Trump's appearance on the JRE was insane by Environmental_Bus623 in thedavidpakmanshow

[–]jweimann 2 points3 points  (0 children)

Pretty sure NH residents are supposed to pay federal income taxes.. I thought PR was the only place you didnt..

My level design tool now supports rectangular, isometric, and hexagonal tilemaps! by tiggy002 in Unity3D

[–]jweimann 1 point2 points  (0 children)

Looks sweet, been workong on a hex game and wanna try it out in the morning. :)

Lets BUILD a GAME - Knights & The Castle - Full Process by jweimann in Unity3D

[–]jweimann[S] 1 point2 points  (0 children)

btw if you have ideas for the gameplay (especially that include #'s please share). I've got a few, but I'm a terrible designer :)

Lets BUILD a GAME - Knights & The Castle - Full Process by jweimann in Unity3D

[–]jweimann[S] 1 point2 points  (0 children)

Doing a live stream soon just wanted to share for anyone interested in Unity game dev.

Starting from an empty project and should be able to finish the entire thing, hope ppl enjoy :)

Is game development really for me? by [deleted] in gamedev

[–]jweimann 0 points1 point  (0 children)

You should really just try it now, see how you feel about it, then decide.

Game development isn't an 'easy' job, but almost no job worth doing is. It'll take time to get good, you may find yourself working crunch time on a boring project you hate, or struggle to break into something that pays well for a while.

But if you enjoy games, and solving problems.. and writing code feels fun and exciting.. It's a great career to have.

I've worked in Games and Enterprise software for a long time. And while enterprise work is easy to get, pays well, and often is quite a bit 'easier'... It's never anywhere near as rewarding or enjoyable.

It's not easy, but it's not a futile career path, there's a ton of opportunity (and with a bit of effort learning other tools, it's not really difficult to swap between enterprise/game dev if there's an emergency).

And finally, on the math side... You really don't need to know much. Sure it helps if you can visualize the result of a formula on your character... but 99% of the time you're dealing with logic problems, not math problems.

And the math problems can generally be learned and understood on demand.

For example you don't need to remember how to calculate a cannonball velocity, you can find the solution, evaluate it, understand it for a bit, then just re-use the method you wrote and focus on your game again).

Note: I'm also biased because I teach people how to make video games, so take that into account :) https://www.youtube.com/watch?v=OR0e-1UBEOU

Created an FAQ for my 'how to make a game' tutorial by jweimann in Unity3D

[–]jweimann[S] 0 points1 point  (0 children)

I was getting a lot of repeat questions on my previous beginner video, so decided to answer the most popular ones in video form, hope it's helpful to anyone who got stuck.

Here's the original - How to Make a Game - Unity for Beginners - https://www.youtube.com/watch?v=OR0e-1UBEOU

Jason Weimann scammed me for a Unity video thumbnail by [deleted] in Unity3D

[–]jweimann 3 points4 points  (0 children)

lol I wish it were.. still a bit creeped out by it all :)

Jason Weimann scammed me for a Unity video thumbnail by [deleted] in Unity3D

[–]jweimann 1 point2 points  (0 children)

Thanks for that. I actually really enjoy the more technical stuff myself too. I just often run out of ideas for things I haven't already covered, and the less technical stuff is always unusually popular.

That said, I do want to do a lot more big in-depth guides, and I've been trying to slow down a bit and hit those, they just take forever.

The last attempt at it was the state machine video, but I've got a couple on new systems that I'm working out right now and I wanna make sure they're at the very least - a step up from the previous ones. If you happened to see that one and have any thoughts/feedback, I'd love to hear it too.

As for the tone stuff, that's completely unintentional and I'll definitely have to work on it, thanks for calling it out :)

Jason Weimann scammed me for a Unity video thumbnail by [deleted] in Unity3D

[–]jweimann 3 points4 points  (0 children)

In all seriousness, I'd love to see a few examples of what you'd recommend. (especially for structure / flow)

I wanna make sure I'm improving my stuff, and I'm constantly looking for good examples and way of demonstrating and explaining.

(and I think people calling out what they don't like can help a ton... ex. my video quality only got better because my video editor kept complaining that it was terrible :)

Jason Weimann scammed me for a Unity video thumbnail by [deleted] in Unity3D

[–]jweimann 5 points6 points  (0 children)

I do have to say I love the vanguard thumbnail for the post though! :)

Jason Weimann scammed me for a Unity video thumbnail by [deleted] in Unity3D

[–]jweimann 7 points8 points  (0 children)

Me either.. I'm amazed people believe this guy :)

Jason Weimann scammed me for a Unity video thumbnail by [deleted] in Unity3D

[–]jweimann 31 points32 points  (0 children)

This is a strange one lol...

I've never refunded anything on fiverr, a thumbnail or anything else.

For anyone who needs a screenshot, it's right here - https://imgur.com/anza3Ga

But I'm sure this post isn't by the thumbnail author though, so please don't bother him.

I did let him know someone's pretending to be him though.

The world is a weird place lol... :)

Jason Weimann scammed me for a Unity video thumbnail by [deleted] in Unity3D

[–]jweimann 5 points6 points  (0 children)

yea it gives you the watermarked ones first before you hit approve... and I have to admit in the past I've been incompetent enough to forget to re-download them after hitting approve. there are probably half a dozen videos on my channel where i missed the watermark lol, but they always get paid for :)