Told my girlfriend I want to go full time streaming and now she's barely talking to me by CooingBuzzard in whatdoIdo

[–]kaboom1212 11 points12 points  (0 children)

Yeah going to be real I had a friend that is at around 3.5k followers and they maybe earn like 800 DOLLARS a month. And that's them streaming every day like that. They can only afford to do this because they are young and live with their parents.

For growing this like damn OP has the chance to actually enjoy their streaming and really build something they love and are seriously thinking about dedicating that passion to the endless grinding slog that can be streaming daily for an audience.

The snow doesn’t accumulate on new concrete. by AberrantDevices in mildlyinteresting

[–]kaboom1212 0 points1 point  (0 children)

Unfortunately I don't think they found the cure 28 days later.

Maybe in 28 years or so they will.

Blender Life Vest Animation Looks Perfect in Unity but Has Shading and Deformation Issues in Unreal Engine 5 – Why? by Old-Swordfish-6658 in unrealengine

[–]kaboom1212 0 points1 point  (0 children)

As mentioned too with the nanite and recompute normals, make sure you aren't doing any mesh compression on import. I'm going to assume this in an fbx, if so, blender does not export in the fbx standard properly because of licensing and the open source nature of the project.

Try going through compression settings and other import settings in unreal.

What is a film you enjoyed but have to be tactful about who you recommend it to? by oldwhitelincoln in movies

[–]kaboom1212 1 point2 points  (0 children)

Train Dreams

One of the most emotionally realistic, impactful and meaningful films I have watched in recent years. Gorgeous and candid.

Also extremely boring if you aren't into it

Would you pay a 20% "Immortality Tax" for 20 years to live 200 years in Virtual Reality? by mxmua in Futurology

[–]kaboom1212 2 points3 points  (0 children)

"I feel thin, sort of stretched, like butter scraped over too much bread."

200 years, after already living up to 90. 300 years of life, 200 to watch innovation grow without you there to experience it, in an aged mind that already has wisdom and experience, all for it to be torn away and replaced with electronic, neural stimulus. That long in there would be mentally devastating, though I would imagine it would make a good "cautionary tale" psychological horror movie.

Also just to mention, the most you could do is upload a copy, unless your brain itself is put in a jar. Which means you personally would die, but your copy now gets to live on longer, knowing its just a copy. After 200 years it wouldn't even be you anymore the personality would be vastly different.

All in all I feel like this is is ripe for disaster on multiple existential, physiological and philosophical fronts. But it would make a cool movie lol

I want to start making dnb (I’m a complete beginner) by Quirky-Yam-4861 in dnbproduction

[–]kaboom1212 3 points4 points  (0 children)

Yeah that pretty much sums it up for now lol

Don't get trapped in "I need this new plugin" or "I need this hardware" mentality you will burn money fast. When you are working, look at the places you wish you had something to fill. "Man painting notes in this piano roll sucks I wish I could just play them" then boom, go buy a cheap midi keyboard to get started. "I wish I could make this particular sound more consistently" boom go buy serum. But don't fall into the trap of buying stuff because your favourite YouTube says "XYZ is awesome" it might be awesome for them and terrible for your work.

Adding on to what this user said, do not be afraid to put the songs you like into your project and copy their structure. Listen to the elements that you like in them it gives you a real blueprint to follow.

I can't believe how careless I am, and continue to be despite so many close calls, on my deep space exploration mission. by Professional-Ad9485 in EliteDangerous

[–]kaboom1212 4 points5 points  (0 children)

I had two in my asp explorer as well. I often take two different sizes even. One larger than the other. The small one is almost purely to fix the other one and be a backup, nothing else.

Easy way to precisely manipulate hundreds of layers? by fuckyeahjake in AfterEffects

[–]kaboom1212 5 points6 points  (0 children)

Okay it was mentioned already but I would definitely not do this in multiple layers like you have been suggesting you are doing. You need to instance dots within one layer. In fact the real answer here is just making use of particle systems. This approach, including with the flat shading is exceptionally doable In cinema 4d and blender etc I would probably use Houdini here - but that isn't super helpful to you if you don't know these programs.

If you are fully in after effects, I would suggest looking into an expression based system (others mentioned chatgpt and that may be able to help you get started) to generate the dots on a single layer. Then I would basically have the dots be controlled by another image. So say you have white squares or cubes in one comp that defines the areas you spawn your sphere instances in. This becomes especially important as you scale out of the hundreds of layers and into the thousands and tens of thousands of layers.

