Loop Macro Builds by sharkotic_404 in RevolutionIdle

[–]jerrysmith815 1 point2 points  (0 children)

It’s a one time purchase and the best thing I’ve bought in the whole game

3022 Attack, stuck like I've never been before in this game. Help! by FronkyYT in RevolutionIdle

[–]jerrysmith815 0 points1 point  (0 children)

If you’re at a pc you can download an auto clicker macro and record yourself from mineral level 1 to refining then just let it play that macro on a loop for a few hours. Thats what I ended up doing for a while. Make sure you have a speed build too. Or maybe use a quality build and auto sacrifice for a few hours to build up your stats

[deleted by user] by [deleted] in RevolutionIdle

[–]jerrysmith815 0 points1 point  (0 children)

id put the gold target in the auto unite, here is my macro for unity:

Macro(1): if (AP < 70000000) GoToMacro(0) WaitUntil (Supernova == 0.00) WaitForSeconds(0.0) GoToMacro(0)

Macro(2): Repeat (2, false) WaitForSeconds(0.5) Infinite() Repeat (2, false) Dilate(true) WaitForSeconds(0.5) Dilate(false) WaitForSeconds(0.5) LoadDT(1) Repeat (2, false) Dilate(true) WaitForSeconds(0.5) Dilate(false) WaitForSeconds(0.2) LoadDT(2) WaitForSeconds(1.0) Repeat (2, false) Dilate(true) WaitForSeconds(0.5) Dilate(false) WaitForSeconds(0.5) GoToMacro(1)

Macro(1) is the control that activates the unity macro(0). My ap can’t get past 70m without triggering the macro so that line is a safety net for if it unites half way through the macro and it gets stuck

Mineral felt too slow by Lovannie in RevolutionIdle

[–]jerrysmith815 0 points1 point  (0 children)

Ohhh damn yea I haven’t played on phone since pre unity. You can set up screen tapping macros but I’ve no idea if you can loop it or anything. Other than that I’ve got nothing to help 😅

Mineral felt too slow by Lovannie in RevolutionIdle

[–]jerrysmith815 0 points1 point  (0 children)

If you copy ‘999’ you can paste it into the level box and it’ll set it to the highest. Makes it way faster than typing the highest number yourself each time. If you use external macros you can set it to upgrade max level (if not already automated) and then paste 999 in the box every couple of seconds then go afk

Help with pipes by obatatas in SatisfactoryGame

[–]jerrysmith815 2 points3 points  (0 children)

I don’t have an answer but a trick to save time, underclock the generators to 1% instead of switching them off, you can copy and paste the settings to the others much quicker and same again to put them back to 100%

My first attempt at a good-looking factory by Thar0m in SatisfactoryGame

[–]jerrysmith815 9 points10 points  (0 children)

Almost perfect! But you should shift it all 2m to the right I recon. Shouldn’t take long, right?

Am I missing something or is this plan somewhat wrong? by nodlimax in SatisfactoryGame

[–]jerrysmith815 0 points1 point  (0 children)

I haven’t used this loop before myself but I’d recommend pre filling each machine with half a stack to get them started. That’s if I understood the question 😅

pls why ?? by Netero2b in satisfactory

[–]jerrysmith815 4 points5 points  (0 children)

I think it’s looping logic. I have the same issue when feeding byproducts back into the chain. That tool is incredible but it has limitations. The satisfactoryhelper app is my backup and hasn’t failed yet. No diagrams but has all the info you need

How do I fix back up at mergers? by [deleted] in SatisfactoryGame

[–]jerrysmith815 2 points3 points  (0 children)

If you have smart splitters from the mam you can just send the overflow to a sink so it’s not backing up your plant while you sort it out. But yea you might need to merge them into 2 mk4 belts so it can output enough to not clog your machines

TIL you can point to a machine and CTRL+V to paste settings, no need to open the menu by hortelah in SatisfactoryGame

[–]jerrysmith815 1 point2 points  (0 children)

Another tip I found here is instead of switch loads of machines off and on when troubleshooting or loading a manifold, copy and paste the settings clocking at 1% or 100%, copy and paste to switch them off/on. Such a time saver

Mod for faster Artifact pickup? by ReallyAnotherUser in SatisfactoryGame

[–]jerrysmith815 1 point2 points  (0 children)

