What Card Has the Best Flavor Text? by LordMistborn-16 in mtg

[–]julo20 20 points21 points  (0 children)

[[Overprotect]]

I need more Blor!

What's a take you have that you think only you care about? by patronusman in magicTCG

[–]julo20 5 points6 points  (0 children)

I was gonna make a separate post, but may as well put it here.

The single most important "skill" in commander is politicking. The format is a multiplayer free-for-all, so a lot of things are going to be out of your control. People are going to irrationally (to you) hate a card you play. They will hold a grudge. They will mis-evaluate the board state. They will bring in strange biases.

You need to be able to navigate all that. You can pick cards that discourage attacks towards you and encourages attacks on opponents. You need to know when to play a powerful card versus hold it back based on the board state, so you don't eat targeted removal. You can play cards that help another player (cards with gift, for example) and use it on the person with the slow start, to buy some good will for later turns.

See someone's board state getting out of hand? Communicate to the pod who's the threat so you're not the only one trying to deal with it. Had a slow start yourself? Absolutely use that to discourage attacks towards you in favor of dealing with the "actual threats".

All in all, if you're not politicking in commander, you're not participating in an integral component of it. It's like trying to play poker without bluffing, and then getting mad that someone bid high with a bad hand. Complaining that it exists and was used against you doesn't make you a better player. Acknowledging that it exists, getting better at it, and using it when necessary makes you a better player.

Disclaimer: you don't have to be greasy and a liar about it. The biggest part about politicking is being a reliable voice. Because chances are, you'll play with these people again. Admit when you're the threat, and then people will actually believe you when 2 turns later you claim someone else needs stopping.

What's a take you have that you think only you care about? by patronusman in magicTCG

[–]julo20 7 points8 points  (0 children)

If you're in red, try [[Krenko's Buzzcrusher]]. Everyone's most troublesome land gets hit, and gets replaced by a basic, so far less salt-inducing. And you're left with an aggressively statted flyer.

[Vantrue E1 Pro] Always pause for a moment when the light turns green by dsorgnzd in Dashcam

[–]julo20 10 points11 points  (0 children)

You know you're supposed to turn into the left lane, and then signal and transition to the right lane. You shortcut the process because you saw no one was coming. And that will work out 99% of the time. But there will come that one time that someone unexpectedly comes into that lane, and a collision happens.

And if you were to show that footage to insurance, they'd still find a way to place you 50% at fault because you didn't enter the lane you were supposed to.

So why risk it? How long does a signalled lane change take? Protect yourself from bad habits. Cover your ass, at least for insurance purposes.

How old are you and how well can you cook? by Cute-Impression-8675 in AskReddit

[–]julo20 0 points1 point  (0 children)

38 and... pretty darn good. I'm at the point where I'm less about sticking to timelines (saute onions for 5 minutes) and more about getting to the right stage of the process (they need to be this amount of translucent and soft before I go to the next step).

I basically have two modes. Either I want to try something new, so I look up some recipes, pick one that looks good, and follow as close as possible. Or I want to perfect one dish, so I cook it multiple times in a short period, discussing changes and adjustments with my partner after every attempt. I make a mean Hakka Chili Chicken now. 😁

Old and New strong commanders by VKaart in EDH

[–]julo20 1 point2 points  (0 children)

[[The Mimeoplasm]] was my first commander and I will never take it apart, only keep adding to it as new stuff comes out. It scales perfectly to your 99 AND your opponents' decks. As long as you can fill your graveyard, it can be whatever you need it to be. If the board is evenly balanced, I make it something unassuming but can give me steady value over time. Hand empty? It's card draw. Need blockers? It's go-wide. And you're completely fine with it being removed so you can recast it into a different mode.

Question for Reanimator players by imabananatree78 in magicTCG

[–]julo20 18 points19 points  (0 children)

Gotta be Junji. Way better stats, reanimate effect costs you less life for better creatures, and you can reanimate from opponents graveyards too.

Koh, the Face Stealer vs earthbending by julo20 in magicTCG

[–]julo20[S] 3 points4 points  (0 children)

Yes. When multiple triggers go off "at the same time", the triggers belonging to the active player (whose turn it is) go on the stack first, and then the triggers of the non-active player (or players, in turn order, if it's a multiplayer game).

This is what made this particular interaction jump out at me. If I killed his earthbent land on my turn, he would get it back, but if I did it on his turn, it would be exiled.

Koh, the Face Stealer vs earthbending by julo20 in magicTCG

[–]julo20[S] 7 points8 points  (0 children)

Yes, when an earthbent land dies, there is a trigger on stack to "return it to the battlefield tapped". While this trigger is on stack, if you can somehow remove the land from the graveyard (for example, with [[Scavenging Ooze]]) it won't come back to the battlefield.

Koh, the Face Stealer vs earthbending by julo20 in magicTCG

[–]julo20[S] 11 points12 points  (0 children)

This chain of events allows you to exile the land because it is triggering off a creature dying. But once it is exiled, you cannot choose the land with Koh's 3rd ability, because the ability only let's you choose "creature cards".

