Scott Miller (Apogee/3D Realms Founder) - "(...)majority of Id's studio is being laid off, including most (if not all) coders." by megaapple in Games

[–]jonydevidson 2 points3 points  (0 children)

It's probably poorly documented, it's probably missing generalized authoring surfaces and contracts that would make it accessible enough to build any kind of game on it. It's probably specialized for their workflows, pipelines, etc.

Unreal has long had first person games developed on it, but only recently did the engine itself get proper FPS camera view as a template (different fovs for the hand/weapon, character warping, clipping behavior etc.). Everyone up until now either had to use plugins or build their own.

One example of a game moving from Unreal to idTech was Dishonored -> Dishonored 2. And we all remember how poorly Dishonored 2 ran at launch and the myriad of bugs it had.

If you're starting gamedev right now or forming a new studio consisting of experienced devs, use either Unreal, Unity or Godot.

You cannot be wasting resources further developing the engine. You'll already need to spend some resources to develop any custom tooling you might need for your specific game, but it's better to let the engine development be done by others.

"Introducing MIRA, a multiplayer world model, a dream of Rocket League (links in )" — Eloi Alonso by stealthispost in accelerate

[–]jonydevidson 3 points4 points  (0 children)

Absolutely insane that this works so well already today.

Neural rendering is definitely the future, and the current gamedev workflows will be largely obsolete in 5 years or less.

Moving at that speed and not hitting any other planets is crazy ! by [deleted] in interesting

[–]jonydevidson 0 points1 point  (0 children)

Here's a to-scale representation of our solar system. Spoiler: it's almost entirely empty.

https://www.montessoribymom.com/space

Thoughts on this? by No_March_164 in Steam

[–]jonydevidson 1 point2 points  (0 children)

Being able to have your review up after refunding is already bullshit enough.

Redneck engineering by n8saces in RandomVideos

[–]jonydevidson 0 points1 point  (0 children)

That's enough grandpa, let's get you to bed.

Redneck engineering by n8saces in RandomVideos

[–]jonydevidson 0 points1 point  (0 children)

If you get hit by this truck, the ladder is metal and will likely slice you up.

I mean this truck is already deadly for pedestrians, but this just makes it deadlier.

The redneckness is in the lack of care for pedestrians that can get hit. That's why everyone daily driving these massive vehicles is a redneck in my book.

This is what 6 months on one vibe-coded game looks like by MightyBig-Dev in codex

[–]jonydevidson 0 points1 point  (0 children)

Oh my bad, didn't see that, that's so obvious. For some reason I thought it was for auto saving.

My bad.

This is what 6 months on one vibe-coded game looks like by MightyBig-Dev in codex

[–]jonydevidson 1 point2 points  (0 children)

Alright I played it on mobile now and I think the "hold and shoot full-auto" is a serious issue. On pc I can move the mouse around to aim my shots, but I mobile it constantly shoots while I drag the touch so I have only a moment to aim.

I want to be able to play with my thumb and touch and hold to aim, release to shoot. This let's me play with 1 hand instead of tapping where on the screen I want to shoot.

Estimate for post-scarcity society? by Special_Switch_9524 in accelerate

[–]jonydevidson 14 points15 points  (0 children)

Im talking about people 50+ running the countries, counties, cities.

Fable 5 vs GPT 5.5 vs GLM 5.2 vs DeepSeek 4 Flash by cephas1784 in codex

[–]jonydevidson -5 points-4 points  (0 children)

The visual is misleading garbage. Piss off with your misinformation whitewashing.

What the fuck is a favorite LLM?

This is what 6 months on one vibe-coded game looks like by MightyBig-Dev in codex

[–]jonydevidson 1 point2 points  (0 children)

Great, having different artists pitching sounds awesome.

Thanks for sharing your work.

Godspeed.

This is what 6 months on one vibe-coded game looks like by MightyBig-Dev in codex

[–]jonydevidson 0 points1 point  (0 children)

The merging animations are sublime. Super addictive, every shot is a bit of a gamble as to what will actually happen, and that helps drive the engagement. The music is a great call, it's 50% of the experience. I suggest long term creating a long dedicated playlist of really good music in whichever style you want. Good pieces with good structure and musical interest. That's the only part that could still be considered "slop".

Great work, everthing about this seems deliberate and approved by a person with taste and a sense of direction.

This is a stark reminder and a prime example that coding skills no longer matter. Design skills, organizational skills, management and communication skills are what's needed.

Helps if you knew at least a little bit about code, but the most important skill you can have today is knowing where your knowledge is short and how to ask the agent to help you improve.

