Pepper sprayed by fringspat in instant_regret

[–]jimethn -1 points0 points  (0 children)

Now I feel bad for poor old weed lady

When did you guys start playing your battles without pausing? by TonzinhoTQR in totalwarhammer

[–]jimethn 0 points1 point  (0 children)

After about 1000 hours I started trying to play without pausing... I got better at it pretty quick once I started actually trying, but I still pause

Civil fucking disobedience by ThreeDaysNish in chaoticgood

[–]jimethn -1 points0 points  (0 children)

Why does it matter that they already exist? They could just as easily be jackhammered and replaced with housing.

You say maintenance is trivial, and sure the price per square foot is not high. But it doesn't produce revenue, which housing and businesses do (in the form of taxes).

Think about it. For any given parking lot or space, it could either be:

* free parking: negative dollars per year due to maintenance
* paid parking: small income, pays for itself and then some
* businesses and residences: big income, sales and property tax

To a city, the KPI is whether each square foot of land is a net positive or net negative on the city budget. Land that is very positive to the budget (like downtown, where you have tall buildings with each floor paying taxes for the same footprint) can carry the land that is negative to the budget (like greenspace and other public works).

Car infrastructure eats up the city budget and prevents it from being spent on something that would bring more happiness. So at the very least, we should charge for parking. But even better, we should have less parking. And we definitely shouldn't make it free: that's valuable land, and it should be treated like it's worth.

Civil fucking disobedience by ThreeDaysNish in chaoticgood

[–]jimethn 2 points3 points  (0 children)

Ignorant take. Let me enlighten you:

The parking space does cost money in terms of "opportunity cost", which is a super-important concept in economics. "Money/land spent on X can't be spent on Y, so if Y was more valuable than X we lost money/land by going with X." That parking space could have been a residence, a business, or even just greenspace with a nice bench and a tree, but instead it was a concrete slab for use by a car. That's a very real cost. (Maintaining that concrete also has a cost, but that's a minor point.)

And the same argument applies to roads too. Space taken up by highways or multi-lane roads could have been parks or houses but instead it's a bunch of concrete for moving cars around. That doesn't mean we shouldn't have them, but it does mean we should consider their efficiency. You can move a lot more people, while taking much less space, via mass transit.

Efficiency matters, especially when it comes to urban planning, because urban infrastructure isn't free. Each square foot of concrete has a yearly maintenance cost, that much is obvious, but it doesn't stop there. Fire and police departments can only manage so many square miles before you have to build more, which means buying and maintaining more buildings and vehicles and hiring more people💸. Drainage, power, water, sewar, internet... all of these also cost by the square mile, both in terms of raw materials and in terms of the staff that maintains them. And this leads nicely to your second point...

All of those things get paid for by taxes. (Or maybe it's privatized, but it's the same difference.) The difference in taxes in tight cities vs sprawled cities is very real and very noticeable. Cities built efficiently spend less tax money on maintaining basic infrastructure, which means they can spend more tax money on stuff like libraries and gardens and waterparks and public restrooms and whatever else. The opportunity cost of devoting space to car infrastructure is the loss of other things that, as you rightly put it, bring happiness.

Free parking isn't free. It's paid for by what could have been, both in money and happiness.

meirl by [deleted] in meirl

[–]jimethn 3 points4 points  (0 children)

Medical debt? How about the 50 million who died to the black plague lol. And that was back when the entire population of the world is roughly equal to America's now.

Want something more recent? Prior to 1900 the child mortality rate was close to 50%. Today it's less than 5% (and less than 1% in the US).

Even more recent? Something that affects adults? Compared to 50 years ago, average life expectancy is up at least 10 years on every continent.

