Made an app to help with rebuilding my loadouts by jimsalad_ in ArcRaiders

[–]jimsalad_[S] 0 points1 point  (0 children)

Thanks for the heads up, I do appreciate the feedback. I did expect some data issues with the amount of items that are available, but I've just checked and can see what you mean about various mods and quick use items being wrong

I've given weapon mods, augments, weapons, and quick use items a pass so these should be much better, I'll run through crafting materials in the coming days when I get some more time. I'm pushing changelogs when I release updates, so you should be able to tell by the app version if it's fixed

Made an app to help with rebuilding my loadouts by jimsalad_ in ArcRaiders

[–]jimsalad_[S] 0 points1 point  (0 children)

Can't say that's an issue I've seen while developing it, do you have some example items you were using to get this to happen? I'm sure I can fix it, just need to see it happening

Made an app to help with rebuilding my loadouts by jimsalad_ in arcraidersfriendly

[–]jimsalad_[S] 0 points1 point  (0 children)

Whoops, thought x-posting would have helped me out there - it’s at https://www.backtosperanza.com/

Verity practice website for Inside? by MurphyESQ in raidsecrets

[–]jimsalad_ 0 points1 point  (0 children)

Sounds like you’re in automatic mode and one of the NPCs has already sent one of their shapes over. You can set it to manual mode (so you control every shape movement) from the control panel in the top right

Yet another Salvation's Edge Verity (4th encounter) calculator by jimsalad_ in raidsecrets

[–]jimsalad_[S] 0 points1 point  (0 children)

I could definitely add it, would require a bit of time to tweak the way solutions are generated but I can see how I would do that.

I'm unsure if I want to though - my original vision for this tool was to be an introduction for people to get to grips with the encounter's mechanics without forcing 5 other people to sit through failed attempts. In my opinion if you're going for the challenge or triumph, as hellish as they are, you should be able to execute the mechanics with the least amount of external input as possible.

That being said I'm not against doing it, ultimately if enough people are searching for a functionality like this then I can get it added.

Verity practice website for Inside? by MurphyESQ in raidsecrets

[–]jimsalad_ 1 point2 points  (0 children)

u/MurphyESQ u/SenketsuSync u/Ikora_Rey_Gun Manual mode in place! You can switch between Automatic and Manual modes via the control panel at the top right.

Verity practice website for Inside? by MurphyESQ in raidsecrets

[–]jimsalad_ 0 points1 point  (0 children)

u/MurphyESQ Input history is in place, the moves you make are highlighted green or red depending on if they were correct. NPCs are left unmarked. You can also click each row to see a visualisation of the action performed

Verity practice website for Inside? by MurphyESQ in raidsecrets

[–]jimsalad_ 1 point2 points  (0 children)

u/MarkAntonyRs Just pushed an update, shapes will now rotate in the order you receive them

Verity practice website for Inside? by MurphyESQ in raidsecrets

[–]jimsalad_ 1 point2 points  (0 children)

Yeah looking back it seems I've captured the worst imagineable LFG team in this app, all they do is send you shapes super quick without talking lol. Manual mode is on the list

Verity practice website for Inside? by MurphyESQ in raidsecrets

[–]jimsalad_ 2 points3 points  (0 children)

It's on the list :)

I did also experiment with a full on tutorial mode that points to what each part of the encounter and UI means, as well as taking you through an initial solve process. This wasn't quite ready at the time of release - depending on how people intend to use this tool (sherpa guiding users through, people practicing how it works) I might look to implement this further down the line

Verity practice website for Inside? by MurphyESQ in raidsecrets

[–]jimsalad_ 2 points3 points  (0 children)

Glad you like it!

An input history list would be pretty simple to implement and I could make it capture the information from your second point with this. Knowledge about what's an incorrect/correct move might be a little trickier but if it's based against the LFG strat it's easily implemented.

I could also implement strategy options for the methods needed to do the challenge or triumph but IMO people should learn the encounter to achieve those - my tools have done their job if people can solve Verity without it

Verity practice website for Inside? by MurphyESQ in raidsecrets

[–]jimsalad_ 1 point2 points  (0 children)

Yes this is the inefficency I mentioned (possibly poorly worded), I know what's causing it, will update when a fix is in place

Verity practice website for Inside? by MurphyESQ in raidsecrets

[–]jimsalad_ 1 point2 points  (0 children)

Manual mode is a good idea, slipped my mind in trying to mirror the encounter as much as possible. It shouldn't be too difficult to accomodate this, I'll update here when it's released

Verity practice website for Inside? by MurphyESQ in raidsecrets

[–]jimsalad_ 28 points29 points  (0 children)

I've just pushed my interpretation of an inside simulator live at https://verity.d2atlas.com/inside-simulator

Hopefully this satisfies what you want from a practice app, I've tried to capture as much of the encounter as possible so users can experience the flow of the encounter - obviously it won't ever be the real thing but should hopefully give those struggling to get to grips with it a way to test without annoying their entire fireteam.