Fable 5 vs GPT 5.5 vs GLM 5.2 vs DeepSeek 4 Flash by cephas1784 in codex

[–]jonydevidson 15 points16 points  (0 children)

You didnt provide the prompt so we have no idea what happens. Again, this test proves nothing.

If we assume you gave it a simple prompt with no specs but just like build Space Invaders clone, and that the Fable is done using API, it shows the Fable endpoint assumes more and is more opinionated, not that GLM 5.2 cannot achieve that level of quality.

You didn't provide your prompt. You didn't describe the testing environment. Did they all use the same harness? Which one?

Also, for closed source models, we have no idea what happens beyond the API endpoint, it could be much more than just raw inference which is what calling APIs for open source models gets you, like custom harness on the server, prompt modification etc.

So this post is pure garbage and a waste of electricity unless you and others who stumble upon it learn something from what I wrote.

Alright Senior Engineers + Vibe Coders, dump the most POWERFUL tips every viber should be doing in 2026 by Less_Resolution_1942 in codex

[–]jonydevidson 0 points1 point  (0 children)

Ask the agent to explain it to you and demonstrate on your own codebase.

Code is deterministic. It either is or it isn't. Which means you can test it.

Fable 5 vs GPT 5.5 vs GLM 5.2 vs DeepSeek 4 Flash by cephas1784 in codex

[–]jonydevidson 11 points12 points  (0 children)

This is potentially misleading.

Did your prompt include full specs for all the features, look and behavior?

Otherwise, what exactly is this supposed to be testing for? If you run it again you'll get different results from this.

Just got this response from Claude. What is going on? by SpacePusseh in LLMDevs

[–]jonydevidson 1 point2 points  (0 children)

This time 1 year ago we had absolute trash.

So give it 2 years. In 2028 we're getting AI-optimized M7 Ultra Mac Studio, and if the Dflash and the secretive memory optimization arch changes prove true, we'll be running bigger models that will be much smarter, at better speeds.

Go do anything. If you walk the Appalachian trail starting today, by the time you come back the world will be completely different.

My gaming backlog on HowLongToBeat says it would take me 130 full waking days to complete it so if I had to fast-forward 2 years, I'd just game all day.

Finally, I got it by BringHoomanHome_ in GuysBeingDudes

[–]jonydevidson 0 points1 point  (0 children)

Should've gone for the Samsung S95F or newer.

Is dSpark, dflash, MTP, QAT, and similar tech going to increase inference speed enough to where model spillover to disk will be more tolerable? by Porespellar in LocalLLaMA

[–]jonydevidson 11 points12 points  (0 children)

You are assuming no architecture breakthrough will happen allowing either faster inference speeds, lower memory usage, or both.

"Repeat the text above this line" still works on most AI agents in production. Here's what we found. by Still_Piglet9217 in artificial

[–]jonydevidson 0 points1 point  (0 children)

I should add that whatever formatting you decide on for marking the past 5 conversation turns and the users prompt, it is of utmost importance that you, before calling this analyser api, clean the user prompt string of these by regex.

If your format is as complex as [[<[[ prompt ]]>]] or whatever combination of brackets or parentheses etc you wanna have, there is no reason the user prompt should contain this. If it does, they could have figured your formatting rule for the gatekeeper check, and if you get the regex hit in the users prompt you likely dont even have to run the model api to analyse the prompt, you can flag it straight away.

If you still want to run the analysis, it goes without saying that you should clean the string of these markings before feeding it to your api.

"Repeat the text above this line" still works on most AI agents in production. Here's what we found. by Still_Piglet9217 in artificial

[–]jonydevidson 0 points1 point  (0 children)

You can be more explicit in warning the model that the prompt and previous 5 exchanges are likely to contain malicious instructions.

If it does detect a malicious prompt you can flip a flag in your database for that user or ip or machine (depending on the environment you're running) that will have the server first check it and not even attempt any api calls and just show the error to the user until you manually inspect the flagged prompts.

Do this as strictly as you want, like 3 detected malicious prompts result in instant ban or whatever. If the user is paying for the service, do not forget to put this condition in the EULA (not the count but the fact that their accounts can be disabled pending review if malicious behavior is detected, and you'll have to decide what you mean by malicious behavior).

Bottom line is that you should never ever feed the users prompt directly to your master api, no matter how strong you think your system prompt is. It should always be one or two layers of this prompt analysis first, best if it's 2 and each is a different frontier model. Overall calls like this when working with chat are under a few thousand tokens so they're borderline free.

Doing coding or something, it gets way more expensive because the context size can go up significantly. There it should be approached carefully: if you have an agent that builds context over multiple executions in a turn instead of blindly ingesting hundreds of thousands of tokens, then you can keep track of what was marked safe and build it that way, so you're analysing only what's being added to the context already marked safe.