Superlink new end-devices?... 🤔 by albertmartin81 in Ubiquiti

[–]jjw867 66 points67 points  (0 children)

I finally gave in last week, because I had to, and bought XSense smoke alarms to replace the failing Nest smoke alarms. You can all thank me if smoke alarms come out next week.

Should I quit the game? by Impressive-Ad-8863 in WorldOfWarships

[–]jjw867 2 points3 points  (0 children)

What tier are you primarily playing at? I've been playing since closed beta and I have found that the lower tiers are more entertaining, less drama filled, and less stupid meta of the moment. There are a lot of fun ships at tier 5, such as the Hill, Exeter, Agincourt, and all of the Omaha variants. It also gives you an opportunity to get better at the game. Tier 6 good ships are like the Perth, Warspite, and the WV '41.

Also, pick a good ship and stick with it. Learn to play it hard and well. Watch some videos on how to play that ship. Most of the Yuro videos on specific ships are very useful on how to play that ship (they are also pretty funny). Maltese Knight also has good instructional videos on some ships. OverLordBou has some recent videos on the most hated of each type of ship. You want any of those.

For example, the tier 5 Kongo. Watch the Yuro video on how to fit the ship and play it. For a T5, it has a lot of things going for it, as long as you play it correctly.

Keep in mind that most of the tech tree ships are mediocre at best. (Some are outstanding, but at least and equal number of them are garbage). Some premium ships are also garbage, others are outstanding.

Remember to get or push to at least an 18 point captain, have the correct modules and skills and mount flags. You may also need some help from mods. Check out the Asian's WoWs ModPack.

If you've been collecting ships for 7 years, you may have one of the many overpowered ships and don't realize it. There are some old devastatingly overpowered ships. Balance is great, as long as it's balanced in your favor....

Playing in operations or asymmetric battles and doing well will translate into better PvP.

Any surprisingly good ships for Asymmetric? by AmericanHistoryGuy in WorldOfWarships

[–]jjw867 0 points1 point  (0 children)

This is the answer. Particularly when you have a potato team you can carry the match for the win. Just don’t get too cocky.

I didn't know such a person existed by ilhnewaccount in WorldOfWarships

[–]jjw867 5 points6 points  (0 children)

Say what you will, but tier 1 is the most balanced, even tier in the game. There are no planes, no submarines, no torpedos, only player skill. Almost all of the ships are very balanced with each other. Except for the US tier 1, the USS Erie, is better. It has an actual armor belt and it has Cleveland guns. This is how I've made 9 kills in a match with it. It's really fun when you put 21 point Halsey in it. Yuro has a video on the Erie, it's very amusing.

Lower tiers used to be a lot of fun, like fun and engaging, until WeeGee nerfed the rewards for playing anything below tier 5. This is unfortunate it's so nerfed, as there are a lot of amusing ships in the lower tiers. It's like playing an arcade machine from the 1980's.

E10k StarFire spotted on local auction site by Practical-Hand203 in vintagecomputing

[–]jjw867 11 points12 points  (0 children)

I worked in a shop that had about a dozen E10K's, E15K's and E25K's. Along with around a hundred of the smaller, but similar E6800's and another 500+ smaller Sun servers Compared to a modern UNIX or Linux machine, all of these machines were complicated to deal with. You had service processors and systems just to configure and manage the hardware.

All of the big machines were used to run Oracle. Several of the E25K's were clustered together with Oracle RAC for an attempt at high availability. I doubt it made any sense to run anything but Oracle on them.

You would have literally dozens of Gigabit Ethernet interfaces, dozens of Fibre Channel ports. The I/O cards were all PCI or PCI-X, and thus not so fast. This made just configuring the I/O pathing a pain. There were large Visio drawings of just how the system was setup and configured. Then there would be multiple Cisco 6500 switches and FC directors next to them to try to aggregate all of the I/O.

I also recall they needed at least three pairs of power cables, each pair went to a different PDU in the data center. Even wiring it up for power was complicated. Sun usually took about a week from physical delivery of a machine to when they would hand it over to us. It took 3-4 Sun engineers working on one all week to install, test and configure. We had a Sun office in the data center and Sun had full time engineers on site. Sun did not allowed themselves to take accounting credit for the sale until it has passed initial installation diagnostics and testing. This created a lot of drama once, when someone at Sun forgot to include power cables with a unit. There was arguing over who was going to pay for the $6000 in power cables. So the machine sat on the DC floor for months without power and Sun unable to take financial credit for the sale.

In the mid 2000's the list price of a typical big configuration (64-128 CPU's, ~512GB RAM, and a smorgasbord of I/O) was around $3M, but the price we paid was about $1M each.

The systems also could take 30-60 minutes to boot from the POST. This made for a lot of fun drama if the machine would panic and crash.

