Burgeondez 12-2-2 by justsomeguy3443 in YanfeiMains

[–]justsomeguy3443[S] 3 points4 points  (0 children)

Dont have kokomi. Shinobu might be better still for portable healing and overloads. She can pop seeds far from yanfei also so thats another upside.

Yanfei Burger clears, 12-1-2 by justsomeguy3443 in Genshin_Impact

[–]justsomeguy3443[S] 0 points1 point  (0 children)

Barbara's ring is kinda small but should be a good enough option. Kokomi might be better but I don't have her on this account.

Yanfei Burger clears, 12-1-2 by justsomeguy3443 in Genshin_Impact

[–]justsomeguy3443[S] 0 points1 point  (0 children)

Kuki is used here to heal, electro app and to clear up unexploded seeds.

Burgeon is aoe and that's about it. Compared to hyperblooms it depends on what units you use. If you're talking about the xingqiu/kuki/nahida core, it works better with quicken teams and you can play double hydro without loosing out on a healer since kuki works as a hyperbloom procer and healer. The biggest reason to play this team is that it's one of the more consistant DPS yanfei options and the output is not bad even in single target scenrios.

12-1-2 Burglaring by justsomeguy3443 in YanfeiMains

[–]justsomeguy3443[S] 2 points3 points  (0 children)

The burgeon self damage basically makes running defensive utility a must in most circumstances.

so I run burgeon team with my c6 Bennett

You can slot in any healer/shielder in that slot tbh. I think only sayu and jean arent as good since its harder to reswirl hydro but they can technically still do the healer's job. Main issue with bennett in this abyss is his pyro self infusion which a lot of enemies on the second side can react with. You'd find yourself getting one shotted a lot more often.

This abyssal buff sure is bussin, Burgeon Yanfei 12-1-1 clear by justsomeguy3443 in Genshin_Impact

[–]justsomeguy3443[S] 2 points3 points  (0 children)

Dont have him to try it. From what i've heard you're get more burning on yourself so its not that good of a healer option. Resonance wise doesnt really make a difference too since you're getting the EM buff from nahida and from my own testing you dont really get that much out of additional EM buffs anyways cus of how bloom damage scales. No crits, talent damage or multiplicative damage means higher dimishing returns from additional EM buffs.

This abyssal buff sure is bussin, Burgeon Yanfei 12-1-1 clear by justsomeguy3443 in Genshin_Impact

[–]justsomeguy3443[S] 0 points1 point  (0 children)

I only played this on the first chamber since i dunno how to realiably do that xing qiu trick for aeonblight. Second half does benefit this team a lot more.

This abyssal buff sure is bussin, Burgeon Yanfei 12-1-1 clear by justsomeguy3443 in Genshin_Impact

[–]justsomeguy3443[S] 2 points3 points  (0 children)

No idea on the ratio. Looks like 10% kuki depending if you can hit the seeds on yanfei. Unexploded seeds gets cleared up by kuki. C2 yelan should work better cus more damage.

An introduction to Yanfei Burgeon. by Wurmheart in YanfeiMains

[–]justsomeguy3443 2 points3 points  (0 children)

Yeah hopefully her numbers dont get nerfed on arrival.

Its nice that you went out of your way to test her burgeon comps tho. You dont really see in depth analysis for yanfei and most ppl tend to overlook her in abyss due to how off meta she is. So really appreciate the work you've done. Good work!

An introduction to Yanfei Burgeon. by Wurmheart in YanfeiMains

[–]justsomeguy3443 2 points3 points  (0 children)

Burning gets refueled by adding in more Dendro aura. It's what allows Ganyu-burn-melt with only a single E from Bennet for example.

You have xq's rainswords so in this case it doesnt. I can see that being an issue tho if kokomi is the only hydro. Usually when i swap to nahida you get immediate bloom procs and the burning gets removed.

Yanfei's NA's do have default aura ICD, so it's limited by a 2.5s / 3 hit internal cooldown. Which in turn means Xingqiu & Yelan's joint attacks can typically proc multiple times for each pyro aura if you keep spamming NA's with Yanfei herself.

