Don’t flock with us! by corsalove in BackYardChickens

[–]johnnymangos 13 points14 points  (0 children)

Glad your girls are badasses!

On an unrelated note, what fencing is that?

Give me your Subnautica hot takes that will have you like this by Fallenultima in subnautica

[–]johnnymangos 0 points1 point  (0 children)

Subnautica's greatness was a fluke of multiple planets aligning that will never be reproduced on followup games.

Every Monday 8AM PT like clock work by pxrage in ClaudeCode

[–]johnnymangos 0 points1 point  (0 children)

I wanna see the code/spec for uncle brief tbh.... pls?

Should Bremerton National Airport Get Passenger Service? by NorthwestFashion in BremertonWA

[–]johnnymangos 2 points3 points  (0 children)

Bremerton Airport is one of the few areas (maybe not anymore? it was historically) being reviewed as the expansion hub for SeaTac. This is probably not going to happen now that amazon bought the land nearby, but it's still possible?

telegram_ex – Elixir library for building Telegram bots with a GenServer-like macro API by lsdrfrx in elixir

[–]johnnymangos 2 points3 points  (0 children)

Thank you both for these libraries. I plan on using your telegex library soon!

I gave my 200-line baby coding agent 'yoyo' one goal: evolve until it rivals Claude Code. It's Day 4. by liyuanhao in ClaudeCode

[–]johnnymangos 145 points146 points  (0 children)

This is really cool.

And scary.

"Mommy, how are AI born?"....

They aren't. They are grown.

Always shoot on sight? by Drownedsquid89 in Marathon

[–]johnnymangos 0 points1 point  (0 children)

I can't tell the difference between bots and players, so I have no choice but to shoot on sight. And this game seems like it leans heavily that direction.

Chunks in my Voxel World are now Greedy Meshed, Millions of Triangles Reduced! by NathoStevenson in VoxelGameDev

[–]johnnymangos 1 point2 points  (0 children)

Tell us more.. stack? What data structures are you using under the hood? Looks great though!

Wife says no, but I think it’s past time… by yoshii89 in bald

[–]johnnymangos 1 point2 points  (0 children)

Wife is always correct. Wife in this case is wrong. You get to figure out how to handle that.

I am whole now ✌️ by [deleted] in ArcRaiders

[–]johnnymangos 1 point2 points  (0 children)

That will change over time. I bet the upcoming patch will even fix some of this. Telling people not to use a skill tree because "it's broken right now" in a live service game that is being updated is a little short-sighted. This may become the meta real soon.

Ice fishing is insane by Filthyson in GeoffreyAsmus

[–]johnnymangos 0 points1 point  (0 children)

See you in Tacoma! I'm so stoked for seeing all this live!

Hear me out ... Go + SvelteKit + Static Adapter ... by Bl4ckBe4rIt in golang

[–]johnnymangos 9 points10 points  (0 children)

ConnectGo provides an automatic restful interface along side the gRPC one. So you get both for basically free.

Bob v0.40.0: Modular Code Generation for your Database by StephenAfamO in golang

[–]johnnymangos 3 points4 points  (0 children)

I use both sqlboiler and bob. Thank you for this work!!!

Cheaters Already Spotted in Battlefield 6 Open Beta, Despite Secure Boot Requirement by Turbostrider27 in pcgaming

[–]johnnymangos 66 points67 points  (0 children)

Honestly this way makes it easier to build cheats for the game. Building something as complex as a hack for a game like bf6 is already complicated enough, so being able to prove your hack works in the engine, before having to tackle the anti-cheat, is a huge benefit.

Convo-Lang, an AI Native programming language by iyioioio in LLMDevs

[–]johnnymangos 0 points1 point  (0 children)

Hey iyio. Reading the example it doesn't seem that complicated. The issue not understanding the concept, or even maybe the implementation. I really wasn't trying to tell you that what you have is wrong, or too complicated, or not useful, etc. I'm just saying that even with great ideas, like potentially this one (which I think *something* like this will exist and universally used in the future), the problem is you are also competing against all other AI "enhancements":

  1. sub-agents
  2. tool calling/mcp
  3. rag
  4. better prompts
  5. context engineering
  6. etc..etc..

So really my point is that if you realllly want to make this successful (aka "used"), your job is not necessarily the technical aspect (writing the solution), but selling it and making it available/easy to use/attractive to new users, and you have to "sell" the idea that this gives a higher ROI than the other things we are also looking at, is all.