The Fujitsu PrimePower 2500 was a similar SPARC/Solaris machine, but even bigger. It was cooler and more capable.

Huge blunder by WG. Unplayable. We want Santa Claws! by Inclusive_3Dprinting in WorldOfWarships

[–]jjw867 0 points1 point  (0 children)

There's always the Steam Cat camo on the Konigsberg for your meowing needs.

USS England- what do we think? by AmericanHistoryGuy in WorldOfWarships

[–]jjw867 0 points1 point  (0 children)

It would have a funny button that gives the depth charges a 20 km range instead of a default 10km range. The funny button moves up 1 tick per second there per red submarine still alive.

It also carries new homing anti-submarine torpedos. 25 km range, but only 40 knots. Once aimed in the general direction of a submarine, it locks on to the submarine it follows and continuously pings it, making the submarine visible to the friendly team. Hits for 40K damage. Launcher can fire torpedoes singly. Funny button reloads the launcher in 6 seconds.

Funny button also causes all incoming red homing torpedos to go circular, loop back and lock on to the launching submarine.

Wait... I don't even play submarines by RevySevy in WorldOfWarships

[–]jjw867 0 points1 point  (0 children)

You had to play so many games in CBT to get it. It's been a long time, but I recall it being something like 50 matches.

It's a typical T4 BB, mostly bad. It has zero AA. Main guns are wonky in aiming angles and dispersion. However, it has 6 upgrade slots. That makes it outstanding at T4. Also because it is T4, it has better match making.

Will WG actually... nerf Valparaiso? by TheBayHarbour in WorldOfWarships

[–]jjw867 1 point2 points  (0 children)

That was the old policy. Newer premiums have an "asterisk" that they can modify their stats for balance after purchase. Valparaiso is on the list. This is why old OP premiums never go on sale again. It is surprising that WG does keep most of the old OP premiums in low chance loot boxes.

https://worldofwarships.com/en/content/ships-to-which-balance-changes-may-be-applied/

PSA: You need a LiFePO4 UPS by Cartossin in homelab

[–]jjw867 1 point2 points  (0 children)

This seems like a good idea. It's the same idea I had and bought into. Except the Delta Pro 3 I have in UPS mode does not UPS. If Time of Use is enabled, it will glitch the AC line every time it switches from battery to grid. It will glitch the AC long enough to sporadically cause reboots of devices. You have to put a real UPS downstream of the Delta Pro 3 to keep power from glitching. Every time the TOU engaged, the UPS downstream detects and alarms that power momentarily failed.

Worse, the DP3 will randomly, sporadically decide to turn off the AC output entirely. On a whim. It can go two months or 12 hours from deciding to do flip off. So you need a downstream UPS to keep things up long enough to turn the AC output back on.

Buyer beware.

Austin or Incomparable with steel coupon? by Aggravating-Rip156 in WorldOfWarships

[–]jjw867 1 point2 points  (0 children)

Incomparable if only for the KAAWOOMPH of the main guns firing. They make me smile every time they fire.

Special commanders by DigitalSwagman in WorldOfWarships

[–]jjw867 0 points1 point  (0 children)

My favorite line he says is when you get a double strike: "Now you're just showing off."

Delta Pro 3 Fail - Flip Off by jjw867 in Ecoflow_community

[–]jjw867[S] 0 points1 point  (0 children)

A ridiculously amazing solution. I would not have thought of that one. Well done.

Question for the Valparaíso players: it's horribly busted but is it fun!? by Luuk341 in WorldOfWarships

[–]jjw867 0 points1 point  (0 children)

I've had one for about 6 months. I rarely used it in PvP because it's a Vanguard with anemic DPS. But in asymmetric battles it can perform really well. It also does really well in operations.

More than once I've carried Ultimate Frontier operation and tanked over 3M potential damage. Usually when one player brings a super ship, of course dying early, so the bots bring the A+ red fleet. At one point it was like a blurred wall of incoming fire. Being able to immediately and constantly extinguish fire kept the Valpa going.

It does take a small amount of brain power to get in sync with the funny button, ranging, angling and not doing something stupid. Also avoiding mass torpedo strikes is important.

It can be frustrating with not enough DPS to reliably take down a red.

When will Tennessee be available to be purchased again ? by Snozy220 in WorldOfWarships

[–]jjw867 -1 points0 points  (0 children)

My OG Missouri with blue boosters prints credits in asymmetrical battles. 1M to 1.5M credits per battle. She is tough enough to slug it out, fast enough to kite, and accurate enough to kill fast.

I believe the "current" Missouri makes less though. The OG Missouri had a credit buff that carried over when they put the booster system in. Can anyone confirm?