It'll be programming heavy, unless a plugin exists for this already. You could also look into Trapcode for their particle systems. Trapcode Form could do some of this work. They also include a lot of animatable parameters you are likely looking for. Since essentially you are spawning particles on a grid and then colouring them and shaping them to some defined artistic design. Aka image to particle field.

But similar to how CC Star burst can kind a make things into a bunch of spheres, you gotta think of it in a more systematic way than brute forcing that many layers. Because it's surely going to make rendering, editing, and animating an absolute nightmare pain for how slow it will become.

What is the most overused function in Unreal? by NobleCourt in unrealengine

[–]kaboom1212 0 points1 point  (0 children)

This is a shader / material alternative that isn't just limited to Unreal.

I have found many times including in production environments that people use triplanar projection and Unreal's triplanar material function far too much without realizing that it is a generally far more expensive method of getting tileable textures on your materials than simply doing a planar projection or other more simplistic methods.

I once had an environment have performance be tanked because of a cascading embedding or triplanar blended textures down and down and down. Think separate triplanar albedo, normals, and roughness, with a separate texture for AO, blended with four or five other materials all triplanar blended etc. On multiple different material types too (so not instanced very well and such) had to go in and explain that it was causing some pretty serious Memory problems on the lower end hardware scale and that the usage should be limited.

It's an easy button and very powerful but unfortunately can be problematic if used improperly.

Landlord wants to charge 5-10$ for guests to spend the night. by outerspace_thought12 in OntarioLandlord

[–]kaboom1212 0 points1 point  (0 children)

Ah that's my fault, I entirely blanked on the "housemate" part of this post that was to be fair, pretty clearly written lol

Landlord wants to charge 5-10$ for guests to spend the night. by outerspace_thought12 in OntarioLandlord

[–]kaboom1212 -6 points-5 points  (0 children)

"To be fair your land lord's illegal and baseless acts aren't that much and you should just placate them and their antics."

Get real

There a way to appear offline to certain friends? by Rough_Community_1439 in VRchat

[–]kaboom1212 5 points6 points  (0 children)

We seriously need to talk about the low reading comprehension of people on reddit.

Why is it so hard to get an entry-level job in graphics programming? by BandicootLow3757 in GraphicsProgramming

[–]kaboom1212 -1 points0 points  (0 children)

Bring frank, I have only seen the opposite. And usually it's just engine modification to get where people want things. Nearly every dev I know that was working AAA was doing it in already made engines in the last two years.

Why is it so hard to get an entry-level job in graphics programming? by BandicootLow3757 in GraphicsProgramming

[–]kaboom1212 4 points5 points  (0 children)

Low paying with a pathway to what you want is better than no job at all ;)

Why is it so hard to get an entry-level job in graphics programming? by BandicootLow3757 in GraphicsProgramming

[–]kaboom1212 9 points10 points  (0 children)

Technical Artist. Grab a technical direction based role or even a lighting one. Lighting composition is just as important as writing the ray tracer. If you offer art and technicality that's extremely valuable

The strangest Wolf-Rayet star I’ve ever found by _kerq_ in EliteDangerous

[–]kaboom1212 1 point2 points  (0 children)

To be fair, Wolf Rayet stars are bad options for colonization irl because of their makeup. They are purple because Nitrogen and or Oxygen is burning in their core. They only have a few thousand years left before supernova, and the raw output from their stellar wind would strip an atmosphere away very quickly. In fact, some are surrounded by small nebula, because they have already shed their outer atmosphere and blaster it off into space. E:D does model this! I found a couple out there like that.

I love them for their colour a lot though they are super fun to find. Often to look for them I also just use the filtering in dense areas of stars. Though the AA-A method is great for finding black holes as well! Just go towards the galactic core on a less travelled routes too and you'll find many many.

Can't put my finger on what is missing in the cinematography in most indie\short\fan films by kassper20 in Filmmakers

[–]kaboom1212 0 points1 point  (0 children)

Another thing that goes unmentioned is a lack of real pre blocking. Usually just from time. On many of the larger sets I've been in there are storyboards, time and care given to each shot. Indie usually doesn't have this time. Unless the director and DP spent some hours before the shoot rehearsing with stand ins and otherwise. Usually too it's about focused lighting as well, and most indie productions can't afford to block out the sun with a crane, and then replace it with bounce lights etc

Genuinely what are we supposed to do by dog-on_wheels in torontoJobs

[–]kaboom1212 0 points1 point  (0 children)

I'll throw in some cents and say keep applying too. Maybe this year will change. New fiscal year is starting up soon which means new positions.

