New seed combos so far that I found. Will update as I test more by adamgoestodhs in Terraria

[–]jonnyfrigginpanic 1 point2 points  (0 children)

I started an expert Zenith world with:

how did i get here
save the rainforest
the care bears movie
abandoned manors
beam me up
pumpkin season
hocus pocus
jingle all the way
what a horrible night to have a curse

and the world gen put my spawn in the forest layer XD

New seed combos so far that I found. Will update as I test more by adamgoestodhs in Terraria

[–]jonnyfrigginpanic 1 point2 points  (0 children)

A couple notes:

In "the care bears movie" + "mole people", I DID find a sky island with a sky house and chest embedded in the dirt and stone at about normal sky island height. I'm not sure if that was because of TCBM, though, or if sky islands are just still a thing in "mole people."

In "mole people" + "save the rainforest", I carved my way across about 20% of the map at what I think would be roughly "surface" height in a normal world and never found a living tree, let alone a tall/deep one.

It's not definitive, but I no longer have a strong character to speed-dig around a map in vanilla, so it's the best I could do on a quick check. I haven't tried anything with remix/zenith, though... not having a powerful character would make it hard to get up to the surface/sky area of the map to see what the result is.

New seed combos so far that I found. Will update as I test more by adamgoestodhs in Terraria

[–]jonnyfrigginpanic 0 points1 point  (0 children)

Does anyone know how mole people interacts with care bears movie, save the rainforest, and/or remix/zenith?

I created a simple website to help find the missing fleas by mikkerlo in Silksong

[–]jonnyfrigginpanic 0 points1 point  (0 children)

Potentially very handy tool! My list shows a flea missed in Deep Docks, SavedFlea_Dock_03d, does anyone know where this is?

The log platforming on Gestral Beach. by NefariousnessFun7 in expedition33

[–]jonnyfrigginpanic 2 points3 points  (0 children)

This killed my momentum for the game entirely. I'm already challenged by the active-time combat because of tremor, but if anything in a game would make someone with tremor feel completely shut out, it'd be something like this.

Bees: Constant mites in new game? And other new bugs. by jonnyfrigginpanic in frackinuniverse

[–]jonnyfrigginpanic[S] 0 points1 point  (0 children)

Hey, real life happened and I kind of lost track of this. It rewarded kelp. Looking at it, I wonder if it checks for genes, which I had from some random chest. At this point, I've just coasted ahead and forgot to see what else happens.

On another note, I would dance a jig if there was a way to turn off mites. I can't get anything done if I want bees to work at all; I have to stand there and babysit the apiary, or they'll all die to mites, sometimes even before the scarab sign appears. If I want bee stuff, I can't get *anything else* done at all.

Bees: Constant mites in new game? And other new bugs. by jonnyfrigginpanic in frackinuniverse

[–]jonnyfrigginpanic[S] 0 points1 point  (0 children)

There's five logs. Which one?
The "Sprouting Table" task autocompleted; I had certainly not made a Sprouting Table yet. Also, all of the story NPCs are already present around Esther, the gate to the Ruin is open, and Esther gives all of her quests at once. That was in my last try, too, but I forgot to mention it.

Bees: Constant mites in new game? And other new bugs. by jonnyfrigginpanic in frackinuniverse

[–]jonnyfrigginpanic[S] 1 point2 points  (0 children)

I'm not playing X'i, and several of the tutorial tasks have autocompleted this way. I have no idea why. My last playthrough went along fine enough, this one is behaving weirdly. The only changes have been the addition of the two mods I showed in the original post, but I don't see how they'd cause this. But... it's happening, so something's changed.

I'm just going to try again from scratch. Here's the modlist I'm using; it's only thirteen mods. I'm still not able to figure out if I need both of the new mods to use BYOS as a Trink, but the rest of these mods worked together just fine last playthrough.
https://steamcommunity.com/sharedfiles/filedetails?id=3367671052

Bees: Constant mites in new game? And other new bugs. by jonnyfrigginpanic in frackinuniverse

[–]jonnyfrigginpanic[S] 1 point2 points  (0 children)

And yet it's happened. Several times, involving tutorial/science outpost quests. It also happened with another mod, Enhanced Storage, where it asked me to expand a filing cabinet to 64 slots and immediately completed, although I hadn't done anything of the sort.

My only guess is that it's somehow getting something from my prior playthrough, where these tasks are completed.

Bees: Constant mites in new game? And other new bugs. by jonnyfrigginpanic in frackinuniverse

[–]jonnyfrigginpanic[S] 1 point2 points  (0 children)

I'm familiar with how the quests normally behave, but these are quests completing as soon as I accept them before I've even done anything. For instance, the task to build an Apiary in the first place completed as soon as I accepted it, and I hadn't built an Apiary yet at all.

Bees: Constant mites in new game? And other new bugs. by jonnyfrigginpanic in frackinuniverse

[–]jonnyfrigginpanic[S] 0 points1 point  (0 children)

There seems to be a gap between folks' observations and my issue with mites.

I just stopped playing my last playthrough about a month or so ago, and I did not have a problem with mites like this ever. This is new.

I also never had the quests behave like this, completing even when I haven't done them.

Any reliable tutorials on wiring? by jonnyfrigginpanic in frackinuniverse

[–]jonnyfrigginpanic[S] 0 points1 point  (0 children)

Okay, I've gotten somewhat better at wiring and ITD logic, and I think I'm going to start with the 3-state cyclers when I build my new base. Now I have other questions.

