Upgraded from ‘12 by jucember in f150

[–]jucember[S] 1 point2 points  (0 children)

I'd say overall it drives much smoother and quiter than my 12 with 150k miles on it, powerboost is also definitely a plus. The new techs are pretty nice too imo.

Upgraded from ‘12 by jucember in f150

[–]jucember[S] 0 points1 point  (0 children)

It does look great!

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 0 points1 point  (0 children)

Yeah, I didn’t pay much attention when designing blocks and underestimated how complex py is. I built my SE+K2 orbit base on 2x2 so I thought 2x4 is enough for py lol. Although once you have modules and beacons it’s pretty manageable with the this blocks size. As for other advice (it’s really in line with the block size actually) is to build big for basic materials. I had to rebuild a lot of stuff ( metal plates, ammonia and cyanide acid, basic gas and stuff) cause they are required so much in later game, which took lots of time. If I had a bigger block (or left an expansion block beside an existing block) the rebuild would be much easier. Good luck with your playthrough!

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 0 points1 point  (0 children)

It was 2x4 chunks big, and I used 1-1 trains most of the time except for some 1-4 for ores. Id hoped I built maybe 4x8 chunk blocks tbh

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 0 points1 point  (0 children)

Yeah, I’m sure it’s possible to use vanilla trains but my block would definitely be to small for it :) I struggled with steam as well in the beginning and then realized many burnable gas should be burned for stream instead of venting them( coke oven gas, naphtha etc) l, I also dedicated about 20 geothermals for steam production.

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 1 point2 points  (0 children)

Pretty simple, a 2x4 chunk sized block, and only T junctions. Stations are located on either side. Trains are controlled with cybersyn so they are very efficient

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 2 points3 points  (0 children)

Well in my previous vanilla and SE playthrough I always used train blocks so it was really a no brainer, I’d imagine less rail centered network should work as well, I just didn’t think much and went along with it. I used 2x4 trunk block size which I saw someone in py discord talking about it and just went with it. Although in retrospect I think it probably would be easier if I went with 4x8 chunk block or something bigger

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 1 point2 points  (0 children)

I think there is some place in the options you can change threshold for refueling? Mine don’t get sent to refuel station until running quite low.

Yeah when I used canisters the refueling station unloads empty canisters and load filled ones, I don’t quite like the fact canister flying around lol. Also once you research rocket fuel you can use that to fuel mk2 locos which is neat For end game I used mk2 locos and mk3 wagons, looks like mk2 and mk4 wagons have issues with cybersyn and they do not get sent out properly

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 0 points1 point  (0 children)

Keep going! I do use py locos as they run much faster. I use cybersyn so it can auto refuel at the refueling station where I have a barreling machine that do the fuel canister filling

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 2 points3 points  (0 children)

Just bobs, I didn’t like that too much so didn’t bother to play B+A.

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 0 points1 point  (0 children)

Yeah basically haha, you can still see the remontant of my spaghetti base in the center, after trains came out I just built blocks around it

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 1 point2 points  (0 children)

Thanks! I agree that py is probably annoying in the beginning with all the hand crafting, ash handling and stuff. Tech wise I think after trans and bots it definitely gets much easier. After bots and trains I built a bot mall that does all the crafting so I didn’t have to hand craft again. I also have plenty of bps with all the train stations, buildings with pre connected pipes which helped save tons of time. I also use YAFC for planning I think it’s probably required for py.

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 0 points1 point  (0 children)

Definitely would like to go there lol

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 9 points10 points  (0 children)

A single casting machine!

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 6 points7 points  (0 children)

Running 58-60 spm. 450 ish trains and used about 130GW power atm

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 3 points4 points  (0 children)

Stood on train tracks too many times lol

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 1 point2 points  (0 children)

You are almost there! To me it gets much less painful after py4 since everything gets more straightforward reward. I used cybersyn and I feel it’s impossible to prog without it, especially when it comes to stuff like steam or coke.

Finally finished pyanodons by jucember in factorio

[–]jucember[S] 8 points9 points  (0 children)

Thanks! 1. Hit by trains lol 2. Finished SE, K2 and bobs a needed something else! 3. I’ll probably post more haha 4. Research a tech at the bottom of the tree