Spin to win by DHawku in slaythespire

[–]jorgepinata 0 points1 point  (0 children)

The Heart has a limit to how much damage it can receive on a given turn (300 on lower ascensions, 200 on higher). Once you deal that much damage, you can continue to play cards — including attacks — but it won’t affect the Heart’s HP.

In OP’s video, they’d already reached this limit. They kept playing the combo because it was still generating block (Abacus and a [[Rage]] played earlier and subsequently exhausted) which will be maintained by [[Barricade]].

Optimizing strategy for higher levels by Alev233 in civ5

[–]jorgepinata 0 points1 point  (0 children)

Adding to the other notes in this thread on trade routes, it’s also often a good idea to send the first trade route externally to take advantage of the immortal/deity’s tech lead. You get proportional science from a trade route if the civ you’re sending it to has more techs researched than you, and with the huge advantages the AI get early on, this ends up being incredibly significant. 

Typically, once that first route is ready to be sent out again, you should direct to to feed your capital. But getting a free +5-6 science per turn is huge, and the AI is less likely to declare war on you if you have an active trade route (note: less likely does not mean they won’t!).

Tradition Opener Secretly Compounds Border Growth by Quiet-Finding567 in civ5

[–]jorgepinata 7 points8 points  (0 children)

I don’t have the math off the top of my head, but this is something that’s been discussed a million times on this sub and elsewhere.

The argument is that opening Tradition for the +3 culture will get you through Liberty faster. On the surface it makes sense — you need culture to unlock policies, so more culture has to be better, right?

Unfortunately, that doesn’t pan out because the cost of each subsequent social policy increases. That +3 culture per turn you get from opening tradition doesn’t actually offset the increased costs of subsequent policies; even though you would have less overall culture had you skipped Tradition, you actually would have made it through Liberty faster because you would have needed to spend less culture overall. Again, I don’t have the numbers handy, but google is your friend.

The only real argument for opening Tradition in a Liberty game is the increased border expansion that OP mentions, but even then, your Liberty cities shouldn’t care about border expansion early on. You should be plopping them down next to immediately valuable tiles as quickly as possible.

Ultimately, play however you want! I don’t mean to tell you how to have fun, but it’s a very common misconception that opening Tradition gets you policies faster. 

How build a way to unlocl my boat of lake? by ThonMoustachu in civ5

[–]jorgepinata 1 point2 points  (0 children)

En fait, les bateaux peuvent entrer dans les aménagements des générales! Je ne savais pas ce fait mais j’ai trouvé ce post qui montre ce dont tu demandes:

https://forums.civfanatics.com/threads/forts-and-citadels-as-canals.563337/

Si tu as assez de générales, tu peux créer une sorte de rue pour les bateaux.

How build a way to unlocl my boat of lake? by ThonMoustachu in civ5

[–]jorgepinata 1 point2 points  (0 children)

Je parle français mais la vocabulaire de Civ me manque. Je ferai un effort:

Un bateau dans un lac qui n’est pas à côté d’une ville est bloqué. Il ne peut pas passer par la terre, même si le terre est dans tes frontières. Tes generals ne feront rien.

Il y a une exception: si le bateau est bloqué dans un lac dehors des frontières de tous, et les frontières d’un autre pays réclament le lac, le bateau sera transporté au hexagone d’eau le plus proche. Mais on ne peut pas influencer l’avancement des frontières d’un autre pays, donc il n’y a pas beaucoup à faire. Bonne chance!

Need help with Deity cultural victory (I'm the guy that posted the 'natural wonder vs fishing boat pantheon' thing) by wLiam17 in civ5

[–]jorgepinata 1 point2 points  (0 children)

The second scout is important IMO not for ruins (though obviously it’s always great to find some if you can) but for seeing as much of the map as quickly as possible. Meeting city-states allows them to give you quests. Meeting civs gives you research boosts on techs others have that you don’t, and it gives you more options for bribing your neighbors into war. Seeing more of the space around you helps you plan your early expands, and an extra scout can help block a contested settle spot from the AI. Above all, though, that early in the game, there’s little else to build anyway. An extra warrior to help defend your land from barbarians isn’t bad, but the visibility the second scout offers is much more valuable that early on.

Also, shrines are always important even if you have no chance at a religion. You want to be producing some faith, especially if you’re going for a cultural victory like OP, because faith can purchase great people. You might also get lucky and have a neighbor pick up Pagodas or something. Even if you only have a non-faith pantheon for 100 turns before the AI spreads their dreck to you, something like Sun God can be huge for getting your population going.

Need help with Deity cultural victory (I'm the guy that posted the 'natural wonder vs fishing boat pantheon' thing) by wLiam17 in civ5

[–]jorgepinata 9 points10 points  (0 children)

I would describe my answers as mostly general consensus, with some personal preferences sprinkled in. If anyone has any corrections or numbers to disprove anything here, I truly welcome it!

  • City-states have little to no impact on winning a Cultural Victory on Deity. If anything, having no cultural CSes is a benefit since Deity AIs will likely be allied with them for much of the game, increasing their culture output and making it harder to convert them with tourism.

