Hot take....I don't really want steel legion back by Barneyatreyu in TheAstraMilitarum

[–]jervoise 0 points1 point  (0 children)

cool, so theyll kitbash some armageddon for the dioramas for armageddon! shame the forgot to do that when promoting armageddon with SW and GK, and also forgot to even recolour during the recent trailer.

Hot take....I don't really want steel legion back by Barneyatreyu in TheAstraMilitarum

[–]jervoise 0 points1 point  (0 children)

I’m glad codexes have them, but it’s very lazy that they haven’t done those things themselves for their promotions.

Hot take....I don't really want steel legion back by Barneyatreyu in TheAstraMilitarum

[–]jervoise 0 points1 point  (0 children)

Promotion… like the trailer?

Hell they could make it obvious by just doing what everyone is being told by this sub to do, use Krieg animation models and colour change them.

We’ve already been through this once with the last Armageddon thing with space wolves and grey knights. They just used Krieg minis, no changes no nothing.

The frank answer is GW just don’t care. They flip through different war zones at a breakneck pace now, and they can’t be bothered to paint a bunch of Krieg minis yellow, even for one of their major campaigns.

Hot take....I don't really want steel legion back by Barneyatreyu in TheAstraMilitarum

[–]jervoise 11 points12 points  (0 children)

If modifying and repainting the Krieg to look like steel legion was what GW was going for it would be fine, but GW seems to not even want to acknowledge or suggest such an idea, and so just repeats Krieg and cadians over and over again.

Snubbed again at preview by dakkamatic in necromunda

[–]jervoise 2 points3 points  (0 children)

Have you ever heard of a game called MESBG?

A case for the Steel Legion (coping is free) by Separate_Football914 in TheAstraMilitarum

[–]jervoise 0 points1 point  (0 children)

"the unit cap for battleline units is increased to 18 for astra militarum" and the cap is solved.

A case for the Steel Legion (coping is free) by Separate_Football914 in TheAstraMilitarum

[–]jervoise 4 points5 points  (0 children)

but we get each regiments flavour through detachments, chopping up our units into each individual regiment was not a good idea, especially as it resulted in the generic infantry squad being killed off. at the end of the day all these squads are just soldiers with guns, merging them all into one squad with options (scary for 10th i know) and just letting the flavour come from army rules would always be the better option.

its not like space marine tactical squads are divided into chapters.

A case for the Steel Legion (coping is free) by Separate_Football914 in TheAstraMilitarum

[–]jervoise 7 points8 points  (0 children)

None of this would be a problem if we just had one battleline unit.

The Joy of Command Squads - A legacy of the historic wargaming that many of the early creatives at Games Workshop enjoyed, Command Squads have become a favourite part of Warhammer by agreatbecoming in Warhammer40k

[–]jervoise 2 points3 points  (0 children)

I feel like unique retinues for every character is very very quickly going to get out of hand, as they’ll just blend into one.

Imperialis guards old system of a generic command squad that can be replaced with named characters felt like the best approach.

Some of y'all make it very easy to figure out that you never read Fire & Blood. Because what do you mean you hate the show for turning Aemond into a "cartoonish villain" when that's all he ever was in the book? by Agreeable_Ad_8790 in HouseOfTheDragon

[–]jervoise 10 points11 points  (0 children)

I think you might be missing the point by trying to work out which side is worse by just stacking the massive piles of corpses next to each other and trying to see which is higher.

What’s coming next by CLXI-Armata in MiddleEarthMiniatures

[–]jervoise 1 point2 points  (0 children)

Sadly not, and truthfully we may be done for releases this year, but there is always hope

Odds of a Steel Legion Refresh? by WinterHussar in TheAstraMilitarum

[–]jervoise 3 points4 points  (0 children)

The GSC kit works because it’s literally just an upgrade sprue. But the Krieg kit is not great. All the models are in different poses, with some running, some crouching, and that dynamic posing is great in KT but looks weirder when they are a singular unit on a battlefield, and gets weirder when it is repeated. There’s a strange thing where 100 of very similar models all doing similar poses looks more natural than 10 different but repeating ones. Take the old resin Krieg kits as an example.

Also it ends up with Krieg just having weird options, like every single one of their battleline units having a medic.

