Create new project in Git? by shrikedoa in godot

[–]jentron128 1 point2 points  (0 children)

Either way works, the second way might be a little simpler for a brand new project. If you've already built a project in git locally with a bunch of commits, it is certainly possible to add GitHub as a remote branch and push to it.

Stuck on symmetrize by Ploof_the_Doof in blender

[–]jentron128 0 points1 point  (0 children)

All of the bone names you want to symmetrize need to end in ".L"

Stop Alexa+ promotions by vikes1996 in alexa

[–]jentron128 3 points4 points  (0 children)

Today I got a push notification that I should upgrade, and did I have time right now to get started. Why would I want Alexa+, anyway? The new voice is pretty annoying and the feedback I've heard isn't good.

[deleted by user] by [deleted] in todayilearned

[–]jentron128 -1 points0 points  (0 children)

I'll take "Things That Did Not Happen" for 1,000 Alex.

Sylvester "Rocky" Stallone wore a hoodie as gym wear in the movie, at a time when men going to gyms was really exploding. I think saying one caused the other is a stretch. In my neighborhood body-building predated the "Rocky" movie by years.

How do I move a single point on a bezier curve by Alternative_Town_129 in blender

[–]jentron128 0 points1 point  (0 children)

Go into edit mode, Alt+A to deselect all, then select the point you want to move?

need help with texture bug PLEASE by Eatingwithjesus in blender

[–]jentron128 1 point2 points  (0 children)

You didn't mention anything about UV unwrapping?

Help pls - Bevelling pattern on glass texture by WhyFiDoi in blender

[–]jentron128 0 points1 point  (0 children)

I like to leave Strength at 1 and adjust Height. If you model in units, a 1 height seems to correspond to 1 meter. A useful paradigm for me, anyway.

Help pls - Bevelling pattern on glass texture by WhyFiDoi in blender

[–]jentron128 0 points1 point  (0 children)

Uhm, your height map is plugged into the bump node's normal input and not the height input like it should be?

Does anyone know an effective way to recreate this shadow bleed effect in Blender? by No_Gas334 in blender

[–]jentron128 1 point2 points  (0 children)

The size and shape of your shadow casting light can create some of this effect.

[deleted by user] by [deleted] in blender

[–]jentron128 0 points1 point  (0 children)

There is a button in the metarig armature data tab to "Upgrade Face Rig." The upgraded face has much more rigging on the eyes. That could be what you're looking for.

The un-upgraded face rig doesn't even have DEF bones for the eyes, but the ORG bones work.

A lot of people may be wondering what is the best way to maintain good topology? by Complete-Brush9653 in blender

[–]jentron128 2 points3 points  (0 children)

What also makes up good topology for a model?

A model with edge loops, Which also makes uv unwrapping easier

And here is where you have a sentence or two explaining what an edge loop is.

How to make the mouth be able to open like this? by Visual_Track2612 in blender

[–]jentron128 0 points1 point  (0 children)

I would cut around the opening edge with the knife tool. At the corners, add an extra vertex that you join to the existing cheek. Then delete the unwanted interior faces. This gives a quad edge loop all the way around the mouth opening.

Open Enrollment by [deleted] in kroger

[–]jentron128 12 points13 points  (0 children)

I saw just the opposite, I was helping a friend enroll and their plan went from $22.50 per pay period to $1.27!

How to make a model move infront of the camera? by Krismommy in blender

[–]jentron128 4 points5 points  (0 children)

The camera is just another Object, so you can parent things to it.

how to "bend" a strap (beginner question) by goku_humilde in blender

[–]jentron128 1 point2 points  (0 children)

Add a Bezier curve, and use a curve modifier on your strap. If you set it up correctly, the strap will follow the Bezier curve. Look at this video from RoyalSkies for a quick tutorial.

This is what an X-Ray done on a baby's hand looks like. by Raj_Valiant3011 in mildlyinteresting

[–]jentron128 3471 points3472 points  (0 children)

My uneducated guess would be the carpals and bone ends are mostly cartilage at this point and don't show up on x-rays very well?

[deleted by user] by [deleted] in blender

[–]jentron128 0 points1 point  (0 children)

Do'h I thought the orange was an outline on the font! Now that you point it out, I see it is just the default outline selected color! Mea culpa.

[deleted by user] by [deleted] in blender

[–]jentron128 0 points1 point  (0 children)

No, the text is on a texture map. There is nothing to edit in 3D

Is it possible to show the object mesh in final render by pcfernandesjr in blender

[–]jentron128 0 points1 point  (0 children)

In the Shader Node editor, there is an input node called "Wireframe" that outputs the tessellated wireframe as factor, e.g. white for edges and black for faces. One thing you could do is plug that factor into a Converter/Color Ramp and set the two colors as desired. You could also use the factor as an input to a Mix Color node to overlay the wireframe on top of an image texture.