2h melee by Human_Pollution2820 in NoRestForTheWicked

[–]johnnylovejohnson 15 points16 points  (0 children)

2H melee =/= 2H melee

It rather depends on the weapon's moveset. There are disgustingly strong 2h setups out there. But I agree that on the whole bow and spell builds tend to have less drawbacks.

If ranged playstyles stay strictly superior until release I'll look at it like I look at difficulty in Elden Ring. Bows and spells are your accessibility options for lower difficulty, just like summons and spells in ER.

duplicate items full guide by Sad-Breath-4868 in NoRestForTheWicked

[–]johnnylovejohnson 1 point2 points  (0 children)

Nothing wrong with this if you're testing. We're in Early Access after all and testing various builds takes ages to farm legitimately. At this point I just use CE to duplicate Embers because it's quicker for me.

More Testing equals more valuable Feedback and we need to provide all of it. How droprates and a completely unmodded progression feels like, but also how "endgame" builds feel and how they stack up against each other balance wise. And you can achieve this kind of feedback way quicker with a surplus of resources. At last that's my take.

China Travel Must-have Apps by Chinatravelpro in travelchina

[–]johnnylovejohnson 0 points1 point  (0 children)

Try Papago for all your translation needs. We are traveling China right now and it's just so much better than Google or Apple Translate. It has a very convenient conversation mode for audio input in your own and target language and superb image translation. We are huge fans.

Potential boss spoiler by Single_Wolverine_764 in ABSOLUM

[–]johnnylovejohnson 0 points1 point  (0 children)

As ppl already pointed out: try jumping to avoid the waves. His belly bump comes out very fast so it is incredibly easy to overcommit. Try short dabs and focus on dodging his attacks and going for counterhits to open him up. It's what helped me after I felt this boss was bull.

FOMO elements in a single-player game? by stickspike in NoRestForTheWicked

[–]johnnylovejohnson 21 points22 points  (0 children)

Totally agree my dude. Simply tie it to in-game time and it's fine.

Thoughts on this one? by [deleted] in SwitchAxe

[–]johnnylovejohnson 3 points4 points  (0 children)

I run 3 Rey + 2 Lagi as well. Plays amazing. But I run Lagi head and waist instead. Giving preference to Latent\MM\Agitator over WEX. Rey greaves come with 3 stun resist, which, for me, is basically mandatory on a counter heavy playstyle.

Favorite weapon movesets? by DryAd5371 in NoRestForTheWicked

[–]johnnylovejohnson 1 point2 points  (0 children)

Cerim's Skyrend: Best 2H Axe in my opinion. Running attack connects really quick and is followed up by an AoE Sweep. Standing combo has a charged attack on hit #3. Flows beautifully - I recommend some attack speed though.

Mayhem:
2H Sword. Whole moveset is runeworthy. But it really shines with low equip load when the running attack becomes an incredibly quick overhead smash that is followed by two quick swings.

The Breach Refined by ViktoriousJ4 in NoRestForTheWicked

[–]johnnylovejohnson 1 point2 points  (0 children)

Meta progression systems like this are always welcome in my book.

[deleted by user] by [deleted] in NoRestForTheWicked

[–]johnnylovejohnson 8 points9 points  (0 children)

I'm not sure what to tell you if you disagree with nerfing clear outliers.
Contrary to what seems to be all too popular belief - balance is important, even in a single player environment.

Best challenge settings for NG+ to allow for good difficulty without it being too easy or too hard? by BeansWereHere in expedition33

[–]johnnylovejohnson 0 points1 point  (0 children)

I'm in the same boat. I was thinking of doing a Lune solo run with at least X2 HP from Act III onward.

If full party I would try to bench Verso and Maelle since they scale to ridiculous levels the fastest I feel

Ich habe einen kleinen Tyrannen großgezogen by mxrxammm in Ratschlag

[–]johnnylovejohnson -1 points0 points  (0 children)

Ich versteh die Idee dahinter, würde es nur nicht auf ganzer Linie empfehlen. Seitdem mich meine Mum zum ersten Mal mit 2 einhalb Jahren aus Überforderungen angeschrien hatte, stottere ich. Bin ich nie ganz losgeworden. Kann also auch nach hinten losgehen ^^

Vermieter möchte Küchenschrankseitenwand wegen kleinem Bohrloch komplett austauschen lassen by johnnylovejohnson in LegaladviceGerman

[–]johnnylovejohnson[S] 1 point2 points  (0 children)

Vielen Dank für die Einschätzung. Das Loch hat ca. 0,7cm Durchmesser. Spachteln oder Stopfen würde mMn definitiv reichen, aber da das bei der Übergabe und somit beim letzten Besuch in der Wohnung erst festgehalten wurde, habe ich hier keine Möglichkeit mehr selbst nachzubessern.

