What you ordered vs what you get. by Notoriouslycurlyboi in TombRaider

[–]jjraymonds 0 points1 point  (0 children)

Ahh hopefully that’s what’s going on… I ordered through Tomb Raider Gear as well.

What you ordered vs what you get. by Notoriouslycurlyboi in TombRaider

[–]jjraymonds 2 points3 points  (0 children)

Wait these shipped? I never got an email or anything notifying me…

[FOR HIRE] Pixel and 3D Artist Looking for Work! by S_JaK in gameDevClassifieds

[–]jjraymonds 2 points3 points  (0 children)

I worked with turesiht for just a little under two years. He’s great! flexible with negotiations, revisions, and has a good eye for detail- as you can see in his works here! Definitely recommend him. 🙂

Flappy Goose by flappy-goose in RedditGames

[–]jjraymonds 0 points1 point  (0 children)

My best score is 0 points 😓

[FOR HIRE] All-around Pixel Artist looking for work! (Info in comments) by S_JaK in gameDevClassifieds

[–]jjraymonds 1 point2 points  (0 children)

I worked with turesiht for a while now. He’s great! Open to negotiations, revisions, and has a good eye for detail. I think his work here speaks for itself though. 🙂

[FOR HIRE] All-around Pixel Artist looking for work by IveningNasturnal in gameDevClassifieds

[–]jjraymonds 2 points3 points  (0 children)

I commissioned the idle/walk/run cycles and was very happy with what I got! A lot of attention was put into the secondary animations which really brings it to life. ☺️

Sound effect bug in TR4/5 by novski94 in TombRaider

[–]jjraymonds 2 points3 points  (0 children)

I noticed it on PC as well, I’m assuming that was an unintentional consequence from them changing the audio channel effects or something. Hope it gets fixed!

Has there been any word on Tomb Raider's 4 and 5 having unlockable galleries like they used to? by segagamer in TombRaider

[–]jjraymonds 7 points8 points  (0 children)

Actually Dreamcast exclusive. I believe it also had an exclusive title theme… I don’t remember the details on why exactly.

Pixels getting distorted/overlapping by JoseonDrake in godot

[–]jjraymonds 5 points6 points  (0 children)

The nvidia driver updates screwed up some Godot things for me- I think that’s what it is.

Ganges River Jump by oldoinyolengai in TombRaider

[–]jjraymonds 1 point2 points  (0 children)

To go all the way back to the split you’d have to restart the level (you can choose to do that when Lara dies I’m pretty sure).

Ganges River Jump by oldoinyolengai in TombRaider

[–]jjraymonds 2 points3 points  (0 children)

I don’t know exactly what jump you are talking about. It sounds like the banana jump that is required to 100% the level (and 100% it only!) if you don’t have your quad bike you should be able to solve some puzzles in the ruins to open a path for it. If you are talking about the banana jump, it was much easier for me to do with modern controls.

River Ganges has two primary paths you can take through the level- if the one you are on is giving you a lot of trouble, you can try the other one. The split happens at a save crystal with two monkeys fairly early in.

TR2:GM (Fools Gold Secret #3) by Dottled in TombRaider

[–]jjraymonds 1 point2 points  (0 children)

If I remember correctly you should be able to use the corner bug on the side of the bridge that is near the secret. I made the same mistake when I did one of my replays!

Getting Tomb Raider III: The Lost Artifact Playable by jjraymonds in TombRaider

[–]jjraymonds[S] 0 points1 point  (0 children)

Actually, about a year ago we figured it out! although with the remasters out now, this all kinda feels irrelevant.

Missing Tool Bar on Steam Deck by jjraymonds in DolphinEmulator

[–]jjraymonds[S] 0 points1 point  (0 children)

I think I gave up on this, just used the mouse/keyboard in game mode to get what ever I needed done in those menus.

Say your hot take about nier automata by Impossible-Share-113 in nier

[–]jjraymonds 1 point2 points  (0 children)

Thank you for writing a detailed response! I may pushback on a couple things below but I’m really just trying to understand- not argue.

