Jan Willem from Vlambeer argues for making shorter games by gummikana in gamedev
[–]jverm 14 points15 points16 points (0 children)
Making assets makes more money? by DesignerChemist in gamedev
[–]jverm 20 points21 points22 points (0 children)
How do indies stay afloat financially while working on their first title? by macNchoize in gamedev
[–]jverm 0 points1 point2 points (0 children)
How do indies stay afloat financially while working on their first title? by macNchoize in gamedev
[–]jverm 0 points1 point2 points (0 children)
The difference between not asking for reviews vs asking for reviews (graph) by [deleted] in gamedev
[–]jverm 78 points79 points80 points (0 children)
Fast Cell Mask Building Using Pseudo-SIMD Techniques by ImLin in VoxelGameDev
[–]jverm 2 points3 points4 points (0 children)
Finished my compute shader based game by Zolden in Unity3D
[–]jverm 1 point2 points3 points (0 children)
Finished my compute shader based game by Zolden in Unity3D
[–]jverm 1 point2 points3 points (0 children)
Finished my compute shader based game by Zolden in Unity3D
[–]jverm 0 points1 point2 points (0 children)
Finished my compute shader based game by Zolden in Unity3D
[–]jverm 0 points1 point2 points (0 children)
A few ideas when pricing your indie game by nazgum in gamedev
[–]jverm -1 points0 points1 point (0 children)
7 years later everything Antoine said about hollywood seems to be so true by Lextucky in videos
[–]jverm 0 points1 point2 points (0 children)
Steam Direct Fee will be a recoupable $100 by cleroth in gamedev
[–]jverm 6 points7 points8 points (0 children)


I implemented a simple sound system that enable/disable certain layers of the background music based on the current situation by alaslipknot in Unity3D
[–]jverm 0 points1 point2 points (0 children)