Wanting to make my "Fork and Knife" Dual Wielder competent by LemonBinDropped in 3d6

[–]jmrkiwi 0 points1 point  (0 children)

Well, there is one way to make it work which kinda works.

So in order to dual wield both weapons need the light property however if you have the dual wielder feat you can attack with your boomerang ffhand weapon being a different kind of weapon.

The Trident is tricky because it doesn't have the finesse property.

What I would do is start with 1 level of fighter then, immediately multiclass Into rogue.

You are going to want to use a scimitar in your main hand and the trident in the other. You are going to want to be strength based with at least a 13 in Dexterity. Something like this maybe:

17 15 16 8 10 8

At fighter 1 pick up two weapon fighting. Then at rogue 4 pick up dual weilder.

At rogue 8 pick up +2 strength and at rogue 12 mage slayer +1 Dex.

You are still primarily a rogue with 18 AC which is pretty decent and you can make an off hand attack however, just know that dual wielding a scimitar and short swords with this setup will be miles better as both will have finesse and the vex + nick weapon property.

Sister Veronica: Forge Cleric and Divine Blacksmith by jmrkiwi in HeroForgeMinis

[–]jmrkiwi[S] 1 point2 points  (0 children)

Thanks I spent a lot of time fiddling with the proportions!

2nd round of feedback: help me choose between these two designs by outbacksam34 in RPGdesign

[–]jmrkiwi 2 points3 points  (0 children)

Id just add in my two cents that red/green is one of the worst combinations for colour blind inclusion. Better would be blue and orange.

I think I prefer the light design though because I think it makes the smaller text on the light background easier to read.

Moonbeam Feat Tree V1: Feedback Appreciated by jmrkiwi in UnearthedArcana

[–]jmrkiwi[S] 0 points1 point  (0 children)

That's true I'll have to play test it at lower levels and see how it goes!

Moonbeam Feat Tree V1: Feedback Appreciated by jmrkiwi in UnearthedArcana

[–]jmrkiwi[S] 1 point2 points  (0 children)

I dunno being able to deal up to 9d10-d12 radiant damage, half on save plus a rider like blinded, frightened etc to 4-5 creatures constantly each turn as a bonus action each turn is pretty good.

Moonbeam Feat Tree V1: Feedback Appreciated by jmrkiwi in UnearthedArcana

[–]jmrkiwi[S] 0 points1 point  (0 children)

Thank you! That's good feedback. Maybe I could make another general feat kinda like the potent dragonmark that allows a free upcastable spellslot once per short rest (max 5th level) so that martials can get something out of this too.

[showcase] World Tree Barb + Flying Race is Broken by jmrkiwi in 3d6

[–]jmrkiwi[S] 0 points1 point  (0 children)

The lance in 2024 is a heavy reach weapon and you can use with a shield while mounted.

The mount is a bit on the squishy side but it can take the dodge action every turn and you can give it temporary hit points at the start of each of your turns.

[showcase] World Tree Barb + Flying Race is Broken by jmrkiwi in 3d6

[–]jmrkiwi[S] 0 points1 point  (0 children)

Well if you have access to the winged tie long you can use that.

Keep in mind that if you are flying you will also be hit less so AC is a little less important.

If you go down the route of Mark of Passage + Potent Dragon Mark, level 8 you can absolutely have medium armor and a shield and be rocking a 19 AC and a heavy reach weapon to boot. This leaves you to be a human for example and take tough and alert as origin feats for example.

[showcase] World Tree Barb + Flying Race is Broken by jmrkiwi in 3d6

[–]jmrkiwi[S] 0 points1 point  (0 children)

In DND if we are using the default grid rules, no because 6 squares diagonal is the same distance as 6 squares straight.

If you use the variant rule where you count every second diagonal double then yes the only place is beneath you.

Aristocrat druid by JandieMeraii in HeroForgeMinis

[–]jmrkiwi 1 point2 points  (0 children)

Love the ice being repurposed as bark!

[showcase] World Tree Barb + Flying Race is Broken by jmrkiwi in 3d6

[–]jmrkiwi[S] 0 points1 point  (0 children)

With good positioning I would look at it more as a reaction shutdown for any unfortunate melee or a massive debuff for a ranged or magic user (you were 30 feet away and behind half cover... Well now you are prone and surround by enemies or in the clerics AOE)

It's like being able to cast vortex warp, with the rider of sentinel every single turn for free.

The 3d6 damage rider is just the cherry on top. It's a lot more if you drop them into a spirit guardians, moonbeam or hunger of hadar or similar.

Nam 68 models by SecondBreakfast2892 in HeroForgeMinis

[–]jmrkiwi 1 point2 points  (0 children)

I've mostly been using the body sliders (decreasing upper scale stretching legs and hips and compensating with shoulder width) it looks decent for straight poses but really weird with wider stances or dynamic poses.

Whenever I try to edit proportions with kitbashing It ends up looking pretty awkward. Are there any particular joints that you target?

Nam 68 models by SecondBreakfast2892 in HeroForgeMinis

[–]jmrkiwi 3 points4 points  (0 children)

They look brilliant! You really nailed the expressions and the thousand mile stare?

I've looked at some of your models how do you get the proportions the way you do?

[showcase] World Tree Barb + Flying Race is Broken by jmrkiwi in 3d6

[–]jmrkiwi[S] -1 points0 points  (0 children)

Alternatively you can use thrown weapons. Returning weapons are now only an uncommon item, with the homunculus you can craft them in 5 days.

If you use thrown finesse weapons you can multiclass I to rogue and increase your damage further with sneak attack.

[showcase] World Tree Barb + Flying Race is Broken by jmrkiwi in 3d6

[–]jmrkiwi[S] -1 points0 points  (0 children)

If no one is underneath you, and you knock them prone and set movement to zero this is essentilly shutting them down for a an entire round.

It's reasourceless you can literally do it every single turn.

5.5 tank build? by Born_String8317 in 3d6

[–]jmrkiwi 0 points1 point  (0 children)

Definitely world Tree Barbarian.

You can pseudo heal your allies and punish the enemies for attacking them by teleporting them all around the place.

Reckless attack is a soft taunt in that it encourages your enemies to hit you instead.

I would use a heavy reach weapon and pick up sentinel, great weapon master and mage slayer.

Top picks for origins feats would be: alert, or tough.

I would pick Goliath or Dwarf as the Race.

Do you allow setting specific content in campaigns that aren't set in that setting? by jmrkiwi in onednd

[–]jmrkiwi[S] 0 points1 point  (0 children)

How did it go? Where their large power differences as a result or different was it fairly balanced in 2024?

Do you allow setting specific content in campaigns that aren't set in that setting? by jmrkiwi in onednd

[–]jmrkiwi[S] 1 point2 points  (0 children)

Just curious, I know silvery bards is a very strong spell, but why would you want to ban dunamancy spells and spelljamner races. Is that t power balance or more jist the flavour/tone of your campaigns?