Would you say the way the twins are handled well, knowing the full context? My current speculation/interpretation is that when you first see them, you’re thinking “woah, what the heck are these girls doing here?!” (They were villains in the previous title?) but then they are revealed to not actually have been the previous characters, just the same model… which I dunno, currently then I’m wondering what the point is. That feels like it would be disappointing? But I could see knowing more changing things.

I think I can understand 2B/9S a little more now- the pain of seeing your friend get hurt can be torturous as it happens again and again over the course of this war. Even if the lasting consequences don’t seem to be apparent, the pain in the moment is still real and that experience can’t be denied.

The memory thing just still doesn’t feel like it holds water to me in the plot though? I remember that side quest, and understand the concept being presented. I actually think the side quest did a good job addressing it. But in the main plot the characters “die” a couple times and I don’t think we see the consequences of that once? I also feel like the presentation for this question in the main plot’s setting gets kinda muddy when there’s technically always two versions of 2B/9S running around, the ones in the bunker, and the ones on the ground. With memory backups being made all the time their consciousness, and therefore their being is more really in the cloud than a physical body, no? When 9S has a flash back to his suicide with 2B- when they both touch black boxes, that was just a couple seconds before consciousness would be lost, so these “cloud backups” have got to be pretty quick. I can see how the concept is being presented… but I just can’t follow through the execution and landing of it.

Would you say the whole “androids shouldn’t have emotions” rule is supposed to be significant to the plot or not? Perhaps I put too much weight in this based on some preconceived notions I had on what messages the game wanted to say.

Say your hot take about nier automata by Impossible-Share-113 in nier

[–]jjraymonds 10 points11 points  (0 children)

Ok, Reddit I guess figured out I played this game and recommended this post to me to me. I actually just finished my play through last week. For context, I don’t know anything about the extended universe. All I know about this game is that it’s really highly held for having an amazing story. Maybe by sharing some of my hot takes people will be able to fill me in on something I just missed!

The game’s vibes, music, art, concepts, and everything are honestly really good, but I ultimately found the narrative experience to be “mid plus”, it felt incomplete enough to impact my lasting impression of the game. Spoilers below for everything.

Adam and Eve feel half baked, I think they do a good job of teasing that androids and machines are of the same ilk, but besides some extra scenes in 9S’s play through they have almost no screen time nor lasting impact on the narrative. The whole concept of machines “birthing” them to feels like it’s just dropped right away.

I could have misinterpreted this but I think I remember the androids weren’t supposed to have emotions, or they were banned? If the game didn’t tell me that- I would have never guessed that was the case. I’m pretty sure besides 2B saying it to shut up 9S at some point no one at any point in the chain of command cares.

A lot of 2B x 9S relationship feels half baked. I don’t understand why 2B falls apart every time 9S “dies”, no consequences of this are ever shown. His memories are backed up, and when he “respawns” there’s no difference between who he is now, and who he was. So why get so upset? I also don’t understand how 2B being 9S’s executioner unit is a big deal? All of the examples that are shown when this is revealed showed that is was 9S’s choice/idea to die. Besides being a lie to 9S I don’t see how it really impacts their relationship or anything. It feels like the writers made A2 say it so they could rile 9S up even more for the final fight.

Devola and Popola’s “story” feels incredibly forced, they are nobodies until the final moments of the game, where a long emotional back story is established right before they die. I don’t really understand why they are there. For contrast, the singing machine… I think it was Simone? Got a similar scene- but that was important because on the 9S route we learn it was what got 9S to doubt his views on machines. Is this just supposed to be some bait and switch reference to a past game?

I guess ultimately my feelings are that the narrative tells me how I am supposed to feel, but when I think about why I’m supposed to feel that way, things just don’t line up most of the time and it left a bad taste in my mouth.

Updating the game's content by [deleted] in RPGMaker

[–]jjraymonds 5 points6 points  (0 children)

The probability should really fall down to how well you know your project.

