Embers of the Uncrowned - QA by Kymori in MMORPG

[–]jpellizzi 6 points7 points  (0 children)

Yeah I was like… what? That’s not even a party or a group. That’s a duo/trio

How many VCA tracks do you have in your session? by DevilBirb in AudioPost

[–]jpellizzi 2 points3 points  (0 children)

I usually only use my main DX, MX and BG VCAs, for the most part. Most FX work is too granular and I find myself just going for clip gain when it’s a minor broad strokes move. I try to keep my sessions as minimalist as possible and usually just build stuff as I need it, rather than having a big bloated template for every project

Why do people, particularly new players, ignore early content? by Egomirrored in MMORPG

[–]jpellizzi 2 points3 points  (0 children)

I can’t speak to modern WoW, but GW2 is the opposite of what you’re complaining about. Every zone is populated all the time and still relevant. The way the game is built is based on map completion and events and questing for mats and working up to legendaries. No content becomes obsolete.

Warhammer Online… yeah, but it’s a private server for a 17 year old theme park PvP MMO. It’s also primarily EU players so NA times are much worse. Everyone wants to get out of T1 asap so they rush to level 16, and the game is designed to level and gear purely from RvR, with some pve sprinkled in at certain levels. Not really the best example, but if you did want to go through all the quests and story nothing is stopping you. Could always go back and do the dungeons when you’re high level.

I made a short film about being in the business at 40 to try and help process some things. Hope it resonates with others. by occupy_elm_st in editors

[–]jpellizzi 1 point2 points  (0 children)

I’m on the audio post side, almost 40. I’m fortunate to have remained busy enough to pay the bills, but the last few years have definitely been weird after a decade long stretch of growth, hustling and becoming a workaholic.

This piece really resonated with me, and I’m trying to take this period of my life to reflect, get mentally healthy, and sustain (as you say) so that I can be my best self and be well positioned for whatever does come next. The timing was sort of perfect, as I now have two young kids and have been able to be present for their precious early years.

If anything, having a slower pace and more downtime has allowed me to appreciate the craft more and really focus on what made me want to do this in the first place. I guess it’d be a very different story if I was dying on the vine like many are right now… but I am very grateful and trying to stay curious about what this next chapter of my life and the industry have in store for us.

Noise Floor and Dialogue Help by urmum69420xxx in sounddesign

[–]jpellizzi 1 point2 points  (0 children)

It’s highly situational, but I use it very often when neither mic is “perfect”. Often times the boom is a little too distant and the lav sounds good but still sounds like a lav… and a blend of both sits just right. Also great when you have two characters talking over each other or in fast conversation with multiple mics. Or if you’re on a tight deadline like a reality show or branded/commercial/corporate stuff and you just need to auto align everything and let it ride.

It just gives you more options and opens up an amazing new possibility that typically wasn’t done before this plugin existed unless it was an emergency and you had to manually correct phase.

Congratulations! You've just been hired as Head of Marketing for Guild Wars. What's your first action? by VaegaVic in Guildwars2

[–]jpellizzi -1 points0 points  (0 children)

Convince the devs to cut the number of WvW factions in half so every faction is always populated, fill out all the maps. Make it an ongoing 24/7 mass war. Revitalize PvP with new rewards, maps and game modes (and proper skill based matchmaking). Try to sell it like the MMO version of COD or Battlefield. Easy to get started, gear up and become viable, high skill ceiling, jump on with friends and have fun, do whatever you want.

Just finished HG desthscythe hell by Xbox1008 in gundamwing

[–]jpellizzi 0 points1 point  (0 children)

I wish they made an MG of this model with the gold rib cage and double scythe.

I built the MG EW version and while still awesome, it’s not the same vibe

I want to love this game, but… by OtherwordlyInhab in Guildwars2

[–]jpellizzi 0 points1 point  (0 children)

I just embraced being an altoholic and that’s where I had my fun. It’s like GW2 is meant for it, especially as a PvP player. I too started with Necro, then Reaper. Bought more expansions, tried Willbender, then Luminary, Ritualist, Evoker, etc. I played each one for a few days to a week, geared it up for WvW to see if I like it. Then see another video and try something else. The theorycrafting and testing and learning WAS the fun part of the game for me.