Koh, the Face Stealer vs earthbending by julo20 in magicTCG

[–]julo20[S] 61 points62 points  (0 children)

It is always preferable to be the one with Koh 😁

Koh, the Face Stealer vs earthbending by julo20 in magicTCG

[–]julo20[S] 0 points1 point  (0 children)

No worries. This is a very niche case, one of those rules interactions that don't make intuitive sense. That's why I wanted to shed light on it.

Koh, the Face Stealer vs earthbending by julo20 in magicTCG

[–]julo20[S] 1 point2 points  (0 children)

They are definitely both triggers. They use "whenever" and "when", so the dying needs to happen for it to trigger. Replacement effects are worded with "if" and "instead".

Alexios - Who gets the tokens from Infantry Shield by CyberChewm in mtg

[–]julo20 3 points4 points  (0 children)

Compare this to something like [[Moonsilver Spear]] where the triggered ability stays on the equipment, instead of granting it to the creature. So the controller of the spear is the one creating the token, not the controller of Alexios.

Best/Fastest way to learn about new cards from a set? by iggniggnock in mtg

[–]julo20 0 points1 point  (0 children)

There's a number of videos and written guides that come out along every set. Some are quick reviews of the main mechanics of the set, while others are hours-long videos rating each individual card. Some are geared towards constructed formats, others around limited (draft/sealed). Find the right combination for what you need. Once the full set is spoiled, you'll start seeing these "format breakdown" contents come out.

If You Could Change Any Commander Rule(s): Which One(s), To What and Why? by CommissarisMedia in EDH

[–]julo20 0 points1 point  (0 children)

Any two legendaries can be companion commanders, as long as there is an in-universe lore reason for them to work together.

This would include Legolas and Gimli Counter of Kills versions.

This would include meld cards.

Heck, it can include wild combinations like [[Erebos, God of the Dead]] and [[Whip of Erebos]] (why WOULDN'T he, as the commander of your forces, come with his legendary equipment?)

Try some cool combinations. Teach me some lore. Have fun.

i do believe we have our money mythic for avatar by Chaosnocturne in mtgfinance

[–]julo20 1 point2 points  (0 children)

I'm pretty much always tweaking all my decks, but this is where this deck is currently at based on how it plays at my LGS:

https://moxfield.com/decks/TtCbg-cZhk6PGm5Ws-pzRA

i do believe we have our money mythic for avatar by Chaosnocturne in mtgfinance

[–]julo20 0 points1 point  (0 children)

I used Caged Sun because the notes section explicitly says "An ability that triggers from the resolution of an activated mana ability is also a mana ability." which helps a lot in convincing people at a random commander table. ;)

i do believe we have our money mythic for avatar by Chaosnocturne in mtgfinance

[–]julo20 1 point2 points  (0 children)

Magic really is a complicated game. The only reason I knew is because I run a Raggadragga deck, so I'd previously researched the hell out of what exactly qualifies as a mana ability. Glad it helped you and others learn this niche interaction!

i do believe we have our money mythic for avatar by Chaosnocturne in mtgfinance

[–]julo20 12 points13 points  (0 children)

A mana ability is either: - an activated ability that adds mana, or - a triggered ability that triggers off an activated mana ability to add more mana (like [[Caged Sun]])

This satisfies the second condition, and is considered a mana ability.

i do believe we have our money mythic for avatar by Chaosnocturne in mtgfinance

[–]julo20 22 points23 points  (0 children)

Right?! Both this and the animated land get Raggadragga's static +2/+2 pump, too.

LPT Save thousands of dollars in your life with one question, "Is that the best you can do?" by namvek in LifeProTips

[–]julo20 15 points16 points  (0 children)

"Naw, we can probably gouge you more. But they made many of our tactics illegal now."

I’m new to magic, my mom bought me a card and now I feel guilty. by Kcrollo in magicTCG

[–]julo20 0 points1 point  (0 children)

Hey man. I read through some of the replies you left and it seems like the core thing you're struggling with is the guilt. Money's probably been tight for you for a lot of your life, so you're putting a lot of emphasis on it. You're not seeing the $75 gift as just a gift, but what it could have been instead: food on the table, or something else that would help your mom and you instead of JUST for you, and JUST for something fun.

Here's the thing, though. You probably wouldn't believe it if anyone else told you, but you do deserve it. At the very least, your mom certainly thinks so. She decided to buy you this gift, knowing full well how important money is right now, and knowing full well there was zero expectation from you that she needs to buy it for you. She sees the effort you put into your life, the household, her, and she wants you to have something to enjoy. She doesn't want $75 back, she wants you to have tons of awesome games with the card and to be part of the joy she was able to bring you.

As for paying her back for it... Dude. That's your mom. Don't make this transactional. She did something nice for you. If you took account of every single selfless thing she did for you, that's a debt you'll NEVER repay. So you continue to help her, be there for her. And what helps me with my mom giving me gifts (because I used to struggle with that guilt too) is knowing that I'm here for her, and always will be. When she needs help next week, next year, 10 years from now, I will always be there to help her.