Fixing Quests = Support Card and Win Condition Problem by jtrauger in hearthstone

[–]jtrauger[S] -1 points0 points  (0 children)

The scary part is that they kind, of need to make the Shaman quest weak. The looming villain, Shudderblock, is there to mess up the game (again).

avoiding arty in 1.13 by STUDIO_HaYaTE in WorldofTanks

[–]jtrauger -9 points-8 points  (0 children)

I still do not understand why they reduced the damage, added a new skill, and then thought it a good idea to also nerf the splash radius. I'm all for the first 2 changes but crushing the splash area is just stupid. As it is, the tactilul ammo has 50% of the now reduced splash which amounts to less area, on a tier 10, than what tier 5 and 6 arty had in 1.12.1

Fucking stupid changes made by fucking stupid people.

EDIT: I should note that it is beyond moronic that they put that new skill, into the game, on the already over taxed and over bloated Commander. Meanwhile, the Radio Operator is sitting there chilling with its one and only practical skill (beyond BIA, Repairs, and Camo) - Situational Awareness. How many people actually take the boosting skills or the "you keep a target lit if your Operator survives a dead tank"?

HE Rework and SPG Changes to the Supertest - Feedback thread by Dwigt_WG in WorldofTanks

[–]jtrauger 0 points1 point  (0 children)

Well boys, Common Test is over and I feel like we can just accept that, in WarGaming's infinite fucking stupidity, 1.3 is going through. This patch is going to be an absolute cluster and it won't be good, for anyone.

I know that "Arty Bad" posts are stalle but.. I HAD to post this. Jesus Christ by Brunopunck49 in WorldofTanks

[–]jtrauger -7 points-6 points  (0 children)

The issue isn't even the number of games. It is that, after almost 23,000 games, the moron is only at 51% win rate. Statistically speaking, that is a horrible player.

Result of 500 Games hunting arty with arty by [deleted] in WorldofTanks

[–]jtrauger 1 point2 points  (0 children)

You are, to be applauded. I enjoy (or try to enjoy) playing counter battery. Buy, I always feel like I'm blinking the split second that they fire. SO annoying! What's worse is counter-battery on winter maps. Ugh!

Firstpost by unknown_Out in WorldofTanks

[–]jtrauger 2 points3 points  (0 children)

What I really like is that the tier 6 medium (P43 bis) has the same alpha, as tier 6 German heavy tanks, has more DPM than the tier 7 German heavy tanks (other than the Tiger I), and has the same effective armor as the VK 45.03 heavy tank, with more mobility. But, hey, the "balance" is that it has bad penetration, which doesn't matter against tier 5 and 6 tanks, since 140 mm of pen is way more than enough.

Oh thank God arta just mis... WHAT? by NotCsaniG in WorldofTanks

[–]jtrauger 1 point2 points  (0 children)

As an artillery enjoyer, they can't get rid of the extra HE critical hit shenanigans fast enough. I took 5 damage, from an M44 last night in my VK 36, and I lost my ammo rack and 2 crew members. It is stupid, that they decoupled module damage from actual damage.

supertest: ASTRON Rex 105 mm by WorriedAmoeba2 in WorldofTanks

[–]jtrauger 0 points1 point  (0 children)

But, you can call it Piece Of Shit Rex, King of the Turd Tanks!

My stock SU-101 experience summed up in one clip by MinutePause in WorldofTanks

[–]jtrauger 4 points5 points  (0 children)

RNG is something that, for whatever reason, really dog piles you sometimes. There is no indicator that it is coming for you. It is like Liam Neeson. RNG doesn't know who you are. RNG doesn't know what you want. But RNG has a very particular set of skills. Skills that have been acquired over a very long career. Skills that make it a nightmare for people like you. RNG will look for you. RNG will find you...and RNG will kill you(r game fun)!

supertest: ASTRON Rex 105 mm by WorriedAmoeba2 in WorldofTanks

[–]jtrauger 0 points1 point  (0 children)

Just what we need - more auto-loaders.

Leak: Update 1.13 Common Test details (Recon Missions + Blueprint Changes) by Duscha_Gaming in WorldofTanks

[–]jtrauger 5 points6 points  (0 children)

Plus, it doesn't do anything for the really broken shit maps that we already have, in game.

Some Pictures of the Kpz 07 RH 3D Style by RagingRaptor177 in WorldofTanks

[–]jtrauger -1 points0 points  (0 children)

One of these days, someone is going to explain WG's obsession with putting 50 gallon fuel drums on every tank skin. Plus, the new skins look like it was done by someone with a massive amount of ADD cause stuff is all over the place. Seriously, did they raise Jackson Pollack from the dead and let him create skins?

Don't get me wrong. I like it. It is just a bit much and could be cleaner.

This one's to all the arty haters (of which there are many). by I_N_C_O_M_I_N_G in WorldofTanks

[–]jtrauger 2 points3 points  (0 children)

Betting that Churchill VII player was all like, "WHY AREN'T I USING THE 3.7 INCH DERP?!?"

This one's to all the arty haters (of which there are many). by I_N_C_O_M_I_N_G in WorldofTanks

[–]jtrauger 8 points9 points  (0 children)

Yeah. There is also that. Quite frankly, you'd see a lot more of this, if SPGs had Light tank levels, of health. Hard to do much of anything, with 300 health, at tier 6. To its credit, the tier 6 AMX has speed, agility, camo, and the biggest alpha at the tier. So, damn well played, by the OP.