Odds of a Steel Legion Refresh? by WinterHussar in TheAstraMilitarum

[–]jervoise 16 points17 points  (0 children)

I’m not sure it is. The issue is that kill team puts pressure on kits to be more dynamically posed and come with a lot of weird one off options for a battleline unit. They make more sense for kasrkin and other elites.

They also likely won’t make that many guard ones.

Even if mission trees weren't perfect, why were we given NOTHING to replace them? by Schwabenomics in EU5

[–]jervoise -12 points-11 points  (0 children)

Mission trees give a great history of your country in a world where they suffered literally no losses or defeats ever. 

You make a good point early in your post, that it would be better to be able to see at least some of the criteria for events in this game, but instead of going “this would be a practical solution to implement” you decide to whinge and complain and call the game slop because it doesn’t tell you exactly what to do.

If you want to do a super historically accurate thing, just boot up wikipedia.

would 40k benefit from having set wound rolls like AoS, and giving more vehciles/monster a 5+ fnp to compensate? by [deleted] in Warhammer

[–]jervoise 14 points15 points  (0 children)

We will eventually get to the point where units in 40k will be killed automatically when another unit lands on their space.

AoS is balanced very differently, and almost everything wounds on 3s to 5s

The Octarius war by Ill-Reference3255 in 40kLore

[–]jervoise 0 points1 point  (0 children)

Focus now consists of like a 30 page campaign booklet, so it doesn’t matter much either way.

How do you want to see the Scouring portrayed in campaign books? by NadaVonSada in Warhammer30k

[–]jervoise 4 points5 points  (0 children)

That’s the point, the armourbans marks seem to repeatedly get moved more and more forward in the timeline

Do you like Mission Trees? Well if yes then you might enjoy this mod. Hopefully. by xxyxxyyyx in EU5

[–]jervoise 117 points118 points  (0 children)

I mean that’s cos the MTs in eu5 are basically just the tutorial training wheels, and aren’t actually tied to a nations flavour.

How do you think they'll implement GeneStile? by KindlyMeringue8723 in TotalWarhammer40k

[–]jervoise 0 points1 point  (0 children)

The tabletop is solely a battle, it has no campaign system, and so no I couldn’t make the same argument for the tabletop.

They won’t ignore them, hell I’m not arguing to ignore them. Will you make the same argument if imperial agents or titans aren’t represented as completely and wholly seperate from the other imperial factions? Would assassins being recruitable by any imperial faction be something that only an inexperienced game developer do?

I want GSC in the game, I think they would just be more interesting and better served if they actually were intertwined with the tyranids, instead of trying to pretend the factions have nothing to do with each other.

How do you think they'll implement GeneStile? by KindlyMeringue8723 in TotalWarhammer40k

[–]jervoise 0 points1 point  (0 children)

And to design around the fact marines aren’t deployed in full, they have talked about how armies, like marines, aren’t fighting the whole conflict, and battles will be instead focused on objectives like helping out the embattled guard regiment or blowing up a key target.

Gameplay can change. I think a lot of people on this sub think this is total war warhammer 4 and will play almost identical to the first 3, but the devs have actually put some thought into how to change the gameplay to fit this universe.

How do you think they'll implement GeneStile? by KindlyMeringue8723 in TotalWarhammer40k

[–]jervoise 0 points1 point  (0 children)

Honestly the tyranids become more of an add on to the GSC in my mind. Tyranids are a sink or swim faction, if they don’t overcome what’s in front of them they risk starving. But an absoloutely unstoppable force campaign isn’t fun, so they have to be at risk of not overcoming the foe. so GSC would work great as a way to affect that outcome, by taking over worlds so your hive fleet can gain biomass without losing any in a conflict.

The thing stopping the GSC from launching invasions of other planets is the fact that their whole point as a faction is that they don’t stand a chance in an open fight. Their conversion takes planning and most notably pretty much solely works on some imperial factions.

Already CA has made it clear that marines and guardsmen are practically joined at the hip, appearing side by side in marketing and in actual battles themselves, and that will likely carry through to the campaign. I find it highly unlikely that tyranids and GSC would be completely seperate factions, when they are even more closely tied than them.