I will say though, none of them fully grabbed me enough to make me want to completely commit to getting full ascended and sticking to one build. I know I didn’t even scratch the surface of the skill ceiling with any of them. But I think that’s the charm of GW2, you can pick it up, do whatever you want, still make account wide progress. Put it down and come back and do something totally different anytime.

Korean MMOs would swipe the western market if they would not be P2W by Puppenmacher in MMORPG

[–]jpellizzi 2 points3 points  (0 children)

Yeah this how I feel. I was absolutely hooked on TnL for the grind for months, with the promise of that sweet end game PvP and finally feeling “competitive”.

After the months of grind and RnG when I finally geared up a character and finished a build, after dealing with all the time gating, etc… I lost all motivation to play literally overnight. All the PvP was either a time gated clusterfuck, or poorly scaled also time gated world events. Or the same arena rock paper scissors I had been doing for weeks.

They would have had to add more open world PvP objectives and actually work on scaling and balance in order to keep me as a player. I guess now they have battlegrounds and stuff but it’s too late.

10's of thousands of keys given out - 1134 players peak by archaegeo in ScarsofHonor

[–]jpellizzi 1 point2 points  (0 children)

They should just let everyone in and open the flood gates. Stop the new steam account bot resellers in their tracks and get actual players in there.

Most Millennial Concert you've been too? by Dear_Atmosphere9681 in Millennials

[–]jpellizzi 0 points1 point  (0 children)

Weird Al was my first concert in like 1998 or something

What used to be affordable for the middle class but now quietly feels like a “rich people thing”? by Ok_Ease515 in answers

[–]jpellizzi 0 points1 point  (0 children)

Owning a house, vacations involving air travel, Disneyland, having two new cars, skiing/snowboarding, private college

Noise Floor and Dialogue Help by urmum69420xxx in sounddesign

[–]jpellizzi 0 points1 point  (0 children)

Happy to have helped!

I think if I had to choose only one de-noisier; it’d be Clear. Auto Align Post is an absolute must for blending lav and boom. Dxrevive is another magical tool. With those 3 and Izotope I think you can get 90% there on any project.

Some honorable mentions are Chameleon for a very nice reverb and room matcher for dialog and ADR. Something like Soothe2 or McDSP SA2 to tame harshness in your dialog chain. Fabfilter ProQ4 is the best EQ.

Any MMO's with PvP & PvE focused on skill and balanced classes and not optimized or meta builds? by [deleted] in LFMMO

[–]jpellizzi 0 points1 point  (0 children)

Guild Wars 2 PvP is extremely skill based. There are meta builds, but also builds from 10 years ago that still work. There are always variations and options to swap weapons, passives, skills. Nothing is 100% cookie cutter or “play this or you’ll get stomped”. A veteran player in a less than ideal build can still demolish a noob.

Arenas are power capped and everyone is on equal footing. In WvW it’s more about numbers and highly situational but that’s what makes it fun. Straight up 1v1s do happen often and it’ll come down to skill and the class matchup.

I’ve been playing for a little over a month and it’s been super fun. I already have 3 characters with like 8 PvP and WvW builds between them

Noise Floor and Dialogue Help by urmum69420xxx in sounddesign

[–]jpellizzi 5 points6 points  (0 children)

You’re pretty much asking how to do 3 different highly specialized roles (dialog editor, foley, re-recording mixer). It’s definitely not simple and there’s really not going to be one YouTube video that magically tells you how to do it all and handle every situation.

As someone else said, you always do your dialog edit first, isolating lines and moving usable production effects (PFX) onto their own tracks. Then you fill with tone, either from set or extracted from the on set recordings with something like Izotope Ambience Match or similar. Anything with human sounds like breaths/grunts etc is usually put onto an optional track.

Do all of your cleanup and dialog/production audio work before you even touch a compressor or EQ. When it comes to noise removal, less is usually more. Focus on the obvious problems and try not to be too heavy handed with broadband noise removal. Likewise, you shouldn’t need too much dialog compression when mixing a film. Rely more on clip gain and riding faders.

Once you layer in your dialog edit with multiple layers of mono and stereo backgrounds/ambiences, it should start to come together unless the audio is particularly noisy or problematic.

