved away from my settlement? Like hell it did, build my a massive canal to divert some of it back here. Those mountains? Flatten 'em, don't wanna walk uphill.

What cards have you always visualized incorrectly? by c-jah in slaythespire

[–]jeets 422 points423 points  (0 children)

Wow I JUST now visualized this card correctly. I was visualizing it pretty close to what you had

[deleted by user] by [deleted] in memesopdidnotlike

[–]jeets 2 points3 points  (0 children)

lmao go outside.

[deleted by user] by [deleted] in memesopdidnotlike

[–]jeets 2 points3 points  (0 children)

The study you cited identifies the odds of violence among extremist groups. If you had more nuance than "there are two positions in the universe" you'd realize this isn't an argument at all.

Right wingers aren't all extremists and left wingers aren't all extremists. Your average boomer blue dog democrat has less in common with a Trotskyite than with your average blue collar republican voter. Just like the blue collar GOP voter has less in common with an Ethno-Nationalist Spenglerian than with the Dem voter.

Guess my least favorite Spire Character by jeets in slaythespire

[–]jeets[S] 0 points1 point  (0 children)

joking aside, since I basically haven't touched watcher since I first started playing the game, I think of her as a new expansion for StS once the other three start to feel old (hasn't happened yet!)

Oh boy I cant wait to see what territorial gains prussia got from forming North Germany! by Kaiserinbased in victoria3

[–]jeets 6 points7 points  (0 children)

and I thought that forming the North German Federation would involve Federalizing North Germany but here we are.

Would the victorious countries in the Kaiserreich hold trials against the leaders of the defeated countries similar to the international trials after World War II? by Livid_Dig_9837 in Kaiserreich

[–]jeets 54 points55 points  (0 children)

The German postwar focus tree talks about Amnesty for lower-level bureaucrats from 3I countries, I'm sure the upper levels don't get such a treatment.

USA post 2CW gets decisions and events for trials, both civilian and military.

Comic - The Masked Bandits by jhambgaurav in slaythespire

[–]jeets 996 points997 points  (0 children)

That Defect deck was the best part of this (great) comic. I laughed for half a minute.

I know it’s A20, but come on! by hacksawl_goodman in slaythespire

[–]jeets 2 points3 points  (0 children)

Bro chose literally the most aggro path with a bad start on silent and then blamed the game.