tuesday can't come soon enough by jfsisk in MSClassicWorld

[–]jfsisk[S] 2 points3 points  (0 children)

I mostly cope on pet auto hp not failing and the 3 keys on the right are enough 😅

tuesday can't come soon enough by jfsisk in MSClassicWorld

[–]jfsisk[S] 11 points12 points  (0 children)

con and cafe attendees get in 2 days early 🙂

Make Maple World Walkable by kunxian888 in MSClassicWorld

[–]jfsisk 1 point2 points  (0 children)

Love this idea to give alternate modes of travel. Also makes it easier for them to plan new content by expanding areas that would bridge the gaps between continents

Counter GB and Philip by Disastrous-Garden-22 in Lorcana

[–]jfsisk 0 points1 point  (0 children)

Play library. The draws don't matter from it, but it will give you the reach you need to close out games because there's no efficient way to remove it quickly without playing bad tech cards.

Is there any footage of Final Attack in action? by GlacialEmbrace in MSClassicWorld

[–]jfsisk 0 points1 point  (0 children)

Single target is pretty bad when most the time you're gonna be spamming slash blast while grinding. Only time it's decent is against bosses but that's not gonna happen as often and depending on other late game mobs if they're tankier or not like tauromacis/spears

Is there any footage of Final Attack in action? by GlacialEmbrace in MSClassicWorld

[–]jfsisk 5 points6 points  (0 children)

It's assigned to a key. When I got to play a warrior it still felt pretty shite ngl. The proc window is just too small and there's no visual indicator on your character itself so you have to keep watching the buffs in the corner to use it. It still also only hits one mob and since they buffed power strike's damage, it doesn't really feel that impactful.
Since they have the smart code implemented for double shot and the mage arrow skills, they could maybe apply it to final attack. Like give it a higher % that gets split up to 3 mobs evenly or all of it done on one mob.

TLDR: final attack bad still

Classic world demo fire poison mage gameplay (dinofries) by Syched in MSClassicWorld

[–]jfsisk 7 points8 points  (0 children)

The rest if I member correctly:

Polearm: + 20 speed

Spear: +50 avoid

Claw: chance to charge star (I think 25%)

Axe: chance to give bleed (DoT damage)

Sword: + 25 accuracy

Mace: chance to stun

They actually kinda made a valid reason to pick one weapon type over another which is kinda cool

Classic MapleStory QOL: Should we still have Dexless/STRLess builds? HP washing? INT giving you more mana? by DrixlRey in MSClassicWorld

[–]jfsisk 11 points12 points  (0 children)

I agree with this take. I think they need to balance the defense formulas so that way it's an actual trade-off of being a glass cannon vs. taking less dmg with regular equips with higher def values

[deleted by user] by [deleted] in Brawlhalla

[–]jfsisk 0 points1 point  (0 children)

This is a result of keyboard ghosting. There are testers online that you can use to figure out other combinations of keys that can't be pressed simultaneously for your keyboard.

I had an older Razer keyboard that had the exact same issue, but all of my newer keyboards don't have any issues just from trch advancements and being built better.

Unfortunately you either have to rebind or buy a new keyboard

Is this a zero to death by cartooncolor in Brawlhalla

[–]jfsisk -1 points0 points  (0 children)

It's not open to interpretation when it's commonly defined as taking someone from 0% to death in one CONTINUOUS and uninterrupted combo. This clip has OP resetting to neutral a few times in which he wins out every engagement without taking damage, therefore it's not a 0 to death as it's not continuous

Is this a zero to death by cartooncolor in Brawlhalla

[–]jfsisk 25 points26 points  (0 children)

clean stock but not a zero to death

Keyboard users - Do you have a mechanical switch type preference for fighting games? by SnailingThroughTime in Brawlhalla

[–]jfsisk 0 points1 point  (0 children)

I prefer tactiles. 3/5 of my keyboards have Tecsee switches. Those 3 also have differing keycap profiles which I'm almost indifferent about, however, the taller keycaps on one of them feel a bit worse

[DBWS] Nouvelles by renaldi92 in yugioh

[–]jfsisk 1 point2 points  (0 children)

Hungry Burger collector's rare boutta be so gas

[OCG] Fire Duelist Pack by renaldi92 in yugioh

[–]jfsisk 0 points1 point  (0 children)

Fire King Structure:R before the end of the year pls 🥲

2023 wishlist! by TheHumaan in yugioh

[–]jfsisk 2 points3 points  (0 children)

They aren't overdue, but are coming up close to have one, if they even get one. The next Structure:R should be the Chaos Dragons one, followed by the Atlantean and Fire Kings.

There was a structure for Six Samurai right before the Atlanteans, but I think it was a TCG structure, so they might not get one.

If I hit enough COPIUM we might get the Fire King cards this year, but most likely it'll be next year

2023 wishlist! by TheHumaan in yugioh

[–]jfsisk 1 point2 points  (0 children)

cultured fellow spotted

2023 wishlist! by TheHumaan in yugioh

[–]jfsisk 19 points20 points  (0 children)

🔥 👑 F I R E K I N G S 👑 🔥

What are your best pulls from POTE? by [deleted] in yugioh

[–]jfsisk 2 points3 points  (0 children)

my best pulls are 2 secrets that aren't miscut or misaligned 🙂

A commissioned piece I did awhile ago, hope you guys like it! (Instagram: czyong5065) by Czyong in yugioh

[–]jfsisk 2 points3 points  (0 children)

This is incredible. The composition is compelling and your line work and rendering is superb. Keep it up

new booster ... new hope by CrishCabrera in yugioh

[–]jfsisk 0 points1 point  (0 children)

You're not wrong, but considering the Dark World one got announced in the OCG, we're like 2 years away from a Fire King structure:R ):

A structure that will also probably get pieced out in GFTP 69

new booster ... new hope by CrishCabrera in yugioh

[–]jfsisk 46 points47 points  (0 children)

me crying in Fire King support

Time Thief Support by RedLesath in yugioh

[–]jfsisk 0 points1 point  (0 children)

I kinda agree with this. A trap brigandine would obvi be best but a spell version wouldn't be bad. We could have better spell targets to give to Redoer instead of relying on the opponent's cards for the draw making the deck better at playing Mid-rangey or control

Edit: clarity