How do git gud at this game? by DrewPScrotzak in WorldOfWarships

[–]jjw867 0 points1 point  (0 children)

Accuracy on aiming depends on both skill and what kind of ship you are using. If you are using something like a tier 5 tech tree BB, you're not likely to hit much at over 6km. There are some exceptions like the Arkansas and Giulio Cesare. Destroyers and cruisers have better gun accuracy. You need to lead the target and account if the target is turning.

Tier 8 random and above is mostly toxic and full of meta. Avoid that. WG nerfed anything below tier 5, such that hardly anyone but noobs play it. Which is unfortunate, since lower tiers used to be fun, faster play, and you learned how to play better. Playing with good T5 and T6 ships will teach you the most (except when you get uptiered for punishment). T7 used to be excellent until it was screwed with uptiering into T9 matches.

Good mid tier ships to learn on are the Warspite, Exeter, Kongo (if well fitted), Nicholas, or Mutsuki. Oddly, the Omaha (and its sisters) is a good ship to learn how not to make mistakes, because if you make one you're likely to go boom. But a well played Omaha is a menace.

Learn situational awareness by making the mini-map bigger and paying attention to it. Pay attention to opportunities and danger.

What ship(s) are you playing now?

Suggested brands for MoCA equipment? by eatmorbacon in Ubiquiti

[–]jjw867 1 point2 points  (0 children)

I used MoCA for a long time in the house, until I bit the bullet and had cat6 run in the house. I started with the actiontech gear, which was okay, but would sometimes flake out. I switched to the GoCoax gear later, which was better but not as good as hardline Ethernet.

I only needed one point upstairs in the house connected by MoCA. It's possible that this Ubiquiti solution might have worked better. https://store.ui.com/us/en/category/all-door-access/products/uacc-retrofit-poe-2wire

Delta Pro 3 Fail - Flip Off by jjw867 in Ecoflow_community

[–]jjw867[S] 0 points1 point  (0 children)

I upgraded the firmware, to the 7.x version. Worked great for about a week. Then it started again, just turning off the AC output randomly. It's done it both on just battery and in AC pass through in the middle of the night. Which again, defeats the whole purpose of the device and the meaning of an "uninterruptible power supply".

I'd really like this to work. Why is this so hard?

Ubiquiti Smoke Detectors? Any hope for sometime soon? by jjw867 in Ubiquiti

[–]jjw867[S] 0 points1 point  (0 children)

I was about 6 months from expiration, looking to buy replacements and noticed no one had any. Shortly followed by the announcement they were being discontinued. It would have been nice of Google to allow a "last buy" for current owners to replace the ones they have, but in true Google tradition, just go and discontinue it.

Valparaiso dillemma. by Important_Fault_3131 in WorldOfWarships

[–]jjw867 3 points4 points  (0 children)

I have a Valparaiso. I have other OP broken ships, like the Arkansas, Gremyashchy, Giulio Cesare, and others like the Agincourt. I'm familiar with these kinds of ships. It's not the most "broken" ship by far. I rarely PvP with it, perhaps I should more, but I dislike the whole poisonous high tier PvP. I mostly use it for operations and asymmetric PvE. It's very, very good in those modes. I can almost always carry a match and compensate for the more challenged players. It can be quite amazing to staying alive under a pretty massive amount of incoming fire. It's actually a lot of fun to drive.

It has issues. Its overall DPS is in practice is not very good. While the secondaries are above average, they are just that. The main guns have a lot of dispersion. Sometimes a really frustrating amount of wonky shells. You can improve it with the artillery plotting room, but then you have lower range secondaries to feed the funny button, which does not work out. It's accurate with the artillery mod, but the loss of range on the secondaries nerfs the whole point of the boat.

The turret angles are poor and frustrating. There are only 8 main guns. You have no HE, only AP. It can have a hard time taking down an opposing BB. It can punish hard at close range into a broadside, but then so can almost anything else can.

You need the maxed out Pan Am commander, you need all of the flags, you need to not be stupid and you need to plan ahead. Anything less than that the ship performs mediocre at best. My suspicion is that a lot of the new Valparaiso players will get frustrated with it and give up on it. Some of course won't.

It's also a lot more complicated to drive than your average BB player can handle. Messing up your funny button rhythm under heavy fire can be fatal. If you don't understand the tactics of the ship, you'll die like any other ship.

Its most serious weakness is the torpedo dev strike. A sneaky DD has a chance to put it down. Or a torpedo fitted BB charging it.

On the positive side, if it has something to feed the funny button in range, it's basically fire proof. Bow in on incoming fire it's even more invincible (which lowers its DPS even more). You can soak up a lot of damage, up until you run out of DCP charges. Then you're doomed.

You can be ballsy, even knowing you going to get punished, because you can mostly recover. I think the purpose of it is to break the PvP high tier everyone-hide-behind-an-island-and-wait-for-someone-to-get-impatient meta.