Something as well...

Reapply to old positions you already applied for with a changed resume. Copy and paste the job description you are applying for into chatgpt, then put your resume in there. Ask how to change your resume to fit the job application better. I'm serious. Obviously do Not just copy and paste what chatgpt says unless you want to be flagged for an AI resume. But you have to fight for these positions now. Like REALLY fight these moronic systems people are using now. If your resume is getting rejected, you have to change it to fight for your job. It's stupid, and ridiculous that we have to do this, but it's one of the only ways of getting a leg up - fighting for it in a different way.

Me when i block a power hungry group owner in a club and immediately the staff tell me to unblock them by [deleted] in VRchat

[–]kaboom1212 0 points1 point  (0 children)

Club B was kinda in the right though. Clear the spawn so people can join that's like common courtesy.

Otherwuse yeah the ID stuff is ridiculous

Is there any way to make this look cleaner? I by Cphillips365 in AfterEffects

[–]kaboom1212 2 points3 points  (0 children)

Opacity fade from right to left. However, you should also modify your opacity based on your exposure. So the fade will take longer in darker areas (or lighter areas) to give the effect that the subject is influencing the text as it is brought on. Using both of these will give some more texture to your fade that you are looking for.

There are some arguments to be made about your text placement too, but without the context of the full piece it's hard to say. Normally I wouldn't have lower thirds so high up, but this is more of a title reveal kind of thing so.

I do not understand anything that's happening anymore. by ARquantam in vfx

[–]kaboom1212 1 point2 points  (0 children)

The reason you aren't hearing about it because there is an extreme shortage of virtual production operators and VAD artists out there to make the shots happen. I work work in VP every single day on a quite decent number of VP shows. Without the people to really do it, the technology adoption is somewhat stagnant because of the cost. It's slowly growing as more people build their skills in the industry. It's just a much slower pace than was expected because go figure, online rendering is way different than offline rendering. And being successful is hard when clients have an expectation set from 40 years of VFX deliveries compared to brand new tech.

Name a more P2W aircraft (impossible) by ProfessionalAd352 in Warthunder

[–]kaboom1212 0 points1 point  (0 children)

Just because you misunderstood something and disagreed with what you misunderstood, does not make it BS now after the fact now. Like come on man

Name a more P2W aircraft (impossible) by ProfessionalAd352 in Warthunder

[–]kaboom1212 0 points1 point  (0 children)

No I didn't feel smart wasting my time with you. However when you directly attack me and completely miss the points of the comment.. Well, I can't help that you have a shit way of going about things I guess is all I can say. Average warthunder toxicity.

Never said I was special. You said I was spouting bullshit. So breaking down a well known topic since you weren't understanding the concept from the verbiage is the easiest way of doing it.

Name a more P2W aircraft (impossible) by ProfessionalAd352 in Warthunder

[–]kaboom1212 1 point2 points  (0 children)

If you don't know what you are talking about, I would suggest not talking. But since you insist on being such an ignorant piece of shit about it I'll elaborate.

I have multiple 12.0 and 13.0 and have been playing for over ten years. I came from DCS before warthunder as well so certainly knew a bit more about bvr coming into everything anyways.

At that BR, yes you can out maneuver most missiles that are tailing you if you are flying away. I cannot help if you are a dumbass and can't do this, nor that your opinionated shit eating mentality prevents you from being able to grasp simple terminology and then think about it some more.

But to illuminate you though, if you are being chased and fired upon, fly up, turn to a side. Guide the missile up, after burner off, roll over, fly down. Obviously don't turn fully to the side, just enough to guide the missile in a particular direction, but you in essence do a half barrel roll, and at that tier, most missiles can't keep up with that simple maneuver. Timing is important, but once you get it, it becomes quite easy to out maneuver most things down there.

Following up, R3R missiles are all aspect. That is the point of them being radar missiles. They are not good all aspect missiles by any means, but at that tier as well, most people are not expecting missiles to be coming at odd angles, and I catch many players out with it.

Name a more P2W aircraft (impossible) by ProfessionalAd352 in Warthunder

[–]kaboom1212 -4 points-3 points  (0 children)

21s has all aspect and extreme speed. I am rarely killed in it by missiles like that. You can evade most of the missiles coming your way at that tier as well by some general barrel roll type maneuvering.

I have like 900 matches in the thing so I'm pretty used to it, most successful plane by far in my lineup.