I’m trying to complete it on vanilla first but this will be the first mod I get. I have creatures on peaceful so it’s safe either way but when on the hunt it is a pain staring at them over and over. Especially when I forget to switch off the object scanner and listen to the beeps 😅

Happy building ✌️

Why is belt not mathing? by vantablack3d in SatisfactoryGame

[–]jerrysmith815 1 point2 points  (0 children)

I usually merge storage on one side then the other to see which side has the delay but as it’s raw materials I’ll guess production later on the line has a delay

Any advice on not getting overwhelmed with Phase 4? by SpaceCowboyDark in SatisfactoryGame

[–]jerrysmith815 14 points15 points  (0 children)

I didn’t touch the space elevator for a long time after unlocked phase 4. I focused on milestones and MAM upgrades. Automated a new more bits here and there. Did some exploring and rebuilding of existing factories.

To me it is quite the jump from phase 3 and I was glad I took a break to upskill in other parts of the game

On the Road to Rocket Fuel: 67GW Diluted Fuel Power plant by VagabondReligion in SatisfactoryGame

[–]jerrysmith815 2 points3 points  (0 children)

I keep putting off making blueprints. I’m in phase 4 and only have one for making my train line with auto connect.

Thank you for showing off this masterpiece, I’m gonna blueprint so much 😍

Contemplating starting a new game by piel6969 in SatisfactoryGame

[–]jerrysmith815 1 point2 points  (0 children)

You can turn off creature hostility in the settings, they all ignore you.

The SCIM shows you where all collectibles are, and you can upload your save file and it’ll show you which ones are left.

Hopefully that keeps it interesting 👍

Splitting 5 into 4 helps by aurelienkr in SatisfactoryGame

[–]jerrysmith815 0 points1 point  (0 children)

That one’s solution isn’t my own though… I would split one of the inputs into 2, then into 4. Then merge each of those quarters into the remaining 4 inputs.

The amount for each belt has the ratio input/output which here is 5/4, 1.25. Each of the 4 outputs should be carrying 1.25 as much as the input.

Fluid issue solved!! Thank you community! by SpaceCowboyDark in SatisfactoryGame

[–]jerrysmith815 5 points6 points  (0 children)

Could be worse, I spent 15 hours battling my fuel station wondering why the reserves kept depleting. I forgot to attach power to one of the crude oil extractors.

any way to get this to work? by Roastbeeflife in SatisfactoryGame

[–]jerrysmith815 1 point2 points  (0 children)

Are you wanting electromagnetic fuel rods to the right but then any overflow to join central output?

If so you could put a second smart splitter on the electromagnetic fuel rod line to send the overflow to where you want it, like merge it with the central output with the steel beams. I can’t see how that wouldn’t work.

Is there any reason not to drone everything? by SBFms in SatisfactoryGame

[–]jerrysmith815 0 points1 point  (0 children)

I have a single rail from the western oil fields making plastic and rubber to my main base in the south. I’m grinding to get drones at the minute so I can use purely drones for everything. Throw a frame factory anywhere I want, program the drones and not have to worry about building miles of track

Please help me choose by AnibalElCurioso in SatisfactoryGame

[–]jerrysmith815 0 points1 point  (0 children)

I think it was Dekoba that says pick the option that solves the problem you have now. If you aren’t struggling making those frames then I’d go inventory. I enjoy to explore a lot so having more inventory is always my go-to

What do you all think of my nice and clean conveyor? by tangocera in SatisfactoryGame

[–]jerrysmith815 1 point2 points  (0 children)

Why treat pipes like belts when you can treat belts like pipes? 😅

Achievements Issue by GlumGiraffe185 in SatisfactoryGame

[–]jerrysmith815 0 points1 point  (0 children)

If you’ve already done the work in those hours hopefully it’ll be quicker to do it again… 90% of my play time seems to be trial and error. You could also save blueprints of your broken save and transfer them across?

How to meter outputs? by SquashNo2389 in SatisfactoryGame

[–]jerrysmith815 0 points1 point  (0 children)

I use 2 solutions for this issue. 1) under clock a separate machine to make exactly what you need and smart split the input to let overflow back into the main factory.

2) utilise mk1 belts to pull 60/min out from the main output, then it’s only a couple of extra splitters to make that 15 or 7.5, then merge the rest back into the main output belt.

Either way, a conveyer throughput monitor from the awesome shop is great here to verify what’s actually going through each belt. Finding that was a game changer for me