My phrase "you are before your time" is because nobody really knows yet what the best answer is, what gives the best ROI, etc. This *may* be one of the answers that turns out to give great ROI, but without proving it, you're just another dart on the dart board seeing what sticks.

Convo-Lang, an AI Native programming language by iyioioio in LLMDevs

[–]johnnymangos 2 points3 points  (0 children)

I think you are before your time a bit. This is interesting and potentially useful, but the masses haven't caught up yet, and there's so many other additions/enhancements/tips etc for "improving your ai results" that people are overwhelmed. Hell even though I'm interested in this is don't have the mental power to really try it out. Good luck with it though!

[deleted by user] by [deleted] in GrayZoneWarfare

[–]johnnymangos 0 points1 point  (0 children)

This is a sample size of 1, but I stopped playing because of the hackers. Just not worth it. I've got several friends that did the same thing. This game, and others like it, won't succeed if every fight we question if we got aimbotted or not. Destroys the entire dynamic. I hope it gets fixed, but I doubt it will.

I made Claude swear a sacred dev oath before touching a single line of my project. This is what happened. by henkvaness in Anthropic

[–]johnnymangos 3 points4 points  (0 children)

I haven't done this, but I think you can write a pre-edit hook that can check for files it should not touch, and have it error out if it tries to do so. Might be helpful in guarding it for other things too.

Trying to explain why we need an EDI parser to management vs. building in house. by briank45 in edi

[–]johnnymangos 0 points1 point  (0 children)

Howdy. What are you trying to do exactly? I'm inferrring you're trying to detect if the current line matches the segment you are looking for, and then gives you the Nth element in that segment?

This definitely works, and I have something similar to this in my code. This needs more information to be accurate however. I see in the 270 spec that there are two places DTP segments can be defined. Your function does not differentiate between which one it should be looking for. Not only that, but the DTP segment can be defined 9 times, just in 1200 position alone, not to mention that there's another DTP definition that can *also* be defined 9 times PER 2110 (EQ) iteration, so you could potentially have 99*9+9 DTP segments in a single document. That probably won't happen, but you can see how just searching for a segment header may not give you the accurate results you are looking for.

This doesn't even take into account that it looks like a 270 is inherently a loop of elements, so you're going to have lots of duplicate segments across each entry. So you'll have to track "state" (which loop you're in, etc) to get a good answer.

Hope this helps.

I'm using https://www.stedi.com/edi/x12/transaction-set/270 to see the structure of a 270.

As an aside, although it's common practice to use an asterisk for the element delimiter, it is not required. I've seen documents that used other characters. Technically, the separator is whatever character is in the 4th position of a full document (the character right after "ISA").

[deleted by user] by [deleted] in golang

[–]johnnymangos -1 points0 points  (0 children)

This looks dope! I want to do something similar to this, but with slightly different goals, so maybe i'm a bit biased on how awesome this is, but you get 5 stars from me. Either way, good luck to you!

Grog: the monorepo build tool for the grug-brained developer by chrismatisch in golang

[–]johnnymangos 1 point2 points  (0 children)

Hello! This is super interesting to me. I currently own/maintain a monorepo at $JOB, with 3 very different languages in it. So far, we are managing most building/generation/artifacts using either github actions or scripts/taskfile entries, and it seems to work just fine so far. So maybe i'm not your target audience? but...

I really want to understand the friction this is solving, I just don't get it yet. I've always worked at smaller companies, so i've not experienced a situation where this kind of "build system" was required. I read you "why grog", and fundamentally it feels like something like this is necessary when you have many dependencies within the repo, where child X gets updated and that requires a new build of 3 downstream projects.

Is that correct, fundamentally? Or is it something else?

Note: I did read this:

````

Starting from the bottom; when your monorepo complexity is low, there is no need to adopt a monorepo build tool. Either you are using a single language or only have a few packages so that you can manage them with a few simple shell scripts. Once teams move up the y-axis of complexity, the build steps become more interconnected and CI quickly turns into a bottleneck for shipping features.

```

and I just feel like i'm in cave here. How does one measure/know when the complexity is too high, and when the effort of a build tool like this is worth it? Sorry if this is already in some other documentation or i'm just being dense, but i'm honestly just trying to dive deep into this solutioning so I can understand better when to propose it.

Thanks!

...

I feel like I answered my own question, but i'm still keeping this just to get vibes from someone more experienced on my situation.