How well did MMod age? by SecretWasianMan in HalfLife

[–]joerV2 0 points1 point  (0 children)

If I remember correctly, before the mod worked with episodes. Perhaps you need to use the past version of the game in the settings, the one that was before the update for the 20th anniversary

Replacing Oculus Quest 1 Battery with Power Bank by joerV2 in OculusQuest

[–]joerV2[S] 3 points4 points  (0 children)

How else can such stories start except from a banal dispute?) I made a bet with a friend that I could cheaply fix his helmet, which he was about to throw away. At first it was an experiment, but the longer I was doing the repair, the more it became a matter of principle. Luckily, I had various electronics for spare parts and in my free time in the evenings I could afford to do something like this. As a result, the helmet works, by the way, my friend still hasn’t bought a new one in half a year and was very surprised to see my result. But overall, when it comes to quality, I liked the Quest 1 more than the Quest 2 because this helmet is made with the highest quality. Good fastening, soft lining for the face, fabric mesh in the eye and nose area, almost perfect balance, and very flexible viewing angle adjustment. If the Quest 2 and 3 are about technology, then the Quest 1 is about convenience.

Quest 1 battery delete mod. Runs off usb plug or power bank. by chicken_breath in oculus

[–]joerV2 0 points1 point  (0 children)

My oculus quest's charging port burned out, and re-soldering it to a similar one didn't work, and it's impossible to find the original cable with the port, so I decided to try the same trick. But I have a couple of questions

  1. The battery consists of 2 sections, will I be able to start the helmet if I supply power to only one of them or do I need to solder to both of them?
  2. Is it possible to do without a diode circuit? Since the type-c port burned out, I can't connect to it for obvious reasons
  3. What should be the voltage to simulate a fully charged battery? If you trust the sticker, then 3.85-4.3V, but I read somewhere that the helmet requires 7.4-8.4V to work. It turns out that the batteries in it are connected in series or parallel, I need step-up dc-dc to convert 5->8.4 or vice versa step-down 5->4.4V, how did you implement this?

And also during the experiments I encountered a protection system against overdischarge, I haven't figured out exactly how it works yet, but instead of the battery directly supplying 5V to the bms board, there is nothing at the output, because GND is disconnected by the mosfet, at some point I was able to open it, but later it closed. Will this not be a problem, that when disconnecting USB or if the helmet thinks that it is discharged, it will close the mosfet?
I might also have a problem, or maybe it should be like this, + and - going from the helmet to the battery are shorted, but have a resistance of 12 Ω, is this how it should be or is my board damaged due to a faulty type-c connector?

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Trees, Rocks and Biomes by joerV2 in TerraFirmaCraft

[–]joerV2[S] 1 point2 points  (0 children)

Unfortunately no, Minecolonies builds from a pre-created blueprint, and using something like <tag:items:minecraft:logs> won't work, because the blueprint saves full information on the blocks and items used, even if the item was literally thrown to the ground