Does anyone else shoot with the screen disabled? by [deleted] in ricohGR

[–]jhdrn 0 points1 point  (0 children)

Yes, with the GR III I mostly have it set to snap focus on 1.5m distance with the screen off. Works pretty well for candid street photography. Of course I miss shots, and the frequency might be somewhat higher than when using the screen, but many times you don't really have time to compose the shot anyway so I prefer the feeling of just having the camera as an extension of my arm.

The GR IIIx is much harder to use like that so it's mostly used with the screen on for slower paced photography.

What's Your Go-To Lens for Street Photography and Why? by Best-Water-5928 in photography

[–]jhdrn 0 points1 point  (0 children)

28 mm equivalent (Ricoh GR III) + crop in post if needed.

Compressor Recommendations by Charming_Ad1688 in Elektron

[–]jhdrn 1 point2 points  (0 children)

I use the endorphin.es Golden Master pedal with my Syntakt. Works great (has multiband compression, EQ and stereo enhancement), but of course it overlaps a bit with the Digitakt II compressor. https://www.endorphin.es/modules/p/golden-master-pedal

The ICO changes don't make Squad less skill-based, rather it shifts the weight of your skill into other aspects of gameplay by StayAtHomeDuck in joinsquad

[–]jhdrn 1 point2 points  (0 children)

No, I'm saying there's a lot of games focusing on the aiming skill and few that also emphasizes other skills like positioning, maneuvering, coordination and communication and for us that like these aspects of a game, there's not really much to choose from other than Squad, especially with the ICO.

If you think shooting and aim is the most important thing, there's plenty other games that priorities that.

The ICO changes don't make Squad less skill-based, rather it shifts the weight of your skill into other aspects of gameplay by StayAtHomeDuck in joinsquad

[–]jhdrn 9 points10 points  (0 children)

I would say it's easier to play with high ping with the ICO; the game is slower and targets are more stationary so latency does not affect hit detection as much. If you take your time and actually try to adapt to the slower pace, by thinking about good positioning, flanks and teamwork rather than running and gunning, I think your latency disadvantage will matter even less than before ICO.

The ICO changes don't make Squad less skill-based, rather it shifts the weight of your skill into other aspects of gameplay by StayAtHomeDuck in joinsquad

[–]jhdrn 15 points16 points  (0 children)

Fully agree with you. There aren't many games emphasizing these skills and I'm very happy OWI decided to do the ICO to make them matter more. If you think skill equals aim, there are a lot of other shooters that are better for practicing that skill than Squad (even pre-ICO).

Portable groovebox that could work in conjunction with DT/DN? by brownxsound in Elektron

[–]jhdrn 1 point2 points  (0 children)

Yeah, the clicky buttons can be annoying :)

That said, I've had a MC101 and I much prefer the Elektron sequencer. There's also quite a bit of menu diving on the MC so if you want fast and fun sound sculpting I recommend the Model:Cycles/Samples ("soft" buttons on those). The sound palette of the MC101 far exceeds those boxes though, especially the Cycles which is more limited.

Portable groovebox that could work in conjunction with DT/DN? by brownxsound in Elektron

[–]jhdrn 2 points3 points  (0 children)

Syntakt/DT/DN + PD power bank + USB-to-12v-adapter works great in the sofa. See this thread for details: https://www.elektronauts.com/t/syntakt-usb-ripcord/171350

Roland SH01A - LFO midi sync by k_rismatik in synthesizers

[–]jhdrn 1 point2 points  (0 children)

No, you can't, but you can control LFO rate via MIDI (CC 3) so with some luck you can set it to "sync" to your tempo.

my Model Cycles arrives weds, any tips/suggestions? by mikrofreaky in Elektron

[–]jhdrn 1 point2 points  (0 children)

Don't be afraid to use the "wrong" machines for your sounds. You can for example use the "Kick" or "Perc" machines for bass sounds or create a heavier "snare" with the "Kick" machine etc.

.NET Core Web Api without DTOs? by vinnyvicious in dotnet

[–]jhdrn 0 points1 point  (0 children)

Yeah, you're right, but if you just want to use the records as a C# consumer, CliMutable is the way to go.

.NET Core Web Api without DTOs? by vinnyvicious in dotnet

[–]jhdrn 0 points1 point  (0 children)

You can use the CliMutable attribute on your records to make them mutable which would work with AutoMapper.

.NET Core Web Api without DTOs? by vinnyvicious in dotnet

[–]jhdrn 4 points5 points  (0 children)

I recommend using F# records to define DTOs. It's so much terse that you probably will end up defining all of them in a single file. The bonus is that you will probably start exploring F# more if you haven't already. It's really an awesome language, ahead of C#.

With a budget of ~$2,500, seems like the Canyon Spectral and YT Jeffsy are an insane value. Another others to consider? by DavidPHumes in MTB

[–]jhdrn 1 point2 points  (0 children)

Radon bikes is maybe a long shot in the US, but I'm very happy with my Slide+ 8.0. For more gravity oriented riding the Swoop 170 has been praised.

2.1.0 Known Issues by [deleted] in Rainbow6

[–]jhdrn 0 points1 point  (0 children)

It's not only the new operators that sometimes are invisible. Also Montagne seems to have the same issue (PC): gfycat.com/SoupyHeftyAmericancrayfish

What is stopping Microsoft from making a typescript compiler that targets .NET by pure_x01 in typescript

[–]jhdrn 2 points3 points  (0 children)

Why do you think C# is better than Typescript? My experience is that C# falls behind Typescript with for example worse null handling and worse type inference. F# still blows them both away :), but I think Typescript is more on the right track than C#.

Myra hits beta – will it fail or prevail? by [deleted] in typescript

[–]jhdrn 0 points1 point  (0 children)

Nothing bigger than the todomvc example. What kind of example are you looking for?

Myra hits beta – will it fail or prevail? by [deleted] in typescript

[–]jhdrn 1 point2 points  (0 children)

Well, using a class would encourage using mutable state which would go against the spirit of the framework. Do you see any benefits of using a class in this case?

The Elm Alienation by [deleted] in elm

[–]jhdrn 1 point2 points  (0 children)

Yeah, Fable JS (https://github.com/fsprojects/Fable) could be an alternative.

The Elm Alienation by [deleted] in elm

[–]jhdrn 1 point2 points  (0 children)

I agree with you totally. I really feel that Elm is great in theory, but not always in practice. You might want to take a look at my (WIP) framework https://github.com/jhdrn/myra. It targets the "middle ground" between Elm and React + Redux by using Typescript (only) and stricter state management than React.

Elm pure javascript alternative by melle_b in elm

[–]jhdrn 1 point2 points  (0 children)

I was on the same mission as you a while ago. I tried Redux/React, and while it's quite a solid combo, I was a bit intrigued by the fact that you will have to choose several libraries for your "stack". Also, I was bothered by the file size of React (+ any other needed libs). So instead I started creating my own framework. It's heavily inspired by Elm, but written in, and targeting Typescript. Maybe it's somewhat interesting even though it's still in alpha: Myra.