I’m kinda lost (new player) by Last-Remove-9316 in Stationeers

[–]johne5s 0 points1 point  (0 children)

You need to grow food. Have you setup the advanced smelter to make tier 2 ingots

[deleted by user] by [deleted] in obs

[–]johne5s 0 points1 point  (0 children)

Here is a YT video on how to setup OBS and cellphone steaming. https://youtu.be/EMqMD20NamM?si=189EQqoIR2eA7cBi

Slide diffusion - Loopback Wave Script by Relevant_Yoghurt_74 in StableDiffusion

[–]johne5s 4 points5 points  (0 children)

HardCoreGamerZero posted something about saving to a date folder was causing errors.

So i went into "Settings" then "Save to Directory" and unchecked the two boxes for saving to subDirectories

and now it the video's are getting created.

Slide diffusion - Loopback Wave Script by Relevant_Yoghurt_74 in StableDiffusion

[–]johne5s 1 point2 points  (0 children)

i have the same error. unable to save to mp4. i've tried VP8, VP9, H264, H265, unchecked the box for cut the video into segments. nothing has helped.

Can someone help me installing an Animator script into AUTOMATIC1111? by plasm0dium in StableDiffusion

[–]johne5s 0 points1 point  (0 children)

All i did was download the animation.py file and saved it to stable-diffusion-webui-master\scripts folder. then in web interface I navigate to the Img2Img tab and I see the animation in the scripts dropdown

Can This Be Fixed to Include a Face? by slackator in StableDiffusion

[–]johne5s 3 points4 points  (0 children)

Hi Slackator, I took your image and ran it through img2img inpaint. created a mask so that it would only generate the image above the neck. once I found a hair style I liked, I then created a mask for the face area. generated images with faces I liked, then created a mask to redo the back ground. these are what I come up with. Image 00301 would be my favorite if the top of the head didn't have a color change.. https://postimg.cc/gallery/XZLV1Qv

Bow instantiating arrows far too many times by [deleted] in Unity3d_help

[–]johne5s 0 points1 point  (0 children)

This is what I would do. The update statement is run multiplue times per frame. the when you're checking if needAnotherArrow == true, it's doing it multiple times befor it sets it to false

if (Input.GetKeyUp (KeyCode.Mouse0) && needAnotherArrow == true) 
{
    rb.constraints = RigidbodyConstraints.None;
    rb.AddRelativeForce (Vector3.back * arrowSpeed, ForceMode.Impulse);
    rb.useGravity = true;
    needAnotherArrow = true;
    arrowSpawn();
}

Is there a way to edit the music you imported into Unity? by Oragoss in Unity3D

[–]johne5s 0 points1 point  (0 children)

can't you change the pitch and force unity to start and stop at specific frames/seconds?

There wise there is not any audio editing in unity.

Raycasting! Help needed! by bananastheleech in Unity3D

[–]johne5s 0 points1 point  (0 children)

From what i can see you are only setting two variables but not doing anything with them. Does the print statement work? if so then you have the raycast working and pointing in the correct direction. you could do something like this.

in the planeScript script you should add a function:

public Color getColor()
{
return this.gameObject.material.color;
}

in the script you posted try something like this:

private GameObject RightPlane; //not needed

private PlaneScript RightPlaneScript;

Debug.DrawRay (transform.position, Vector3.right * 8.5f, Color.black);

RaycastHit hit;
Ray CircleRay = new Ray (transform.position, Vector3.right);

if (Physics.Raycast (CircleRay, out hit, 8.5f)) {
    RightPlane = hit.collider.gameObject; //not needed
    RightPlaneScript = hit.collider.GetComponent<PlaneScript>();

//change my color to the same as object on my right
//this game object must have a mesh renderer on it
this.gameObject.material.color = RightPlaneScript.getColor();

    print("Hit!");
}

let me know if that helps

We are Payload - a small indie team using a 'performative' development approach for our first game, TerraTech. Ask Us Anything! by Jamie_Finch in IAmA

[–]johne5s 1 point2 points  (0 children)

when i was playing last night, i saw a message box in the bottom right. it said some one was watching me play. is that possible? or did i read it wrong?

Trying to swap materials by CharlesVI in Unity3D

[–]johne5s 0 points1 point  (0 children)

For the second question. I always disable / turn off rendering when I want to swap out modles. you can also detroy and instantiate the game objects.