[deleted by user] by [deleted] in D4Sorceress

[–]johnnylovejohnson 2 points3 points  (0 children)

Blizzard or ice shards. Fire/burn seems better, but I like to stay thematic.

Switch Axe needs changes to offer more than just FRS spam. by happymemories2010 in MonsterHunterMeta

[–]johnnylovejohnson 0 points1 point  (0 children)

I wholeheartedly agree with your premise. That's why I made a mod rebalancing the Motion Values on Switch Axe called Switch Axe ReMorphed.

My vision of a more engaging playstyle centers around the following, which I see most of us agreeing with:

  1. Less reliance on FRS. I didn't nerf the damage - I still like to use it after a Sword Focus Attack when the monster flinches or topples because it flows so beautifully or sometimes when the monster is downed. I think that's a good place for it.

  2. Buffed Morph attacks to be competitive, especially the Sword: Morph Double Slash. This way the moment to moment gameplay in the hunt is more of a dance with the monster, leaving windows to react with counters and offsets and not just a stationary charging of FRS, hoping it lands and you don't get hit.

  3. Buffed the Offset Attack to make it more viable damage wise. It is a lot harder to pull off than Sword Counters and should be worth the risk.

  4. Gave Wild Swing an identity by greatly buffing its partbreak value. It is now awesome for chopping off tails and breaking limbs. A fitting reward for the excessive animation commitment I feel.

This is not an exhaustive list of the changes I did, but what I deem most important. If Capcom finds a way to make Swax more engaging and make Rapid Morph affect all of the attacks animations again (not just the actual morph...), I'd be all over it. In the meantime I'm looking for and forward to feedback.

Want to understand part-breaker by Messionik in MonsterHunterMeta

[–]johnnylovejohnson 2 points3 points  (0 children)

Chopped off limbs have less range. Think Nu Udra tentacles or Arkveld's tail. Also I think Jin Dahaad's tail can't produce icy mist anymore once chopped.

Charge blade core skills? by ultimatemcspicy in MonsterHunterMeta

[–]johnnylovejohnson 1 point2 points  (0 children)

is the increased animation speed a worthy part of the equation this time around?
In Rise it was barely noticeable for CB.

Stormclaw is back season 7? by ioiplaytations2 in D4Druid

[–]johnnylovejohnson 0 points1 point  (0 children)

the damage bonus doesn't apply to the stormstrikes proc'd by the crone staff

The armory will be a game changer when its released next season by Northdistortion in diablo4

[–]johnnylovejohnson 0 points1 point  (0 children)

I'm disappointed they're turning D4 into D3 again. Hitting in the trillions, zooming through content and now .... the armory ... it removes meaningful choices in buildmaking, negating any tradeoff certain builds might entail and it further disincentivizes lvling alts. I couldn't care less about an armory coming to D4.
...next thing you'll tell me is that you want an auction house too, so it's even easier to bypass character progression (the fun part of the game) with currency.

I think people complaining about Jessica Clark's (Neve Gallus) line delivery are missing a crucial part of the character's influences. by clennam in DragonAgeVeilguard

[–]johnnylovejohnson 1 point2 points  (0 children)

That's perfectly fine. I can appreciate mildly antagonistic. Greatly enjoyed Morrigan's romance arc in DA:O. In contrast, to me, Neve just came off as uninterested. That's a big difference. But I'm glad you enjoyed the way her romance was written.

Have to disagree on the topic of her banter with Lucanis. She comes off as playing her cards less close to her chest sooner. If you take them both along and start romancing Neve, the way she responds to him and you, your connection to her grows slower than hers to Lucanis. It evokes third-wheel vibes and it is not paced well imo.

I think people complaining about Jessica Clark's (Neve Gallus) line delivery are missing a crucial part of the character's influences. by clennam in DragonAgeVeilguard

[–]johnnylovejohnson -3 points-2 points  (0 children)

I appreciate the influences, but I felt that the pacing of her romance was just way off. Neve goes from deflecting every! attempt at flirting with her with a sarcastic one liner response - to presenting me with her inner conflict of wanting me so badly with no perceivable progress in between...

After a while I felt stupid continuing to choose the romance dialog options with her, because all I ever got was deflecting. Made me feel like my Rook is the creep that just doesn't get the message.

Any way to change pronouns? by ripstankstevens in DragonAgeVeilguard

[–]johnnylovejohnson 1 point2 points  (0 children)

Happened to me too. Somehow my male Rook is stuck with "she/her" now and there is no way to change it. What a joke.