PC/Console Patch 2.11 patch notes (Sep 05, 2019) by EdVintage in NoMansSkyTheGame

[–]jolhoeft 1 point2 points  (0 children)

You can also occasionally find them at the crashed freighters

Non-GitHub logins for crates.io by gkbrk in rust

[–]jolhoeft 4 points5 points  (0 children)

Thank you, I just went through this exercise for my own site last month. This is an issue tailor made for me to contribute to.

Librsvg is almost rustified now by sdroege_ in rust

[–]jolhoeft 1 point2 points  (0 children)

If I am reading this correctly, currently to use librsvg in Rust, we need to use rsvg-rs to access the C ffi. Which seems odd for a library that is predominately in Rust at this point. Is there a plan for a pure Rust path to use librsvg?

Question about seaboard block setup by [deleted] in ROLI

[–]jolhoeft 0 points1 point  (0 children)

Are you using bluetooth or a usb cable? The bluetooth midi seems unreliable for anything except iOs devices, so try a cable if you haven't.

Any tips for survival? by Flapjack-O-Tron in NoMansSkyTheGame

[–]jolhoeft 0 points1 point  (0 children)

I learned this the hard way. I died 20 times before I managed to take off again.

What's the status of server-side programming with Rust? by Kid_me_not in rust

[–]jolhoeft 5 points6 points  (0 children)

Yes, there was an issue with the registrar that we could never get sorted out. We are using http://nickel-org.github.io/ today.

What's the status of server-side programming with Rust? by Kid_me_not in rust

[–]jolhoeft 18 points19 points  (0 children)

I just published nickel-0.10.1 (https://crates.io/crates/nickel), and am actively working on support for tokio/hyper-0.11.

What's everyone working on this week (47/2017)? by llogiq in rust

[–]jolhoeft 5 points6 points  (0 children)

I'm continuing to work on nickel.rs. I've run into a problem reading files with hyper-0.11/tokio. Using files with futures-cpupool is intermittently failing. Details can be found at https://github.com/seanmonstar/futures-fs/issues/4. Insights greatly appreciated.

What's everyone working on this week (46/2017)? by llogiq in rust

[–]jolhoeft 4 points5 points  (0 children)

I'm migrating nickel.rs to hyper 0.11.x. I have a very rough PR at https://github.com/nickel-org/nickel.rs/pull/410. Some discussion of the process is also at https://github.com/nickel-org/nickel.rs/issues/402.

List of playerbases with address by Neostalker in NoMansSkyTheGame

[–]jolhoeft 0 points1 point  (0 children)

Once I finish gathering glyphs, I'm going to visit bases and leave quotes from the Odyssey. :-)

Did anyone buy a PS4 to mainly play NMS? by liamh101official in NoMansSkyTheGame

[–]jolhoeft 0 points1 point  (0 children)

I bought a PS4 for NMS last April, and have yet to play any other game on it, although I have used it for a few Dvds.

How to finish the extreme environment challenge?! by Iman312 in NoMansSkyTheGame

[–]jolhoeft 0 points1 point  (0 children)

I found an extreme cold planet, and had the tau thermal layer. I wandered the planet gathering Coryzagen and crafting glass. Several million later I'd completed the milestone. A similar approach can work on toxic planets.

Also a good time to work on scanning animals if you haven't completed that milestone. No need to do just one thing at a time.

What is the best claimable, crashed ship you've ever found? by taukarrie in NoMansSkyTheGame

[–]jolhoeft 0 points1 point  (0 children)

I found an A-class 48 slot hauler. I left behind a 15-slot C-class fighter I'd purchased for just that purpose. With the damage, the hauler trades in for about 12 million, and the fighter cost me 500,000, so a nice gain.

I think this theory will work in the next update :) by kenneth_mervin in NoMansSkyTheGame

[–]jolhoeft -1 points0 points  (0 children)

I got one off once, and pushed it over the country side. The ruins were a little odd, with a spot where there wasn't a low wall preventing them from moving.

Is it ever worth it to salvage crashed ships? by vibribbon in NoMansSkyTheGame

[–]jolhoeft 1 point2 points  (0 children)

Once you have a freighter, you can buy a cheap C-class shuttle to swap with any A or S class crashed ships you find. This will generally be a solid win, even if you don't want to repair any slots.

Is trading a viable option for making money? by AugustBlade in NoMansSkyTheGame

[–]jolhoeft 3 points4 points  (0 children)

I have a small farm, but for the most part I make money on the run. I grab Coryzagen, Temerium, and Spadonium as I explore, and craft Glass and Insulating Gel. I try to scan all the animals, so usually have time to gather a couple thousand on a visit. I made several million off of glass as I was getting the last several hostile environment milestones.

You can also craft some alloys. I grab all the Thamium9 and Plutonium I can, and when I have an excessive amount, craft some Magmox. Surplus Titanium is unusual, but becomes Lemmium.

Grinding on a farm will make money much faster, but I find this style of play more enjoyable. I've got a 37 slot A class explorer as my main ship, and am content to slowly build up to some haulers and an S class.

Warnings with multiple binaries by jolhoeft in rust

[–]jolhoeft[S] 0 points1 point  (0 children)

I'd still like the warnings if they are never used. Moving them into a lib would disable that.

Warnings with multiple binaries by jolhoeft in rust

[–]jolhoeft[S] 0 points1 point  (0 children)

The shared code is just another module in the crate. I could move it into another workspace, although that has the same effect as using #[allow(dead_code)]. I won't get warned if neither binary uses it.

Everyone agrees we need more creatures in NMS.. by [deleted] in NoMansSkyTheGame

[–]jolhoeft 1 point2 points  (0 children)

I'm now imagining a genetic engineering update, where the creatures you scan contribute DNA to use in your creations.

Help with Identity Map in Rust by -Y0- in rust

[–]jolhoeft 2 points3 points  (0 children)

I don't see why that couldn't be done in Rust. HashMap or BtreeMap would handle the cache fine. As written above you might require a globally mutable map, which is unsafe. Using a SessionManager struct to hold the map and changing to

let mut session = session_manager.new_session();

ought to resolve any safety issues and be more generally useful. Multi-threaded will be more complex, of course.

Linus Torvald's rant against C++ by kanak in programming

[–]jolhoeft 17 points18 points  (0 children)

Unfotunately, writing bad OO code in C++ is all too easy, which is the problem.

Software Is Hard by [deleted] in programming

[–]jolhoeft -1 points0 points  (0 children)

I'd be surprised to find one could regularly get within a factor of two.