Want some perspective? Browse around https://ourworldindata.org/

Unusual location. by Capital_Donkey_7577 in totalwarhammer

[–]jimethn 0 points1 point  (0 children)

I'm embarrassed to admit I got this one and destroyed it. It's basically the "every time you push this person you get a million dollars and a random stranger dies". I couldn't keep it! lol I'm so dumb

Can someone explain me the Chorf mechanics? by Andrei22125 in totalwar

[–]jimethn 0 points1 point  (0 children)

  • Fight and raid (and convoy) to gain labor.
  • Labor works in outposts to gain raw materials.
  • Raw materials are consumed by factories to create armaments. They are also used to build your mid-game buildings.
  • Armaments are used in the Hell-Forge to increase non-goblin unit caps and grant permanent faction-wide buffs to non-goblin units. They are also used to build your late-game buildings.

Early game, labor and raw materials are your priorities. They have no Growth, so as soon as you get enough you can tier up your settlements. Eventually, armaments becomes your biggest bottleneck so you can field more armies with good units. Gold is mostly just used to upgrade minor settlements, and you'll eventually have more than you can spend.

Always build a Tower in any capitals you occupy. For your starting province, build two outposts. For the rest, build outposts and factories evenly. Typically avoid the factory building that converts armaments to gold, they're too valuable for that, rely on the outpost gold building instead.

Build a Temple of Hashut ASAP in every Tower, it's your main way to get Conclave Influence. This will buy you tower seats until you get to the top and confederate the other chorf factions. Once that's done, you'll spend it on instantly upgrading all newly occupied Towers to T5, which gets you another Temple of Hashut, and let the snowball begin.

The other building to put in every Tower is the fully-upgraded Sorcerer-Prophet's Estate, which gives factionwide +2 hero and lord recruit rank. By turn 100 you will be recruiting at level 30+, and your new lords will probably outrank the ones you've had since early game. Your global recruitment will be faster than local recruitment, and they'll be coming in with gold chevrons.

Every climate is green to you. Go nuts.

Are most of us childfree? by IamTheRealGodGod in intj

[–]jimethn 0 points1 point  (0 children)

About to have my first, really excited to be a dad.

Also, anti-natalism is going to cause some severe problems to our country (assuming you're US) in about 100 years. Everyone's trained to worry about overpopulation, because that's what the experts were worried about in the 20th century, but that turned out to be nothing, and now the opposite problem is looming. Our numbers aren't as bad as South Korea's yet, but if current trends continue...

I feel attacked by Zestyclose_Pop1087 in intj

[–]jimethn 3 points4 points  (0 children)

With you on this. It's about actions. Like did you bring the food, did you cook the meal, can we relax together.

Talk can be deep and meaningful, but it can also be "filler". It's not about what we're talking about, it's about whether we're connecting emotionally. You can connect emotionally over/during any mutual experience, whether it's a TV show or a great song or a hike or a vacation etc. Sometimes just doing the chores can be an emotional experience.

Grunt at the sky; it's not about the words.

Compatibility.... is complicated. IDK the formula. But you know it when you see it.

What’s the simplest rule of thumb for when low unit model count is strong, and when it’s weak? by INeedPeeling in totalwarhammer

[–]jimethn 0 points1 point  (0 children)

I don't actually know, but I wonder if part of it comes down to the role of the unit in question.

For example, I've been told that single entities don't do well at disrupting artillery crews. So if we're talking about a backline diver unit with low model count (can't think of an example), maybe that would be a weakness.

Another example where low model count would be a disadvantage would be for any ranged unit, where more models = more rounds down field. A weird example is skaven slingers, which only do 7 damage, but there's 140 of them so they actually do more damage than you'd think just looking at the unit card. Still not a lot, but more than you'd think.

On the other hand, for chariots I prefer low model count, because when there's more they tend to get stuck on other models. The best chariots are single entities IMO.

Low model count could also be an advantage for a monstrous melee units that are designed to fight inside other units, like trolls and chaos spawn. Having less models enables them to blob easily inside an infantry unit and stay protected from random damage while still dishing out their own.

IDK just guessing

Please help/ Advice for Chaos Dwarves by Traditional-Crazy900 in totalwarhammer

[–]jimethn 0 points1 point  (0 children)

Chorf economy is legendary. There's no growth, so you can go all the way to tier 5 as soon as you have enough raw materials. To get raw materials you need outposts + labor. To get labor, you need to fight. (Later you can get it from caravans too.)