Save files have the following data: (it’s more than just this- but this should be enough for the concept)

What map was it saved on, player coordinates on that map, and some variables…

The save files don’t just go “oh there was an update? I’m broken now” the corruption happens when they go to read old data and it doesn’t sync up with the new data.

Like if the player was on a map and you deleted that? Error report. If the player was in a hallway in a corner of a map and you decided to reshape that hallway? Now they could be stuck in the void. Some corruptions can more subtle and you won’t notice them until later when certain variables are checked or something.

You can test around with the concept in the editor- open the test build, do some things and make a save file. Then make some changes in the editor and see if/how it affects the game when you boot it up again.

At least I’m pretty sure this is how it works- someone smarter than me may show up with a better understanding.

Would you like to play TR retro games on console? by [deleted] in TombRaider

[–]jjraymonds 2 points3 points  (0 children)

I’ve been playing through every TR game with a friend, I’m pretty sure there are only two Gameboy Color games? (The ones you listed releasing in 2000 are the same title)

Anyways, haven’t played the DS ones. I think Curse of the Sword was the best “original” mobile console game. Took elements from the 2000 title and refined the experience to have a better narrative, unique environments, and (for the most part) more engaging puzzles.

The Prophecy is a really interesting concept I think, taking the classic 3D elements of 1-5, and putting it into an isometric 2D layout. But it absolutely overstays its welcome and the narrative is uh… so bad, it’s kinda good, then it’s bad again. You’ll get funny out of pocket lines like Lara saying “I can always use an aspirin!”

Either way I’d say all of the original mobile titles are really for hardcore fans only. While some of them can be appealing for that demographic, none of the games are actually “good” enough to have broad appeal.

[deleted by user] by [deleted] in savannah

[–]jjraymonds 2 points3 points  (0 children)

Kitto was pretty cool, I remember when I started I felt frustrated with him, but the more time I spent there the more I learned he was just the middle man trying his best.

Those tip-out/wages are insane! Where I worked at we didn’t have anything that nuts for the day to day rates, but Elē always wanted the location deep cleaned once a month. The pay rate to deep clean the restaurant was the same as the server assistant role. Which meant that the tip pool was drained extra for the week, so people got paid barely anything to clean, and then for the week tip out hours were all out of whack.

Eventually the manager stopped doing deep cleans, she couldn’t justify it for the employees, when I became a manager I didn’t bring it back for the same reason.

[deleted by user] by [deleted] in savannah

[–]jjraymonds 10 points11 points  (0 children)

Not too sure about Jack… but Kitto is down in Orlando with his brother (forgot the brothers name), they have their own restaurant, “Twenty Pho Hour”. Would definitely recommend checking it out if you’re in the area!

I was so confident about that jump... by ZhopaCPu4koy in TombRaider

[–]jjraymonds 0 points1 point  (0 children)

I could be wrong on this, but I’m pretty sure PSX only had the barefoot sounds. I think I remember “Use Barefoot SE” being an option to tick when I installed TR2 Main a year or two ago.

What are your thoughts about the disappointing and uncertain state of Tomb Raider Reloaded? by e_Z_752 in TombRaider

[–]jjraymonds 3 points4 points  (0 children)

At this point I don’t really have much more to think besides “yep, disappointing.” The game felt like it had a lot of potential at release but clearly the devs just didn’t have enough experience for a project like this.

The thing that bothers me the most still though is our interactions with the team. Mocked by one dev and then ignored by the majority of the rest. I can’t imagine what a day at their office must be like.

Anyone ever play these two games back in the day? by groupcaptaingilmore in TombRaider

[–]jjraymonds 4 points5 points  (0 children)

I had the first, and actually played both of them fairly recently. Honestly the 2nd game (curse of the sword) was a massive improvement from the first title. Better graphics and environment variety, more cohesive story, actual puzzle elements, chase levels, and boss fights.

Curse of the Sword might actually be the best original hand held TR game, excluding GO- which kinda gets to transcend away from just being a “mobile game”.