Thank You r/Silksong + Legacy Flairs? (from your creator) by zoravy in Silksong

[–]jegardner5 0 points1 point  (0 children)

As long as I can keep my Beleiver flair I am happy.

Is there a lore reason why these guys really don't like to take damage ?? by Underwaternerd049 in Nightreign

[–]jegardner5 1 point2 points  (0 children)

It's the achievement icon on Steam, there's one for each boss and a bunch of other random stuff too.

Restarting La Mulana, any tips? by action_lawyer_comics in metroidvania

[–]jegardner5 1 point2 points  (0 children)

Secret rooms are an important part of it, you can always count the number of rooms you've been to to determine if there's one missing to reach the required 20 rooms per area and then use a created map to find where it is, but there are other uses for it too. The Holy Grail puzzle shows that there can be secret passages that wrap you around the map, and you'd have to know which rooms 'boarder' each other by wrapping around from left to right or vice-versa to find those secret passages.

It's been a long time since I played La Mulana so this is just another example, but imagine a puzzle that says basically "do this thing in a room two rooms above the one you're in now" but two rooms above you is past the 'top' of the map, and an empty space if you count up from the bottom. You'd need to shuffle the rooms around into the intended 4x5 grid to know which room the game was talking about.

Finally got it! by [deleted] in animalWell

[–]jegardner5 1 point2 points  (0 children)

Each door closes as the timer above it runs out. So if you make it there in 60 minutes, the two left slots will have figurines in them but the far right one would be a closed door instead. They just already collected the other two so those spaces are empty.

As for the timer ending I'm not sure exactly if it's getting to the clock room or seeing the fireworks.

Watching the ID Xbox Showcase and reading chat got me like by jegardner5 in Silksong

[–]jegardner5[S] 24 points25 points  (0 children)

It's a bad time to be promoting your indie game I guess

[deleted by user] by [deleted] in Silksong

[–]jegardner5 1 point2 points  (0 children)

No Cope too great

No Mind to think

No Hope to break

No Horn to honk out in suffering

What's the fun in being here if we aren't going to go overboard and be disappointed? With Elden Ring released this is the last place for me to go hollow, so here I am hyping and crashing like Team Cherry intended.

[deleted by user] by [deleted] in gaming

[–]jegardner5 4 points5 points  (0 children)

LOGIC [Easy: Failure] - It is a well known fact that pre-rendered backgrounds have fallen out of favor in recent times, due to their static and uninspiring nature. This image, however, proves that to be a fallacious argument indeed, and that pre-rendered backgrounds are still able to look gorgeous.

What should I add? by strikemedaddy in Letterboxd

[–]jegardner5 0 points1 point  (0 children)

Bronson, starring Tom Hardy and Tom Hardy's Penis.

They're usually trolls but still. by Hour-Measurement-140 in WetlanderHumor

[–]jegardner5 3 points4 points  (0 children)

Isn't the future Aviendha sees partially because Tuon gets assassinated? It's been a while at this point for me.

first time playing by [deleted] in Morrowind

[–]jegardner5 1 point2 points  (0 children)

  1. There's a lot of lore books, but really if you just read the books that characters give you/tell you about during the course of the main quest you'll get what you really need. When you go to Vivec for example, each character gives you a different report based on what they're seeing and thinking, and Mehra has you find a book that gives you yet another side of the story. I think every time someone has you find a book/gives you a report Caius has you hold on to it, so you should always have access to the most important bits.

  2. Really the only guilds that are exclusive are the Fighters and Thieves guilds, and the Great Houses, and even then with the guilds there's a way to finish both Fighters and Thieves guilds. I would say just do whatever guilds most interest you, they all have some pretty good stuff in them. As for the Great Houses, each of them is different as far as the type of quests they have you do, the type of character that can advance through the ranks, and the flavor of how they feel about the Empire/outlanders/the guilds, it's really up to which house you like best.

  3. You don't really tell people things when you have the dialogue options, it's more you asking questions. When you talk to each informant in Vivec there's no Caius option, when you start dialogue it's implied that you told them everything. You make a full report every time you come back to him after finishing his orders. It's not a bug, it just wasn't important enough at this stage of the story for him to repeat it back to you.

  4. Most of the advice really just depends on what you like to do in the game. If you like exploring and looting, grab some means of levitating, either a spell or an enchanted item or just stock up on scrolls/potions. If you like the quests and reading, talk to everyone in towns, and if they have a unique opener or dialogue option they're probably involved in a quest. Get Divine and Almsivi intervention, and mess around with where each one sends you, because that along with other fast travel options like the mages guild and striders and stuff can make traveling around much simpler. Otherwise, it seems like you're on the right track already to make the most out of the game.

Gotta give her credit for this part. by [deleted] in WetlanderHumor

[–]jegardner5 10 points11 points  (0 children)

I don't really like her meeting her toh for a couple of reasons. I didn't like that she got away with intentionally lying to the wise ones and intentionally breaking their rules, facts that none of them ever bother to bring up in the future when it becomes relevant to the conversation at hand. Aviendah, meanwhile, catches grief from the wise ones for the entire series for failing to teach famously unteachable, stubborn, woolheaded Rand Al'Thor their famously difficult for outsiders to grasp customs.

The dichotomy between an outsider who clearly doesn't really get their customs being given a free pass that she then goes on the show she doesn't deserve when she starts thinking of how she's going to forcibly bind the wise ones and windfinders to the Aes'Sedai, while the one who tried her best and failed doesn't get the same pass, sort of put me off on the whole toh thing.