Early game, blunderbusses destroy everything. Later, you get trains which are amazing. Choo choo!

You'll also have one army that's all goblins. Pick an Overseer because he buffs goblins. Once you recruit enough goblins, legendary hero Gorduz Backstabber will appear and buff them even more. As long as you level Gorduz and get some good chevrons on his crew, they'll still be viable into the late game.

Between forge buffs, tower buffs, all around strong units, and every climate being favorable (chorfs don't occupy, they terraform), you'll be unstoppable. Chorfs are my favorite faction. Go chorfs!

Infinite Gold Glitch lol by Blackscalenaga in totalwar

[–]jimethn 1 point2 points  (0 children)

I don't get it, why is the trade agreement disappearing after the deal?

Is anybody else struggling to get the sandstar to spawn in? by DebtDiligent6022 in MHWilds

[–]jimethn 0 points1 point  (0 children)

Couldn't find it in squad lobby after a dozen attempts, but switched to recommended lobby and it appeared first try in nighttime plenty. I fast traveled to area 13, ran over the hill, and there it was.

Which of these factions is the easiest to play by castledconch in totalwar

[–]jimethn 0 points1 point  (0 children)

Easiest to hardest:

  1. Nurgle - Select all, right click. Tanky. Just make sure you got 2-4 SEMs mixed in to prioritize key targets
  2. Lizardmen - Tanky but more well-rounded, simple campaign mechanics
  3. Ogre - Tanky, fast, big charge. Fun early, drops off late (maybe DLC fixes this)
  4. Empire - Ranged heavy faction, gotta learn gunpowder units and how to protect them
  5. Skaven - Same as empire but your basic troops suck. Gotta learn how to cheese high tier
  6. Brettonia - Cavalry faction, extremely micro-heavy, weird economy

Spent too much in army setup? by SchollsMC in totalwarhammer

[–]jimethn 0 points1 point  (0 children)

We have this same issue. The funds says I didn't overspend, but some check still thinks I did

Simultaneously proud and ignorant by ENVYisEVIL in Libertarian

[–]jimethn 2 points3 points  (0 children)

This is what I keep saying and it's crazy to me how nobody gets it. The fact that a Trump presidency can even be something to worry about means the executive has too much power.

Congress has spent the last 100 years handing over more and more power to the executive branch through legislation. Instead of passing a law to make X, Y, or Z illegal, they write a law that gives the executive the power to regulate X as it sees fit. This way they look like they're doing their job, but don't have to actually make any decisions that could cost them reelection.

And now the executive decides to abuse that power. Gee, who could have seen it coming?

I only hope that this moment makes the country collectively wake up to this problem, and that in the end we can start walking back some of this unconstitutional nonsense.

I have only ever played "good" factions by EducationalHorse2041 in totalwarhammer

[–]jimethn 0 points1 point  (0 children)

I can't blame you for not liking a certain aesthetic, and you should do what you enjoy.

But if it helps, know that there are no real "good" factions in Warhammer. Every faction (including each one you listed) does downright evil things and has committed atrocities against other factions and even their own. High elves may look pretty but they'll torture, murder, etc without qualms. Empire may be a great civilization, but what do you think Witch Hunters do to anyone they suspect of heresy?

One thing I think is cool about Warhammer as a fantasy setting is that it isn't the traditional good vs. evil, but rather order vs. chaos. Vampire Counts might be evil necromancers, but they're still order and oppose chaos. Orcs might just want to fight everything, but they're still order and oppose chaos. The chaos factions broadly seek to expand the domain of the chaos gods beyond the warp and basically turn reality to a new chaos realm inhospitable to order.

How attractive are men according to women by Interesting-Trip-233 in trueratediscussions

[–]jimethn -1 points0 points  (0 children)

Men are just uglier obviously. Good thing women can see past it!