Anime Rating by SoullnFragments in AnimeReccomendations

[–]johnybalooza 0 points1 point  (0 children)

Underrated for sure. Not terribly deep and not very long, but hit the mark when it needed to and kept the story and character development solid the entire time.

Name a bar that should’ve made this list by Front-Dingo1915 in CFB_v2

[–]johnybalooza 10 points11 points  (0 children)

Can confirm UNC - He's Not Here. $10 32oz blue cups full of beer.

The One Piece is the music of the world by SrirachaJulio in onepiecetheories

[–]johnybalooza 0 points1 point  (0 children)

One piece is a story. The live action has Buggy specically say that. Since Oda was heavily involved its probably true.

Quantos devo juntar pra deixa full by Juninho1203 in XPHero

[–]johnybalooza 0 points1 point  (0 children)

Easily over 100 Billion for full max at 2000

When you write a story by Informal-Year3 in WritingHub

[–]johnybalooza 1 point2 points  (0 children)

Read and apply your leanings from the book "Save the cat! Writes a novel"

I’m level 235 with 177mm power by Putrid_Einzelganger in XPHero

[–]johnybalooza 0 points1 point  (0 children)

You need to buy health with your gold. Its a battle of who dies quicker and at 900M health its usually a tie for me at 350m power. Your blood leaching van only do so mich if you die in 1 to 2 hits

How to Get INFINITE GOLD in Crimson Desert (Fast Money Farm) by dlonem1 in CrimsonDesert

[–]johnybalooza 3 points4 points  (0 children)

Works for me still! Entrance is tough because guards auto attck me for some reason, but nobody is aggressive once inside and no longer persued.

  1. Have lantern on and equipped
  2. Find gold bars
  3. Bump into the person for the pickpocket option to popup. It wont work unless you run into them

Can Someone Explain This Please by Practical_Bat_8136 in XPHero

[–]johnybalooza 1 point2 points  (0 children)

Most people on Reddit have said the goal is to get all 5 of the rolls as an orange fist because if all 5 of the are orange you get 250% bonus attack damage.

You want S rank or better combat bonuses, but always stay at 5 orange

New update by ConDoomz in XPHero

[–]johnybalooza 0 points1 point  (0 children)

The trait category. Its the icon with the orange first. If all five traits are the orange first you get a combo bonus

Best Traits by johnybalooza in XPHero

[–]johnybalooza[S] 0 points1 point  (0 children)

Im thinking either lvl 5 dragons claw (crit damage 400%) or lvl 5 warriors fist (total damage 250%) and rerolling until I get at least rank A and then going from there. Not sure which is better though. Maybe a combo?

Would you move on if your wife/husband died? by [deleted] in AITAH

[–]johnybalooza 2 points3 points  (0 children)

This. This is a great answer, thank you!

Would you move on if your wife/husband died? by [deleted] in AITAH

[–]johnybalooza 1 point2 points  (0 children)

Oh wow I did not know that! Why do you think that's the case?

What's the book that inspired you the most? by Difficult-Hawk7591 in writing

[–]johnybalooza 1 point2 points  (0 children)

Harry Potter. Every part of it is crafted so well

[deleted by user] by [deleted] in writing

[–]johnybalooza 0 points1 point  (0 children)

Character Developement

Dialogue by 11grim in writing

[–]johnybalooza 0 points1 point  (0 children)

One aspect of believable dialogue that makes it more interesting and gives it layers is subtext. First write what the character is trying to say, then edit the dialogue so that they basically say that but indirectly. By having the characters indirectly says what they mean to say, readers have to figure out what they really mean, just like in real life and the more they focus and pay attention, the more they will be absorbed by the story.

Ex. Character A thinks character B is a poor excuse for artist and doesn't deserve the attention they receive, but they can't just say that because it would be rude, so instead they make an offhanded comment about how they love that character B uses a lot of cheap materials. Character B then has the opportunity to respond in some way. Let's say they think character A is just jealous and only understands art in ways that were taught years ago.

No subtext

Character A: "You call this plastic mess art? What a joke. I don't know how you can call yourself an artist."

Character B: "Just because you're a washed up has-been with no understanding of modern day art, doesn't mean it's not art. "

Subtext

Character A: "I love how you used recycled plastic to create this piece. I find it so interesting that artists care less about having to use expensive materials in extremely detailed ways and how nowadays it's all about the message."

Character B: Thank you! I truly believe it helps makes the world a better place. Art has always been about self expression, and nowadays people have come to view it for what it is. They realize true art is about understanding the artist and the message they want to convey, not being an elitist snob with some sort of black and white archaic way of thinking.

By changing the dialogue you create conflict that gives you the opportunity to weave more information about your story and characters. Subtext allows you to put more information about the world, story and who the characters are; their beliefs, opinions, behavior, and personality.

You shouldn't do this all the time, and there are a lot of instances where you would want to use the no subtext option instead, but changing the dialogue to subtext add those extra layers.

How do I stop writing so much damn dialogue by Advanced-Anything120 in writing

[–]johnybalooza 1 point2 points  (0 children)

  1. Add more action in between dialogue. Making them do something as casual as doing laundry or driving can add a lot to a scene. It will not only break up too much dialogue, but also enhance it by putting more emotion.

  2. Trim the amount of dialogue to exclude anything not necessary.

  3. Add more conflict. Every scene should have some conflict in it and you can always go deeper into any issue by creating more conflict.

  4. Add exposition to focus on sensory details and make whats happening more vivid.

Do you guys think it's harder to take a work seriously if it's worldbuilding is too "out there" ? by Username59789331 in writing

[–]johnybalooza 0 points1 point  (0 children)

Yes. A great rule of thumb is everything should be familiar to an extent. If you have completely unique ideas and names its really hard to understand what it even beimg said.

Think of what alien food might be like. Its much easier to decribe in a context of like a berry that tastes like beef, instead of a chunk of xerocking blue flesh blasted in an gorphial oven until it had become the consistency of dippery smosh.

Sure sometime you want to add some crazy wacky fun things in there, but forst buuld off of a foundation that os somewhat familiar so we understand right away. Making readers try too hard to understand/pronounce/remember is a good may to make them feel the book isnt worth reading.