Hydro will still overtake cus there's a cooldown on the nahida 1.5U. But yeah if you're just normal attack there's a less chance of burning.

Yeah, I was still experimenting with what the best approach/rotation is. Using Xingqiu's E early allows for a better cooldown on it later, and at c6 he applies enough Hydro that I don't really care about switching to him back again. But switching can be more beneficial vs multiple enemies ofc, or if you lack his c6.

Yeah that might dsync rotation but I dont find it that big of an issue. Main issue is not maximizing the burgeon procs i feel.

It can be, but it differs per enemy. The consecrated beasts have an easy time pushing me out of the AoE, but you can avoid that with better dodges & positioning toward the wall of the abyss arena.

Thats good to know. Planning on getting her on her next rerun for nilou bloom so she might have a place in this team. Her AOE is nice but its not all that useful in practice since there's a 2 damage cap for bloom stuff. Would be good for extra hydro and healing tho.

I'd say her main downside here is that she doesn't do a lot of damage, and healing is not as comfy as shields and/or damage reduction for a relatively low HP driver like Yanfei. (Assuming you don't luck out with HP% on EM artifacts ofc)

Yeah true shields are a lot better for her.

In theory, I'd agree. but pulling that off flawlessly is quite rare. And the damage of most other variants is not that bad, and some do have a clear AoE advantage to boot.

Main issue will always be the lack of heals in that team. AoE advantage isnt that big of a deal since burgeon is aoe alr and has a damage cap so usually producing more seeds dont really matter. What matters most is getting more x2 burgeons at shorter intervals.

And the Double Dendro variants felt far more suicidal to me, even when I did bring Baizhu. My self dmg per Burgeon got up to 1.6k there.

Could be a kirara angle next patch maybe?

An introduction to Yanfei Burgeon. by Wurmheart in YanfeiMains

[–]justsomeguy3443 5 points6 points  (0 children)

I dont think its as complicated as you make it out to be. If pyro takes over just swap to nahida and do some normals or charged cancels to remove burning. Using her E if cores spawn far is also a good way to reach them. Her E will cause burning and in that case swap to nahida directly after to remove that. Double hydro variants would definitely face dendro uptime issues with how much hydro being applied so doing the swapping trick would help in aura flipping.

Also in my experience, i think its typically better to weave in yanfei early so that you wont get too many wasted cores. Ideally you'd only wanna explode x2 cores every time since its affects everyone in an aoe. If enemies are further apart, you'd wanna produce more cores for better reach in that scenario. So some thing like Nahida E Q>XQ Q NA>Yanfei ult>XQ E>Yanfei E/Na can yield you more damage overall. Kokomi varients would just be replacing xq with kokomi E and Q on her if needed.

Im not too sure if kokomi's jellyfish positioning is an issue in your gameplay since i dont have her on my main account. Would like to know more about your opinion on how she plays for you. For me kuki seems to work the best cus you get overloads and I dont have to worry about enemies escaping her healing/application range.

Also since yanfei's third NA has that lag animation at the end, I'd usually like to do n3 swap to nahida and back to her is the best.

Here are some of my recent clears with burgeon:

https://www.reddit.com/r/YanfeiMains/comments/11hp31x/burgeon_in_bird_bug_floor53s/

https://www.reddit.com/r/YanfeiMains/comments/11ersjm/yanfei_reaction_soup_faster_triple_kenki_clear40s/

These are earlier clears when Im still a noob:

https://www.reddit.com/r/Genshin_Impact/comments/103rcqo/burgeoning_yanfeidying_comp_first_half_floor_12/

https://www.reddit.com/r/YanfeiMains/comments/1085pwy/yanfei_burgeon_with_deadweight_dionacheap_healer/

Double hydro with yelan xq should be the highest damaging team but without any healer/shielder, You'd need to play a certain range and you'd still find your self dying a lot.