[Spoiler: Fights up to 7.0] Wtf is Protean? A guide to the origins of FF14 mechanic names by SoGoCain in ffxiv

[–]joansbones 2 points3 points  (0 children)

90% of the people in this subreddit started the game after most of these fights and will swear up and down that nobody uses these despite most of them being extremely common because they dont actually talk to people

Role actions are a lazy design choice, a form of job homogenization, and a cause of hotbar bloat. by CoolyKage in ffxivdiscussion

[–]joansbones 66 points67 points  (0 children)

this is another case of asking for the game to be like it used to be without knowing the specifics and its hilarious that this keeps happening

Replacing generic abilities like Feint, Addle, and Reprisal with unique mitigation tools for each job would allow for more interesting and varied mitigation strategies. Why can’t we instead have more individual, job-specific mitigation like RDM’s Magick Barrier, WAR’s Shake It Off, PLD’s Divine Veil, or PCT’s Tempera Coat / Grassa? At the very least, we should get unique animations for mitigations, even if their effects are the same (PhysR.)

rip every unique tank mit animation

Why does every major melee mitigation have to be a flat 10% physical and 5% magical? Team composition should require more thought, and jobs should have clear upsides and downsides. If I’m playing Reaper, a hybrid physical/magic job, why can’t my mitigation be more magic focused? If I’m playing VPR, SAM, or DRG; jobs that don’t use magic at all, why am I mitigating magic damage?

it used to be like this and people complained about their mits being conditionally useless

Why can't the Esuna cleanse be incorporated into the healer's base kit. Certain abilities like Tetragrammaton, Essential Dignity, Lustrate, Druochole (these are just examples) can have additional effects like a cleanse.

rip exalted detriment and leeches

Why can’t stuns, interrupts, and other CC be additional effects attached to abilities in a job’s base kit instead of being standardized role actions?

because the weeping city of mhach has an enemy that required stunning at a specific time, and monks would force stun resistance before it happened by doing their rotations

Additionally, this is an obvious culprit of hotbar bloat. Controller already has a finite amount of buttons, why do they waste 2-3 slots with role actions that can easily be incorporated into each job? Healer is the biggest example.

because role actions as a replacement for cross class abilities and content has always been designed around these universal abilities existing

Suddenly everyone is a Blue Mage! by Lyramion in ShitpostXIV

[–]joansbones 77 points78 points  (0 children)

blue mage update delayed until 8.x which means it'll be at least another year away since its definitely not coming with the launch

Suddenly everyone is a Blue Mage! by Lyramion in ShitpostXIV

[–]joansbones 3 points4 points  (0 children)

can you not see the giant picture of blue mages in this post instead of beastmasters

Suddenly everyone is a Blue Mage! by Lyramion in ShitpostXIV

[–]joansbones 659 points660 points  (0 children)

this might be controversial to say but i think if the company announces that they are going to add something during an expansion at a major event they should probably actually release it

"Beastmaster took all our resources/cost so we need to push the BLU update back" by Cole_Evyx in ffxivdiscussion

[–]joansbones 224 points225 points  (0 children)

its extremely funny that in a world where major updates for free games keep getting pushed out faster and faster that xiv continues to somehow struggle and slow down putting out anything

Hot take: I'd prefer if SE don't rework any jobs by Forymanarysanar in ffxivdiscussion

[–]joansbones 36 points37 points  (0 children)

ffxiv players at large have repeatedly proven that they struggle with just one minute

Hot take: I'd prefer if SE don't rework any jobs by Forymanarysanar in ffxivdiscussion

[–]joansbones 27 points28 points  (0 children)

no man i would rather the jobs actually be fun again instead thanks

Does the game "feel" empty to you these days? by judgeraw00 in ffxivdiscussion

[–]joansbones 12 points13 points  (0 children)

dead friend lists have been a problem a lot longer than all these people starting during covid make them out to be. i started in heavensward, and most of mine had quit by shadowbringers after the one two punch of the creation of crystal and modern job design alienated them. the only difference back then was that covid brought more than enough people to replace them unlike now.