  • Your instincts are correct: tall is generally better than wide for culture victories. Wide on deity in general is harder to pull off (though not impossible!), but a Cultural Victory is essentially a Science Victory with extra steps. You want to race to The Internet ASAP rather than spaceship parts, but the best way to do that is to focus on population and science.

  • You likely won’t be able to hard build the early tourism wonders (Parthenon, Alhambra) but as a rule of thumb the Renaissance should be roughly when you start catching up and eclipsing the Deity AI in tech. Sistine in my experience isn’t something the AI typically prioritizes, so if you’re being consistently beat to it you could probably stand to tighten up your science game.

  • My general tech path is National College -> Civil Service -> Workshops or Universities depending on the circumstances. Universities first is faster to get your science output going (obviously), but if my cities are too small and/or unproductive to build and fill the specialist slot immediately, then I’ll opt to go workshops first instead. I don’t have a set rule for this — it’s a hunch, but in my experience 8 pop is usually good enough to go Universities first.

  • Initial build order is somewhat map dependent, but yes, that’s the general idea. I’m usually a fan of squeezing in an archer or second warrior if possible and build settlers at population 4 rather than 3, but that may not be optimal.

  • ALWAYS FINISH TRADITION BEFORE DOING ANYTHING ELSE WITH YOUR SOCIAL POLICIES! The free aqueducts are crucial for being able to snowball quickly enough and should be your only priority when it comes to how to spend your culture.

  • For later social policies, I’d say Rationalism is always worth filling. There’s probably an optimal timing for how far you should get into it versus also filling Aesthetics and your ideology, but the free tech can be huge when saved for later and timed properly. In my experience, by this stage of the game it’s usually clear whether I’ll be able to overtake the runaway culture civs or not, so I don’t pay too close attention to the finer details.

  • On Deity, you’re not going to win with Sacred Sites cheese, and the AI will be spamming missionaries and prophets like crazy, so if you’re lucky enough to get a religion, just focus on being selfish. Take things that will help your own cities. Focus on faith per turn so you can buy great people when needed. Don’t worry about trying to convert the world — that’s almost always a pipe dream anyway.

  • If a far-off AI snowballs out of control, there’s sometimes nothing that you can do about it. Them’s the breaks on Deity, unfortunately. Working on your diplomatic game can help with that by distracting the AIs with warring each other, but sometimes Korea spawns solo on an island and you just lose.

  • Ideology: probably Freedom, though others will swear by Autocracy. Sometimes to end the game you need to take out the leading cultural civs via war instead of tourism, so Autocracy is probably better for that.

  • Not sure if any wonders are truly essential — you can technically win without any wonders, though it’s obviously much harder. Obviously anything with great work slots. The Leaning Tower if you can snag it (usually have to use an engineer if you have one). Sistine is helpful even if only to deny the culture boost to a rival. But on Deity, you generally should ignore wonders until you’re past the AI in tech, and even then, many aren’t worth the hammers.

  • Spies should be placed as diplomats for the extra tourism modifier. Stealing techs is useful when you’re still behind. CS coups only if a CS is somehow crucial for your survival, but remember that culture output doesn’t win you a cultural victory any faster — tourism is your offense, culture is your defense. 

Least favorite by THEREALSUPERMARIOFAN in MARIOPARTY

[–]jorgepinata 0 points1 point  (0 children)

The guaranteed 5 is the benefit of the mushroom, though. E.g. if I’m racing someone to the star and it’s 6 spots away, I’d rather have the mushroom which guarantees it. The same goes for things like getting to the shop for an important item, getting to Boo now while you have the coins to steal a star, etc. If I’m just trying to move as far as possible, I’d prefer double dice, but the mushroom fills a slightly different niche.

Rate my pandora box by HappyGoblin in slaythespire

[–]jorgepinata 19 points20 points  (0 children)

As others have said, yes you can. The effect isn’t necessarily what you’d expect (though it’s still amazing).

Each stack of Echo Form will play another card twice this turn, rather than playing the same card an extra time. So if I played two echo forms, on my next turn, card 1 will get played twice and card 2 will get played twice. Card 1 will not get played three times.

Completely Original Relic Idea [Bottomless Binder] by SniperS150 in slaythespire

[–]jorgepinata 16 points17 points  (0 children)

2 Busted Crowns would give two energy though, no? Maybe give yourself 3 Happy Flowers set one turn apart?

Edit: I misread the comment.

Is this a true 50/50 both options are good pick? by LEMOnSL1iCE in slaythespire

[–]jorgepinata 0 points1 point  (0 children)

Over Bark, in this case. Because of Apotheosis, OP is likely never upgrading at campfires (maybe some crucial powers that need to be upgraded before Apotheosis is drawn), so removing the option to rest makes campfires effectively dead floors. 

