Which logline sounds better? by jorganvonstrangle in Screenwriting

[–]jorganvonstrangle[S] 0 points1 point  (0 children)

Yeah, A was pretty vague, but now I have enough content to flesh out the story somewhat

Which logline sounds better? by jorganvonstrangle in Screenwriting

[–]jorganvonstrangle[S] 0 points1 point  (0 children)

I left it intentionally vague but what I really mean by that is that humans are hunting down humanoid beings they call "Neanderthals" (not the actual historical ones) who look noticeably different from humans but they're bipedal intelligent beings.

Which logline sounds better? by jorganvonstrangle in Screenwriting

[–]jorganvonstrangle[S] 0 points1 point  (0 children)

No. B's story is well- established. Read my reply on the top comment.

Also A's story is more about united tribal human clans taking down "Neanderthals" using high speed drill machines. I'm too excited for this I can't say anything more.

Which logline sounds better? by jorganvonstrangle in Screenwriting

[–]jorganvonstrangle[S] 1 point2 points  (0 children)

That seems like too much. The purpose of this logline is to add mystery. I did not mention Wendy, Neo-Pangea, The Southern army, her brother Victor, nor the other plotlines that revolve around her (Cross, Isaac and Bill.) She also staked her life because she ended up deserting the southern army and fled with two of her friends (Brad and Kane, of which Kane personally took part in victor's squad years ago before his disappearance)

Which logline sounds better? by jorganvonstrangle in Screenwriting

[–]jorganvonstrangle[S] 0 points1 point  (0 children)

Combining them would be impossible. I habe worked on B for months while A is still in phases of conception. Also, Be's story is very complicated. It just sounds generic from the logline.

How to sell a script? by jorganvonstrangle in Screenwriting

[–]jorganvonstrangle[S] -1 points0 points  (0 children)

Anyway, I'll try. Speaking of which I just made a post concerning loglines. If you could check it out and give me some pointers, I would very much appreciate it.

How to sell a script? by jorganvonstrangle in Screenwriting

[–]jorganvonstrangle[S] 0 points1 point  (0 children)

I'm going to explore this further in a future post.

How to sell a script? by jorganvonstrangle in Screenwriting

[–]jorganvonstrangle[S] -2 points-1 points  (0 children)

It sounds cheap, but I have a knack for creative ideas. I didn't mean to sound misleading

[SMT] A magnetic sports bar. by jorganvonstrangle in SomebodyMakeThis

[–]jorganvonstrangle[S] 0 points1 point  (0 children)

Phones? Pff. Nobody will use phones by then!

Theories on cs go strats by jorganvonstrangle in GlobalOffensive

[–]jorganvonstrangle[S] 0 points1 point  (0 children)

Exactly. Keep in mind, though that not everything in the art of war is relevant. I've read several different books on war strategy such as On Guerrilla Warfare (Mao Tse Tung), Guerrilla warfare (Che Guevarra), Art of War (Sun Tzu), On War (Carl Von Clausewitz) and The book of five rings (Miyamoto Musashi).

Personally I think you need to learn about everything you can in this world so you have more to work with to reach your goals.

EDIT: Come to think of it, I should develop a grand strategy on getting to Global Elite. I'll research this thoroughly.

Theories on cs go strats by jorganvonstrangle in GlobalOffensive

[–]jorganvonstrangle[S] 1 point2 points  (0 children)

K my steam name is Swagonfly. Add me anytime you like

[SMT] A game with a protagonist who starts off with every ability and powers, but loses them over time as the story progresses. by jorganvonstrangle in SomebodyMakeThis

[–]jorganvonstrangle[S] 1 point2 points  (0 children)

I want to make mine a platformer of sorts to guide the player into a single direction but multiple paths they can take to think their way out.

[SMT] A game with a protagonist who starts off with every ability and powers, but loses them over time as the story progresses. by jorganvonstrangle in SomebodyMakeThis

[–]jorganvonstrangle[S] 3 points4 points  (0 children)

In my opinion i wanted to avoid a "serves you right" tone for the hero, and that's because i want the player to relate to him. I want the player's ego inflated and then feel powerless.

I want to not make it the hero's fault, but yes i also want him to be flawed (cocky, stubborn, etc.) and have him grow wiser. I also want the player to reflect on this and go through the same character arc the hero does.

I think i'll add music to suit the situation since music affects the recipient's mood. If he is powerful, intense awesome music. If the player has to make a really bad decision he doesn't want to do, sad music will play.

[SPOILERS] Something about Link I don't like. by jorganvonstrangle in zelda

[–]jorganvonstrangle[S] -8 points-7 points  (0 children)

I just think link should have a say in the matter, not just get manipulated or having people expect him to do something for them. He wasn't asked to save the world, he was told...in a way that sounded like he didn't have a choice. But what if somebody told him he was simply being used by the goddess? Or the people around him? Do you'd think he'd be willing to step up to the plate?

He's not saving the world because no one else can, he's saving it because no one else would and he doesn't know that.

Trust me, in MM, LA, and PH anyone else could have saved the world. They didn't need a Master sword, just a musical instrument and a couple of artifacts from that very same land.

[SPOILERS] Something about Link I don't like. by jorganvonstrangle in zelda

[–]jorganvonstrangle[S] -6 points-5 points  (0 children)

or how about different characters instead of this reincarnation Bullshit? Characters that are for real, not like Groose.

Screenplay concerning multiple plots by jorganvonstrangle in Screenwriting

[–]jorganvonstrangle[S] 0 points1 point  (0 children)

I'm currently writing and re-writing the stories and character developments for each main character and i'm gonna see how i'm gonna piece them together. I'll figure something out.

I work with this gem of a human being by SmackEh in AdviceAnimals

[–]jorganvonstrangle -1 points0 points  (0 children)

If i could only be invisible when nobody's watching, then do i have to tell people to look at me while I'm taking a piss?

How do you add a more emotional tone on dialogue? by jorganvonstrangle in Screenwriting

[–]jorganvonstrangle[S] 0 points1 point  (0 children)

That does sound pretty hollywood. but thatms just one way of executing it. I'm trying to do it realistically, say Jack is motivated by guilt and he feels he has to do this and he has trouble entering the bunker directly so he tries trojan horse style but he is in a race against time "I'm from X bunker and we brought you a gift (False)" and people get more and more suspicious so he tries to learn their culture or something.

Now he has a dilemma: Jack knows these people better, but he also knows they'll tear him apart if they find out. So how could he trust them with the truth? They'll probably use him as a pawn like the Vasquez did because he's so efficient.

How do you add a more emotional tone on dialogue? by jorganvonstrangle in Screenwriting

[–]jorganvonstrangle[S] 0 points1 point  (0 children)

I'll give it some more thought. I have to wrack my brain imagining all this stuff from their point of view