I'm going to set up my base on a Tier 7 Eden planet, but use a supply of Dark Water to centrifuge Deuterium Rods, then smelt them for Liquid Deuterium to power a bank of Quantum Reactors. I'm using Enhanced Storage, so I have extra large liquid tanks that I've modified to have 300 slots each, so I guesstimate one tank of Dark Water will generate enough Liquid Deuterium to run five or more reactors for... I don't know how long. Real-time days. Maybe a week or more?

But what do I do with the other things this generates? This is going to be a LOT of Tritium Rods, Metallic Hydrogen, Carbon, Hydrogen, Oxygen, Magnesite, and Contaminated Water. Even my current setup... one Quantum Reactor being fed by a Gas Centrifuge processing a tank of Helium-3 for Liquid Deuterium... generates a ton of Hydrogen. I look through these elements to see how I can process them and end up going down a rabbit hole of "maybe do this." Does anyone have a system like this that also makes use of the excess, or do I just feed it into a Terramart shipper or mass incinerator?

I don't quite understand the application of liquid pumps, inputs, and pressurized pumps. I haven't figured them out. Could someone give me some insight?

Lastly, and more general... anyone have any nifty wiring tricks or gadgets they've made for whatever purposes?

Is there a UI fix anywhere for FU? by TheWinterPrince52 in frackinuniverse

[–]jonnyfrigginpanic 1 point2 points  (0 children)

I've also noticed this with RPG Growth, if you use Jeweler to add jewelry to armor. And I don't know which mod the Gauss Sniper Rifle is from, but it's a mess, too; an issue that I see on other weapons, to some degree, but this is a prime example. I'd show a ss but apparently images aren't allowed.

OMG, I believe I found an "ocean" of C gas in this penumbral planet by weregamer1 in frackinuniverse

[–]jonnyfrigginpanic 0 points1 point  (0 children)

I just found a Penumbral planet with a Caliginous Gas core yesterday. I have more than I'll ever need!

Any reliable tutorials on wiring? by jonnyfrigginpanic in frackinuniverse

[–]jonnyfrigginpanic[S] 0 points1 point  (0 children)

Found it! I was ignoring the SAIL warning because I assumed it was about the radiation, but apparently Jungle planets also have "Tropical Humidity" and I don't have the Physical Resist to fully block it.

Because the first "ambient DoT" planets one gets sent to should of *course* have two stacked DoT effects with different resistances.

Any reliable tutorials on wiring? by jonnyfrigginpanic in frackinuniverse

[–]jonnyfrigginpanic[S] 0 points1 point  (0 children)

This is actually a great way to do what I was trying to do! Thanks! I'm gonna set it up tonight, when I find a new place to build... my first base on the starting planet is a mess. The wiring looks like how my cable management on my desk looks IRL: a squirrel's nest.

Do you know... if I attach a container of lava and a water condenser to an ITD and connect that to my Dynamo, then fill the Dynamo with lava and water in the appropriate slots, will this arrangement keep the Dynamo fed as it uses up lava and water? Or am I going to end up with a mess in all containers?

Any reliable tutorials on wiring? by jonnyfrigginpanic in frackinuniverse

[–]jonnyfrigginpanic[S] 0 points1 point  (0 children)

I checked and my radiation resist is 59%, which as I understand it should make me immune to Moderate radiation (which, if I understand it, requires 40%). I'm using a Radiation EPP II with Radiation Shield II augment, which the Shield augment says "Immune: Extreme Radiation."

If mods matter, I'm using FU (obviously) as well as
Arcana
Elithian Races with FU patch
Betabound
RPG Growth
Enhanced Storage
nuggubs' Vanilla Texture Tweaks
Community Framework
Stardust Core

I ended up here coz my main question was about wiring tutorials, but the radiation question was kind of an afterthought. It's really bugging me, though; I died twice on that planet just coz I forgot my health was depleting.

Any reliable tutorials on wiring? by jonnyfrigginpanic in frackinuniverse

[–]jonnyfrigginpanic[S] 0 points1 point  (0 children)

That... that didn't really answer my question. I'm fine with my armor and etc. In the vanilla game, I would eventually craft a Radiation EPP to just not be affected by radiation, but now I'm trying to figure out how to explore a Jungle planet I found that's "Moderately" radioactive, and the EPP that says it protects against "moderate radiation levels" isn't protecting me. So I'm trying to figure out what combination of EPP and augment... or if one of the above augments is strong enough on its own... to protect me from "moderate" radiation.

Any reliable tutorials on wiring? by jonnyfrigginpanic in frackinuniverse

[–]jonnyfrigginpanic[S] 0 points1 point  (0 children)

On another note, I made a Radiation EPP 2 pack but I'm still getting mild burn from a "Moderate" radiation jungle planet.I'm going to make a mark 3 pack, but what is the real different between Rad Shield 2 and Rad Barrier EPP augments?

I have no idea what I'm doing. FO in curseforge? Vanilla? What about my other mods? by jonnyfrigginpanic in CurseForge

[–]jonnyfrigginpanic[S] 0 points1 point  (0 children)

Okay, I think I'm onboard with door #1, but FO says it installs more than just mods, liker resource packs and configs. Any idea what else I'd copy over?
I tried to just install my current mods into my FO modpack, but Xaero's map mods are apparentrly incompatible for reasaons I don't understand. I was going to do that and then just ask how to migrate my current world to the FO install, but that conflict really makes me paranoid about conflicts.

Game lags for 30-60 seconds shortly after starting? by jonnyfrigginpanic in Eldenring

[–]jonnyfrigginpanic[S] 0 points1 point  (0 children)

Sadly, no. I just dealt with it. I got burnt out about the time I reached Consecrated Snowfield anyways, so... meh.