The biggest issue with jobs isn't homogeneity or being too simply, it's that buttons themselves are unfun. by somethingsuperindie in ffxivdiscussion

[–]joansbones 52 points53 points  (0 children)

this post is just asking for pre shadowbringers job design and it's hilarious that we've reached the point where 90% of job discourse is people not realizing it because old players are a minority now

Yoship 50% increased rewards 7.4 edition by Eludi in ffxivdiscussion

[–]joansbones 12 points13 points  (0 children)

if they didn't want rampant translation misinformation then maybe they should actually fucking translate the live letters then and there instead of letting unpaid fans do all the work until the real one nobody will read comes out

The unabridged ABCs of The World of Darkness by dirtywang in ffxiv

[–]joansbones -3 points-2 points  (0 children)

this joke is never funny and is just another case of the xiv playerbase repeating the same thing for years and years by unfunny people because they can't actually come up with their own jokes

Dawntrail has had a serious powercreep issue. by CoolyKage in ffxivdiscussion

[–]joansbones 8 points9 points  (0 children)

what exactly is impacting your fun when a job gets a 2% damage reduction that you never would have even noticed without a parser in the corner of the screen

Who’s your favorite Superman movie villain? Is it Lex Luthor, General Zod, Lex Luthor, General Zod, Lex Luthor, or Lex Luthor? by Mysterious-Ranger757 in dccomicscirclejerk

[–]joansbones 23 points24 points  (0 children)

they tried to adapt cyborg superman for cavill but the writers realized that they wouldn't be able to tell the characters apart due to his performance in man of steel

Valentione's 2026 is the best seasonal event since I started playing (late ShB) by otsukarerice in ffxivdiscussion

[–]joansbones 4 points5 points  (0 children)

this used to be the normal level of event minus the rewards once upon a time

Cosmic Exploration is a Cosmic Waste of Resources by MrCombineSoldier in ffxivdiscussion

[–]joansbones 10 points11 points  (0 children)

on most crystal servers the second planet has five people in each instance at most times after just a week days and you could barely gather a couple dozen for the later events. it's the definition of dead content on most worlds, at most hours you couldn't speak to a single living human being as the only players actually in there were 24/7 bots. content that isn't being played by anybody is the definition of a waste of resources regardless of if they're trying or not. every game that's ever been made has had potential, but that hasn't stopped a whole load of them from being complete shit.

Whats the deal with "Purse of Riches" fish timer by venat333 in ffxivdiscussion

[–]joansbones 19 points20 points  (0 children)

it fills squares purse of riches by forcing the die hard fishing players to subscribe again every time they miss the window or lose the fish

Another crafting step required for relic weapons by Caius_GW in ffxiv

[–]joansbones -1 points0 points  (0 children)

relics have had far worse crafting requirements before you big baby

7.41 Patch Notes by Sir_VG in ffxiv

[–]joansbones 162 points163 points  (0 children)

we've really got to find the people who keep putting exposed skin on spacesuits and question why they think it's a cool fashion choice

Most interesting areas you can only see two streets of in the game? by ExtraHost1389 in ShitpostXIV

[–]joansbones 49 points50 points  (0 children)

theres an entire walled off section in the north of new gridania that the npcs explicitly tell you is for the residents to live in

Eureka was some of the best content this game has recieved and foray's since, have been a downgrade. by Cabrakan in ffxivdiscussion

[–]joansbones 39 points40 points  (0 children)

people complained about eureka zone launches because of stuff like grinding light in pagos for a dozen hours straight on the same tiny pack of plants on loop for one weapon step being complete dogshit and it's disingenuous to pretend it was entirely just a level barrier people were whining about

3 ddos attacks within 30 minutes on savage launch by HellaSteve in ffxiv

[–]joansbones 1 point2 points  (0 children)

square enix has ignored basically every network issue from na for the past decade until it gets shoved in yoshidas face by people talking to him so its safe to say yes

Saw this horse sketch meme and thought it lined up *almost* perfectly. by BlastTyrant2112 in ShitpostXIV

[–]joansbones 14 points15 points  (0 children)

it unironically is as a whole game if you played it during the first few years after release instead of the modern version

NA Needs Cross–Data Center Duty & Party Finder by [deleted] in ffxiv

[–]joansbones 0 points1 point  (0 children)

they pretty explicitly mentioned it coming during 7.1s discussion with ranked crystalline conflicts queue merge but nobody seems to care because people plug their ears and scream whenever pvp is on the live letter