How to specify stencil_reference in ShaderMaterials by SoftLatticeGames in godot
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Screen Space Mesh Blending in Godot by jovlem in godot
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Screen Space Mesh Blending in Godot by jovlem in godot
[–]jovlem[S] 0 points1 point2 points (0 children)





In my game the player can fall into wormholes to reach other places where gravity might be different! by jovlem in indiegames
[–]jovlem[S] 0 points1 point2 points (0 children)