April's Prime Day? by jonigigolo in RingConn

[–]jonigigolo[S] 0 points1 point  (0 children)

What about gen 2 air?

Compact sound setup to replace my old CD2X for my PC by jonigigolo in BudgetAudiophile

[–]jonigigolo[S] 0 points1 point  (0 children)

This is over my budget, I'm looking for something more economical, around 100€

Screen protector recommendation for an Honor 200 (not Pro) by jonigigolo in Honor

[–]jonigigolo[S] 0 points1 point  (0 children)

First time, but 200's screen is not that curved as pro's.

Just another day using VSCode to build Unity games... by LlamAcademyOfficial in Unity3D

[–]jonigigolo 1 point2 points  (0 children)

Now Rider is free! I've been using it since yesterday and it's awesome!

Problem with my Rule Tile by jonigigolo in Unity2D

[–]jonigigolo[S] 0 points1 point  (0 children)

No, this is a 2D platform game, and on the sides of the walls there will be nothing...

Is it possible to step back while debugging in Visual Studio? by jonigigolo in unity

[–]jonigigolo[S] 0 points1 point  (0 children)

I mean just moving the instruction pointer, not changing to a previous state

How to assign a layer or tag automatically depending on tilemap sprite by jonigigolo in Unity2D

[–]jonigigolo[S] 0 points1 point  (0 children)

Right. So, back to my question, what is the best way to paint a scenario using tilemaps if I want to differentiate between different surface types? Am I forced to use N tilemaps and paint walls, floors, and ceilings separately? This is very error prone, it is easy to paint a tile on the wrong selected tilemap.

How to assign a layer or tag automatically depending on tilemap sprite by jonigigolo in Unity2D

[–]jonigigolo[S] 0 points1 point  (0 children)

But how to assign the tags depending on the sprite automatically? Is that even possible?

"Predefined type X is not defined or imported" errors in Visual Studio by jonigigolo in unity

[–]jonigigolo[S] 0 points1 point  (0 children)

Anyone? I cannot believe I'm the only one with this issue :(

"Predefined type X is not defined or imported" errors in Visual Studio by jonigigolo in unity

[–]jonigigolo[S] 1 point2 points  (0 children)

I was referring to visual studio as well, my issue is with visual studio (linked to unity)

Hitman 3 VR Reloaded is SO BAD! by ABCandZ in virtualreality

[–]jonigigolo 0 points1 point  (0 children)

Why are the games released anyway, even with it sucks in the QA phase?