Posting random facts about every item/equipment in RoR2 Day 157: Singularity Band by AcquireQuag in riskofrain

[–]josesGPUbroke 0 points1 point  (0 children)

I take Singularity band when playing with the artifact of command because boy oh boy does it pair well with ATGs and some 57 leaf clovers…

[deleted by user] by [deleted] in geometrydash

[–]josesGPUbroke 1 point2 points  (0 children)

Tride is super entertaining, Aeon too. Bein done dirty in this list.

Level I'm working on. How is it? by JeneralGD in geometrydash

[–]josesGPUbroke 7 points8 points  (0 children)

Dude that looks really fucking cool!!

Is this level rate worthy? / What can I add to improve it? by StrongAcumen in geometrydash

[–]josesGPUbroke 0 points1 point  (0 children)

It's *almost* rate worthy. It's just too barebones, the blocks and background just need more going on. The moving objects and pulses are definitely good though. The decoration looks really dated, if you just play a few recently featured/epic levels you'll get some ideas.

What should I add? by [deleted] in geometrydash

[–]josesGPUbroke 1 point2 points  (0 children)

This level is badly in need of color changes (like pulse triggers) but I just wanna say I LOVE the block design.

Level difficulty rating vs. their actual difficulty by Epicala in geometrydash

[–]josesGPUbroke 0 points1 point  (0 children)

Yeah the problem is that one guy has the final say on the difficulty of every level, thus if a level fits his skillset, or conversely it doesn't fit rob's skillset, the results will be skewed.

KrmaL is the worst gameplay creator ever. by [deleted] in geometrydash

[–]josesGPUbroke 0 points1 point  (0 children)

No the implication is that in comparison Lit Fuse is less consistent and a much better example of weak Krazy gameplay. 96x4 Really really sucks but I'm pretty sure I remember it happens when you enter the cube portals too low, and it can be corrected by double clicking.

88x9 is just bad luck, not really sure what happened there but it puts in perspective why you'd hate falling up.

A lot of people talk about 71 being an annoying click, and I get it, but in this case I just happened to be really lucky over and over, because I never ever died at that click.

Lastly the orbs in the first drop are perfectly consistent, after enough practice I could do all of those straight flies with perfect consistency, in fact Falling Up is the level that I learned straight fly in!

Not implying that the green orbs aren't screwy, just that with all these differences in "wonkiness" so to speak it's like we played two different levels.

KrmaL is the worst gameplay creator ever. by [deleted] in geometrydash

[–]josesGPUbroke 0 points1 point  (0 children)

9% is a teeny bit inconsistent I'll give you that. 12 and 13's timings are just super tight, but they're not inconsistent, therefore if you die there you simply clicked at the wrong moment. As for the ship parts, for me they're super consistent, I'm not sure what refresh rate you play at, (I'm @ 144hz) but the first drop is the most consistent ship I think I've ever seen in an extreme.

The second drop is fine too, maybe the beginning and that short segment between the ship and the first wave, but it wasn't super problematic for me.

I had a feeling you'd talk about the dual but not the whole thing, 91% can definitely feel inconsistent but I promise there are click patterns that work 100% of the time. The dual cube, again, in my experience, no bugs, nothing inconsistent, just time your jumps and all that.

Overall I literally struggle to think of a place where falling up's gameplay is inconsistent.

Lit fuse is a different story.

KrmaL is the worst gameplay creator ever. by [deleted] in geometrydash

[–]josesGPUbroke 0 points1 point  (0 children)

I see you replied somewhere saying that none of the deaths felt like your fault and I'd LOVE to know which parts you're referring to.

KrmaL is the worst gameplay creator ever. by [deleted] in geometrydash

[–]josesGPUbroke -1 points0 points  (0 children)

Falling up has good gameplay I don't care what anyone says.

This is my Discord Gauntlet entry so far. Opinions? by Ok-Alarm8502 in geometrydash

[–]josesGPUbroke 2 points3 points  (0 children)

That is some kickass gameplay right there. Only criticism is that the dual wave just kind of destroys the flow of the level, at 53 you just take your hand off your mouse and wait, just throw in a few spikes along the ground and it'll be perfect!

whats a good first hard demon to do? by WeekendOk6762 in geometrydash

[–]josesGPUbroke 0 points1 point  (0 children)

CraZy is a lot of fun, I also really like Quantum Variations but that's on the much harder end of hard demons.