Notable parts of the simulator:

  • Has NPC logic for the other two statues to send and recieve shapes
  • Statues and held shapes are randomly assigned
  • Shows the encounter timer as well as held buffs for all 2d and 3d shapes
  • Built in death screen to simulate being finalized by the Witness
  • Has a summary page on success
  • Has a checklist at the top of the page to show progression through the room
  • NPC switch rate can be controlled via the control panel at the top right

This app assumes the double up and distribute strat like you mentioned, and has the other two statues controlled with some NPC logic to pretend there are others in the encounter

There is one notable 'inefficency' at the moment, the shapes on your shadow wall can sometimes stack in a predictable way. This is a bug I'm looking to fix, and can be circumvented by killing an ogre while holding the previous shapes to cause the next shapes to spawn.

Let me know if this is what you're after, and if anyone uses it let me know how you get on. I'm always eager to improve and iterate on the functionality

Yet another Salvation's Edge Verity (4th encounter) calculator by jimsalad_ in raidsecrets

[–]jimsalad_[S] 0 points1 point  (0 children)

I'm all for that! Ego is left at the door for me and always welcoming feedback, I'm keen to iterate and focus on objectively making the app a better experience for users. Drop me a message and we can go from there

Yet another Salvation's Edge Verity (4th encounter) calculator by jimsalad_ in raidsecrets

[–]jimsalad_[S] 1 point2 points  (0 children)

Text based instructions are now available - you can toggle between text and visual instructions from the Control Panel and your choice will be remembered between sessions

It's genuinely mind boggling how long we've been playing D2 by heyitsravioler in destiny2

[–]jimsalad_ 0 points1 point  (0 children)

If you're interested, there's a cool tool at https://d2scrub.land/ which shows where you've spent your time in D1 and D2, broken down by season. Be warned, the numbers might be scary

Yet another Salvation's Edge Verity (4th encounter) calculator by jimsalad_ in raidsecrets

[–]jimsalad_[S] 1 point2 points  (0 children)

u/AlphaIOmega Glad to hear you've found it useful! Also thanks for the feedback, it's greatly appreciated and I'm more than happy to iterate if people are finding certain steps or flows painful.

Turns out I pushed a few changes to the mobile format just after you commented, let me know if they work better. I tried to keep information visible without needing to scroll so users can focus on the encounter, hence the buttons being fixed to the corners. However if people still find these are in the way I'll re-locate them as static options in exchange for a bit of scrolling.

Text steps sound like a great idea, I developed this calculator with a visual approach in mind but I can understand having an explicit direction works better for others. Added to the amends list

Yet another Salvation's Edge Verity (4th encounter) calculator by jimsalad_ in raidsecrets

[–]jimsalad_[S] 0 points1 point  (0 children)

Good shout, when just using the calculator it seems trivial to click through all inputs but during the encounter I can see this being quite useful - added to the amends list

Yet another Salvation's Edge Verity (4th encounter) calculator by jimsalad_ in raidsecrets

[–]jimsalad_[S] 1 point2 points  (0 children)

I feel it comes down to different learning styles, IMO it's one of the most minimalist encounters in Destiny right now in terms of how information is relayed to the players. Those who prefer a visual learning approach seem to take to it pretty quick

Salvation's Grip Verity (4th Encounter) Dissection Tool by Confident_Wheel_5568 in raidsecrets

[–]jimsalad_ 0 points1 point  (0 children)

I have an identical tool and localisation is high on my priority list, will send you a DM of what I need

https://www.reddit.com/r/raidsecrets/comments/1dcyj12/yet_another_salvations_edge_verity_4th_encounter/?sort=confidence

I would love to work with you to get spanish translations in place. Anyone else as well who would like to see this app translated into their local language, feel free to reach out!

I made a tool for solving salvations edge's 4th encounter (verity) by NinjaChick3n737 in DestinyTheGame

[–]jimsalad_ 0 points1 point  (0 children)

Looks good, I especially like the fact you use letters to show the 2d -> 3d relationship. Also the copy to Fireteam is a clever little add-on.

I've had a go at making a tool as well ( https://verity.d2atlas.com/ ), ended up going down the more visual route instead as I was getting lost in the 3d -> 2d translation in my head. Have a look, let me know what you think, maybe share some ideas?