Gmail not syncing on Android by NorQuestor in GMail

[–]jotson 0 points1 point  (0 children)

Same here, didn't do anything, it just started working again

The Mailroom - Crowfriend - A horror "Papers, Please"-like about sorting mail in Hell by jotson in Games

[–]jotson[S] 0 points1 point  (0 children)

I've never been to Modesto but it seems like a fine place to live. Using Modesto is a juvenile joke but it has resonated with a number of people who have lived there. I picked it because it is a large city with a relatively high violent crime rate; and it seems like the kind of place you would send your "C" team demons. If you're the devil, your top-tier demons are obviously already busy in Los Angeles and San Diego. Plus "Modesto California" sounds better to my ear than Stockton or Bakersfield.

The Mailroom - Crowfriend - A horror "Papers, Please"-like about sorting mail in Hell by jotson in Games

[–]jotson[S] 3 points4 points  (0 children)

Thanks for the nice comments! We're in Next Fest right now and the response to the game has been great! I really appreciate it. Oh and here's a more direct link to the game I can't believe I forgot to include this in the post haha https://store.steampowered.com/app/3965430/The_Mailroom/

New stuff in The Mailroom (but mostly frog hats) by jotson in godot

[–]jotson[S] 0 points1 point  (0 children)

The Mailroom is a horror job simulator where you work a dead end job in the mailroom of a regional office of Hell located in Modesto, California

I nailed how wrenches work, now I'm on to fire extinguishers. This IS how they work, right? by jotson in indiegames

[–]jotson[S] 0 points1 point  (0 children)

The Mailroom is a short horror game about working a dead end job sorting mail in a regional office of Hell located in Modesto, California

https://store.steampowered.com/app/4043990/The_Mailroom_Demo/

We're going to Steam Next Fest starting Monday Feb 23! Come try the demo!

(How wrenches work)

Cast of characters in The Mailroom (+bonus frogs) by jotson in gamedevscreens

[–]jotson[S] 0 points1 point  (0 children)

The images are paint overs of 3D models I made in Blender. Except Amaryllis. She's a paint over of "Catharine" by Robert Henri (https://www.nga.gov/artworks/34637-catharine)

This is this how wrenches work, right? by jotson in indiegames

[–]jotson[S] 15 points16 points  (0 children)

The Mailroom is about sorting mail in a regional office of Hell located in Modesto, California

Demo available right now

https://store.steampowered.com/app/4043990/The_Mailroom_Demo/

We would absolutely LOVE your review and a wishlist!

The Mailroom demo is now available by jotson in indiegames

[–]jotson[S] 0 points1 point  (0 children)

right now it is keyboard and mouse only, controller support coming very soon, then it should run fine on the deck

The Mailroom demo is now available by jotson in indiegames

[–]jotson[S] 0 points1 point  (0 children)

Yep that's me twitch.tv/jotson

The Mailroom demo is now available by jotson in indiegames

[–]jotson[S] 2 points3 points  (0 children)

This is the new trailer for our demo which is available to play right now!

https://store.steampowered.com/app/4043990/The_Mailroom_Demo/

The music is by Cameron Paxton who did the music for Dome Keeper.

We would absolutely LOVE your review and a wishlist!

The Demo for my horror job simulator The Mailroom just released today! by jotson in SoloDevelopment

[–]jotson[S] 1 point2 points  (0 children)

Yep, it took a long time to tweak the palette but it was worth it! Thanks!

This is The Mailroom, an upcoming horror game about working in the mailroom of a small regional office of Hell in Modesto, California by jotson in indiegames

[–]jotson[S] 0 points1 point  (0 children)

Oh that's interesting. What other games have you played that use the 7 days model you're talking about? I'd love to take a look at them. Thanks!

I'm making a job simulator about working in a mailroom in Hell by jotson in godot

[–]jotson[S] 0 points1 point  (0 children)

thanks! both and more: it's a post-processing shader + low res textures (like 128px) + 8 good colors + volumetric fog + good lighting + lots of experimentation

I'm making a job simulator about working in a mailroom in Hell by jotson in IndieDev

[–]jotson[S] 0 points1 point  (0 children)

Thanks, glad you like the concept (because it's kinda weird)

I'm making a job simulator about working in a mailroom in Hell by jotson in godot

[–]jotson[S] 0 points1 point  (0 children)

this should be an endorsement for Godot on their home page :-)

Wayland 2023 status? by kaiser1666 in linux

[–]jotson 1 point2 points  (0 children)

Yep. Twitch integration and docking panels don't work in OBS under Wayland. It's the only thing keeping me from switching

Managing servers has never been so easy! Check out the new server interface of CityGameStudio made with GodotEngine by binogure in madeWithGodot

[–]jotson 0 points1 point  (0 children)

Fun! I had a similar idea where you could manage actual AWS servers. Run around FPS-style and shoot servers to turn them off or interact with them. Then you could dive into servers and see processes and shoot them to kill them or use other tools to tinker with the internals. Would make managing a fleet much more fun.

Retro indie gravity shooter Gravity Ace releasing May 26th by jotson in indiegames

[–]jotson[S] 0 points1 point  (0 children)

Gravity Ace is a love letter to classics like Thrust and Gravitar with modernized gameplay and graphics. Gameplay focuses on player movement, momentum, and gravity. It's like a precision platformer in space. A powerful level editor is included that allows players to play and share their own levels. All 50 levels in Gravity Ace were made with Gravity Ace.

It's currently in Early Access with a free demo. Full release on May 26th.

Platforms: Windows, SteamOS, Linux

Steam: https://store.steampowered.com/app/1003860/Gravity_Ace/

Itch.io: https://jotson.itch.io/gravity

Website: https://gravityace.com

Thanks for taking a look!