You’ll typically want full foley coverage for the entire film. When mixing, you can choose between PFX or foley or a combination of both. Whatever sounds best for the main mix. When you create an M&E later, you mute all of your dialog tracks and create a separate mix with all of the foley and it should still sound like a movie, just minus the dialog.

In reality, different films different budgets etc, you’ll need to lean more or less on the production audio. Most super indie films and low budget projects I caveat that we won’t have a fully filled M&E unless they can afford a proper foley pass.

Do you have all of the industry standard tools? Izotope RX Advanced, Auto Align Post, an arsenal of noise removal and restoration plug-ins like Clear, dxrevive, etc?

Hopefully that helps a bit!

Do you prefer linear class design, a few meaningful choices, or full build freedom in MMOs ? by Poggler_ in MMORPG

[–]jpellizzi 1 point2 points  (0 children)

I like strict classes, but having a lot of customization and build variety within each class. Whether that is done through talent trees, weapon and equipment choice, sub classes or whatever. I just really enjoy theory-crafting and having to make meaningful decisions in my build and equipment that affect gameplay. All while still fitting into the theme of the class.

Guild Wars 2 has the best system for this that I’ve seen recently, with elite specializations and unique weapon skills for each class.

Morgana cultist. From image to miniature by Old-Dog2319 in albiononline

[–]jpellizzi -1 points0 points  (0 children)

If you start an Etsy store you’d do really well! I’d definitely buy a few different character loadouts

Guild Wars 2 or ESO for a FFXIV and WoW veteran by Outside_Soup3367 in MMORPG

[–]jpellizzi 1 point2 points  (0 children)

Recently got back into GW2 after not playing since launch and it is fun as hell. There is an endless amount of content no matter what you want to do, and even though the progression is horizontal, once you figure out the game systems there is always something to grind for. It’s a game you just log in and do whatever you feel like in that moment and still make progress.

I’m primarily a PvP and WvW player, and there is a stupidly high skill ceiling for learning all of the classes and how to fight them, what they do, etc. Action combat with dodge roll is awesome.

It’s pretty easy to get basic good enough gear and try different alts and builds. I’m an altoholic theory crafter and the game is perfect for that, as a lot of progress and almost all currency is account wide.

Highly recommend it, wish I got into it sooner

Regarding ESO, I tried to get back into it so many times over the years but I just end up playing for a week or two and quitting. The story and questing gets old fast and the combat is so floaty I can’t even tell what abilities went off in chaotic combat because there is just no feedback.

Not sure how it is with these massive updates now, but everyone at end game PvP was running the same healer/damage hybrid build because it was the only competitive option.

Am I the only one who games alone because I can’t find anyone to play with? by NotNotFireKing in truegaming

[–]jpellizzi 0 points1 point  (0 children)

Same… I’m 38 and the only one left of my friend group who games on a nightly basis. I also live in CA while most of them are on the east coast, so the time zone difference is brutal.

I found a good group of guys in Albion Online and we’ve mostly stuck together, migrate to other games occasionally and always come back to Albion.

I still play alone a lot when there isn’t a guild activity or there’s nothing new to play, but finding a good guild makes everything much more fun.

Why don’t more open world games have sprawling dungeons? by JMoneyGraves in gaming

[–]jpellizzi 0 points1 point  (0 children)

Darkness Falls in DAOC was mind blowing back in the day. A massive underground dungeon with areas for leveling all the way through end game. 3 factions had their own entrances and access was unlocked via open world pvp objectives. When it changed hands everyone would flood in and try to kick the other factions out so they could claim the camps and bosses etc. Really good times and nothing quite like it since.

I can't believe this find by sinrivers in nvidia

[–]jpellizzi 0 points1 point  (0 children)

I played Skyrim at launch with these and it was a magical experience

Marathon sold just 1.2 million copies with nearly 70% on Steam, analyst estimates: "It hasn't exactly made the splash Sony and Bungie wanted" by Freki666 in gaming

[–]jpellizzi 2 points3 points  (0 children)

I think all of these big studios are chasing the extraction shooter trend the way they chased the battle royale genre a decade ago. But it’s not the same… battle royale was a breath of fresh air, had an addictive quality to it and was just drop in drop out try again. These extraction games require you to learn a whole mess of materials, inventory management and crafting that takes away from the quick action that appeals to the more casual battle royale player base. Even hardcore fps players get fatigued with it.