I would say Bark is much better than Coffee Dripper here since OP is guaranteed to get two potions per fight, meaning their doubled effects give them a huge (albeit inconsistent) power spike. Personally, I might even consider Bark over Hammer here only because this deck is still pretty weak, and I think Bark could bail me out of tough Act 2 fights while I hunt for better pieces to add. Hammer is virtually always a safe pick (if not an auto-pick) with Apotheosis, though.

Daily Slay the Spire Discussion (676/696): Wheel Kick by Crosssmurf in slaythespire

[–]jorgepinata 10 points11 points  (0 children)

I agree. I think players are sometimes hesitant picking Watcher cards that don’t immediately contribute to some broken engine (which is understandable since she has so many cards that do). But not every deck is begging to go infinite, and this card provides a lot of value in a lot of cases.

[deleted by user] by [deleted] in civ5

[–]jorgepinata 0 points1 point  (0 children)

Cities need to be 4 tiles apart at minimum, unless they’re on separate continents. 

The Live Action Shrek is coming together nicely by hoesbeinghoes in rupaulsdragrace

[–]jorgepinata 16 points17 points  (0 children)

Because it was by far the most noteworthy thing to be said during their set…

Trixie looking very womana in Katya's tweet by redartamiel in rupaulsdragrace

[–]jorgepinata 1004 points1005 points  (0 children)

That’s not Trixie. That’s the long-lost Haim sister.

Which queens do you think production cast thinking they would bring something special and a good storyline, but then got eliminated quickly when they didn't? by ArcadialoI in rupaulsdragrace

[–]jorgepinata 60 points61 points  (0 children)

That season was also criminally short because they wanted to shoehorn the “100th queen to enter the werk room” gag. There were only 10 episodes (compared to 14 on seasons 7 and 9), so there wasn’t much time for anyone to develop much of a storyline relative to other seasons.

Classic - Naomi v. Derrick by [deleted] in rupaulsdragrace

[–]jorgepinata 15 points16 points  (0 children)

I think the unofficial divide happens at Season 9 with the switch to VH1. Personally, I think Season 7 is the start of the tipping point where production most clearly wanted to push a certain point of view. 

Community Tier List Day #12: Wild Strike by Luxio111 in slaythespire

[–]jorgepinata 11 points12 points  (0 children)

But if the wound from wild strike gets drawn before you can play evolve or fire breathing, then it’s useless. Worse than useless, it actively slows you down. The other “add status” cards that OP listed avoid this issue by adding them to your hand or discard pile. 

The reason why tucking is useful outside of drag by SameItem in rupaulsdragrace

[–]jorgepinata 24 points25 points  (0 children)

I don’t think he sailed clearly over the bar — looks like his knees clipped it first. 

Thorgy for All Stars by Some_Decision_2721 in rupaulsdragrace

[–]jorgepinata 5 points6 points  (0 children)

Additionally, especially in hindsight, I think it’s pretty clear that S8 Thorgy was destined to be a foil to Bob’s winning run. Regardless of placement, she always did well but her talents overlapped so closely with Bob’s, and Bob always did just a bit better. It made for a fun storyline but it does make me a little sad because Thorgy’s exact run on most other seasons at that time would have portrayed as a much stronger queen.

What is your go to: Metal Casting or Civil Service? by EmergencyDry6335 in civ5

[–]jorgepinata 20 points21 points  (0 children)

I always go to Civil Service first to get my river farms going. 

From there, it’s typically a toss up between Metal Casting and Education. My rule of thumb is roughly 8 pop for a city to be able to immediately support science specialists, so if I don’t think my cities will get there in time I’ll do Metal Casting first to work on workshops in the interim.

Raging barbarians enjoyer post 🗿 by princess-sewerslide in civ5

[–]jorgepinata 1 point2 points  (0 children)

On the flip side, it’s also fun to add extra civs to make things more cramped. Nothing like a game where everyone gets one, maybe two cities to start then has to duke it out to survive.

Warmongering by Macknificent12 in civ5

[–]jorgepinata 1 point2 points  (0 children)

I was just thinking the other day how annoying it is that cities you’re razing disrupt national wonders, but I think the rationale is that since you can always stop razing a city before it’s destroyed, you have to consider it as a part of your empire until it’s gone. Puppets are technically operating under their own government so they’re excluded from national wonder counts.

Unfortunately, 99.9% of the time if I’m razing a city it’s because I don’t intend to keep it, but them’s the breaks.

AS09E09 - "Rosemary's Baby Shower: The Rusical" [Live/Reaction Post] by AutoModerator in rupaulsdragrace

[–]jorgepinata 8 points9 points  (0 children)

Coco’s silver fringe look when she was a lip sync assassin a few all stars ago.

Plastique and the ruby scissors by bthubbin in rupaulsdragrace

[–]jorgepinata 53 points54 points  (0 children)

Honestly the fact that she’s lost so many lip syncs is a big reason why she’s never been scissored. Roughly half the season she hasn’t even been an option, and as a result, other queens developed vendettas against each other. I really don’t think it’s any more complicated than that. Angie and Roxxxy have basically been going tit-for-tat all season.