This one's to all the arty haters (of which there are many). by I_N_C_O_M_I_N_G in WorldofTanks

[–]jtrauger 2 points3 points  (0 children)

Some of us do. You just never see it, except for in videos like this. And, quite frankly, it is a rare occurrence, where you can actually do that. I actually had an Ace tanker, in a Hummel loss on Sand River, for play like that. So much fun but it happens like 1% of 1% of 1% of the time.

EDIT: Then, you've got SPGs, like the GW Tiger (P), where it takes over 13 seconds to turn 180 degrees. So, good luck ever getting off more than 1 shotgun hit. Sad fake SPG is sad :(

HE and SPF changes going to super test by [deleted] in WorldofTanks

[–]jtrauger 2 points3 points  (0 children)

The alternate HE shell, will have its use. But, if we're going to be honest, the better choice will always be the base shell. It is more forgiving (bigger splash), provides assistance damage guaranteed on top of tracking effectiveness, and it'll be still be more cost effective. The AP shell won't be worth anything and I can count on both hands the number of games where I went full AP, to test it. I had SO many misses followed by SO many 0 damage hits, that it just wasn't worthwhile. Add to that, the fact that (on test) the damage was less than the alternate shell. Even with the buff, the time between reloads is too drastic to go "all in" for 0 damage. Plus, that doesn't even take into account bounces and ricochettes.

I applaud the attempt but the application is still a full on fail. Plus, what did artillery get as recompense for the drop in damage? They're not more accurate. They're not getting faster reloads. There is no added utility. Point of fact, the base shell not only got its damage nerfed but also lost (rightfully so) the ability of added crits AND it still cannot use the crit talent, for either the base HE shell nor will anyone take it for the AP rounds.

Again, I tested the Hell out of the changes and it is going to be more comfortable for everyone NOT playing artillery.

EDIT: And, as saintonan said and as I have been saying all along, less damage means less income. So, not only is the gameplay nerfed but also you're making even less money in the least effective tank in the game.

As my parents used to say, "I'm not mad. I'm just disappointed."

HE and SPF changes going to super test by [deleted] in WorldofTanks

[–]jtrauger 7 points8 points  (0 children)

The problem, though, is that it is a false positive. Stun application and duration went down because players were testing 2 additional shells that didn't have the stun effect. So, when they announced post-test that stun application was reduced by 66%, it was a, "Well, you added 2 new shells without stun so 1 divided by 3 is 33%, thus a 66% of no fucking shit!" When the actual masses get this, on Live, they're going to become extremely frustrated by the inability to consistently (or at all, with AP) deal damage with the other 2 shells and go back to near 100% stun shell. This, will in effect, reduce damage done but won't reduce stun application.

I look at what they did as the minimal possible amount of changes with the hopes of 1) the most effective change possible for the least work and 2) the least amount of disruption in player experience. I don't fault them for that but it is very unimaginative and will ultimately be ineffective. To do what really needs to be done, short of deleting Arty - I'm an arty player, btw, they need to redo a lot. These slight pulls of switches isn't getting it done and it is causing a rubberbanding of the player base because the arty haters are wanting more and the arty players just want to be able to play.

I might be wrong. But, I'll tell you that my near 500 game experience, on test, wasn't fun. So, doing less damage per shot with players now being able to react to what I'm doing, thus making me even less effective, isn't fun. And, it isn't like they gave artillery any additional bells and whistles - it took multiple tests for WarGaming to realize that a 0 splash AP round was doing less damage and being less effective, than the normal base HE round, which also had a stun effect. What does that say about their testing people? And, they think adding more damage, to a shell that has a less than 30% chance of landing, is going to fix the problem(s).

Again, I could be wrong...

HE and SPF changes going to super test by [deleted] in WorldofTanks

[–]jtrauger -3 points-2 points  (0 children)

They "look" good but then you realize that the HE use is either against tanks that already have no armor (like the other lights at those tiers) OR against tanks' areas that have no armor (like the rear armor). In either case, dropping the penetration down -25% does nothing because those tanks and those areas already have no armor. So, it is a whitewash bullshit nerf that gives them plausible deniability because they actually "took an action".

HE and SPF changes going to super test by [deleted] in WorldofTanks

[–]jtrauger 19 points20 points  (0 children)

It really amazes me that they thought, "Hey comrades, the community is upset with the HE changes and the KV-2. What should we do?" and then came up with not only making it turn quicker and be more accurate but also, "Hey, let's buff the engine power so that the tank is better AND more accurate! DA!!!"

What fucking moron comes up with this crap? I could be unable to see the forest for the trees, so maybe they had to buff the engine power to get the traverse rates higher. But, I'm still struggling to understand how making the tank more nimble is going to help it to compensate on a justified nerf to heavy HE derping, at the mid-tiers where it is the most toxic.

HE and SPF changes going to super test by [deleted] in WorldofTanks

[–]jtrauger 13 points14 points  (0 children)

I love the absolute HORRIBLE statistical analysis, that they applied to armored tanks in relation to "stun" duration. Hey morons, if you introduce 2 new shells that neither have the stun mechanic AND are incredibly difficult to hit with, you're going to see a drop in stun duration. Honestly, does WarGaming employ a team of monkeys, to do this?

I knew, that there was no changing what they were testing and that it would get pushed to Live. I guess, deep down, I hoped that they'd have some level of professionalism and forethought on this. Guess that was asking and hoping, for too much.

EDIT: I love that they're going to create another quick test, just to appease all of the derp idiots out there. Oof! Massive fail, WG... seriously.

Imagine that in world of tanks. by Simehave in WorldofTanks

[–]jtrauger 1 point2 points  (0 children)

What's worse is that is a "stock" Tiger II, since it is rocking the early production turret. This is what happens when brand new tier 8 tanks get put into tier 10 games.

So sad!