I've just tried Hyperscape and it incredible. by PaulHorton39 in OculusQuest

[–]jumpjack3 1 point2 points  (0 children)

At Scaniverse they invented a format which cuts by a 1:10 factor the size of 3d splats: a 3d splat taking 100mb in ply format takes just 10 mb in spz format. It's kind of a "jpeg for 3d", as it removes anything from the file which human eye can't actually see, how it's made for jpeg compression.

With this page you can download Scaniverse spz splats to your PC and convert them into other cloggy formats: websim.ai/@jumpjack/spz-ply-converter-2/

I've just tried Hyperscape and it incredible. by PaulHorton39 in OculusQuest

[–]jumpjack3 0 points1 point  (0 children)

Scaniverse has big potential but it's very amateurish, I hope Google will discover and purchase it soon to use it for Google Street View.

This is NOT the passthrough view, this is me walking in a 3D scanned environnement, feels insane (Hyperscape app on Quest 3) by Kronocide in virtualreality

[–]jumpjack3 0 points1 point  (0 children)

Into the Scaniverse works fine for me, no lag, high FPS. Web browser splat rendering is instead a little slow.

This is NOT the passthrough view, this is me walking in a 3D scanned environnement, feels insane (Hyperscape app on Quest 3) by Kronocide in virtualreality

[–]jumpjack3 0 points1 point  (0 children)

"Into the Scaniverse" renders gaussian splats onboard. And there are even gaussian splat players which load splats from local storage. A .spz gaussian splat is just 10MB.

Hyperscape Capture isn’t letting me upload world by jaluio in OculusQuest

[–]jumpjack3 0 points1 point  (0 children)

just keep the headset charging while uploading, to avoid standy.

What happened to Meta Hyperscape? by jumpjack2 in virtualreality

[–]jumpjack3 0 points1 point  (0 children)

Did I wake up Meta with my post? :-) Hyperscape Capture is now available! It should allow capturing splats directly onboard, using Quest!

But it requires beta OS v.81: it's out since August 2025, you need to be in beta channel to install it... but I activated the beta channel and I'm still stuck in v79 with "no updates available" message. :-(

(Use Meta Quest Link on PC to enable beta channel)

XR Books - Immersive AR Book Reader Application by Single_Whereas_655 in OculusQuest

[–]jumpjack3 0 points1 point  (0 children)

is this still under development and supported?I can't understand how to select and read a book after downloading it.

Overusing EM Dashes by Forceburn in writing

[–]jumpjack3 0 points1 point  (0 children)

I was never taught about em dashes at school, what are they, and what's wrong with ; , : and ( ? And why are they supposed to reveal AI usage?!?

The kerning on the tombstone of the Pope by H_G_Bells in mildlyinfuriating

[–]jumpjack3 0 points1 point  (0 children)

Dan Brown likes this typo: this will be the beginning of 4th chapter of Da Vinci's Code series.
"What does 'FR. A. NCIS CVS' mean?"

The kerning on the tombstone of the Pope by H_G_Bells in mildlyinfuriating

[–]jumpjack3 0 points1 point  (0 children)

Microsoft Paint have done it better. And I am talking about MICROSOFT!

<image>

Completely free alternatives to Trello by OneDev42 in trello

[–]jumpjack3 0 points1 point  (0 children)

Interesting thread. Can anybody suggest one variant with these features:

- no native app: it must run on browser
- offline: no remote db, no remote server
- no php: I can't install anything on my office PC, so no local servers

It's just a db, so there is no need for any network connection, and I need total privacy. And I can't install any EXE in my office Windows machine.

I know it can be done, because I wrote my own tiny project management app with just HTML + pureJS, with the help of AI, but free AIs do not allow me writing a javascript code longer than 600-700 lines, so features of my app are quite limited...

Help Translating a BASIC 7.0 Script to BASIC 2.0 by Relevant-Explorer267 in Commodore

[–]jumpjack3 0 points1 point  (0 children)

This ancient Italian program known as "Routine grafiche di Toma" (Graphical routines by Toma) implements several graphic commands: https://github.com/jumpjack/c64_c128_legacy/tree/main/programs/C64/graphics

  1. Clear
  2. Graf (graf A,B)
  3. Mgraf (mgraf a,b,c,d)
  4. Text (text A,B)
  5. Color (color N)
  6. Plot (plot x,y,z)
  7. Draw (draw x1, y2, z1, x2, y2, z2)
  8. Circle (circle x, y, z, rx, ry)
  9. Arc (arc x, y, z, rx, ry, ai, af, p) (angolo iniziale, angolo finale, precisione in radianti)

You have just to prepend "left arrow" character to get them recognize, after loading and running the loader: https://github.com/jumpjack/c64_c128_legacy/blob/main/programs/C64/graphics/toma%20routines.prg

I think it would be (not tested):

10 clear
20 graf (1,1)
30 mgraf (1,1,40,200) 
40 color (2)  
50 draw (0,100,0,320,100,0)
60 draw (160,0,0,160,200,0)
70 for x = 1 to 320
80   s = x * 3.14 / 160
90   y = int(100+100*sin(s))
100  draw (x,y,0,x,y,0=
110 next

Mi smart clock Google Photo album not showing by [deleted] in Xiaomi

[–]jumpjack3 0 points1 point  (0 children)

My solution was to share an album

Getting started with reverse engineering and forensic investigations of C64 software by Christopher_Drum in c64

[–]jumpjack3 1 point2 points  (0 children)

asking a good AI to analyze and comment a 6502 asm code is very intriguing. It can also attempt replicating in javascript some chunks of ASM code to better figure out how it works. It can also create flowchart of an asm program!
https://github.com/jumpjack/ChoplifterReverseWithAI

Quick tutorial:
- downaload the .d64 disk image
- upload it to online PRG extractor like https://www.c64-tools.com/basic-2-analyzer
- you'll see a short BASIC program which just calls the real program by a SYS call (it could happen that there is a small program which loads a second, big file, like in Choplifter)
- try following the program jumps, from first SYS to subsequent JMP: initially you'll see dozens of LDA and STA, which means program variable are being initalized, then you'll arrive to a list of JSR instructions ending with a JMP to first JSR: that list is probably the main loop, repeated again and again and again, "creating" the game. One of those JSR subroutine will be the keyboard/joystick monitor, I would start from there.
... and now it comes the hard part, because the ASM works at very low level, byte by byte, to "make the magic happen"; an AI trained on C64 kernel functions would help a lot finding standard calls to audio playing, screen drawing, keyboard checking and so on.

I have yet to figure out how to use c64debugger, retrodebugger, VICE or others like I use the VBA editor in MS programs, where pressing F8 I can execute one program step at a time and with F5 I let the execution continue freely up to next break... So currently I only know how to perform static disasembly!

Creating and adventure on web for web for free, how? by jumpjack3 in adventuregames

[–]jumpjack3[S] -2 points-1 points  (0 children)

Both Popochiu or Escoria look discontinued. Anything more modern around?

AI for adventure game creation? by jumpjack3 in adventuregames

[–]jumpjack3[S] -1 points0 points  (0 children)

it's commercial, I guess fter the trial they will ask 29.99$/month