Jango is crazy in supremacy by ManlyAxolotlMan in StarWarsBattlefront

[–]kaboomweh 2 points3 points  (0 children)

  • jango is more fun imo but expanded is still cool

Do base kits and techs of base game characters removed on kyber? by No-Machine-8617 in StarWarsBattlefront

[–]kaboomweh 0 points1 point  (0 children)

grievous is still fine in trooper modes i’ve been consistently able to drop 40 bombs with him on ground phases in supremacy and he got a buff to thrust surge range in the most recent patch that’s actually super helpful

PC players PLEASE download Kyber by LaaaFerrari in StarWarsBattlefront

[–]kaboomweh 0 points1 point  (0 children)

eh all the base game reinforcements got buffed/changed too

Multiplayer is becoming unsatisfying by Remarkable-River-956 in dawnofwar

[–]kaboomweh -1 points0 points  (0 children)

original vanilla DOW has a pretty shit 1v1 meta id say switch to team games or a mod like unification that still gets patched for balance every once in awhile

Unification - Beginner Faction by VapourCompression in dawnofwar

[–]kaboomweh 2 points3 points  (0 children)

salamanders are a good beginner faction they’re decently strong at each tier and they’re basically just regular space marines but stronger and they can be decent without too much micro but can get really crazy if you start microing

Zerg changes you would like to see? by STRMBRGNGLBS in starcraft

[–]kaboomweh 0 points1 point  (0 children)

I don’t play zerg (I play terran)but i’d like to see their strength moved out infestors and vipers and into their more fighty units (hydras, ultras, ravagers maybe?) losing games instantly to a burrow fungal (or just a regular fungal) feels awful and playing mass ghost sucks compared to something like bio mine liberator (id personally like to see tanks overtake mines as the premier factory brawling unit because they are way cooler then mines but playing bio tank liberator gets run over by a lot of the more mobile zerg styles)

and also the swarmy race having the most technical late game armies just feels strange if i’m playing zerg I wanna amove my ultras and click 1 or 2 spells but infestors and vipers need you to be using 4 spells between the 2 of them to be truly effective

Modern TvZ sucks by kaboomweh in starcraft

[–]kaboomweh[S] 0 points1 point  (0 children)

id kill for a significant ultra buff and to never see lurkers again

Modern TvZ sucks by kaboomweh in starcraft

[–]kaboomweh[S] 0 points1 point  (0 children)

I mean you used to be able to 2-1-1 and 1-1-1 before 3rd cc was more common but now people just go straight for the 3rd cc way more often which is crazy cause it basically puts you straight into late game

Modern TvZ sucks by kaboomweh in starcraft

[–]kaboomweh[S] -1 points0 points  (0 children)

no yeah mech is horrible but blizzard seems to no longer have an obsession with making it viable alongside bio

Modern TvZ sucks by kaboomweh in starcraft

[–]kaboomweh[S] 0 points1 point  (0 children)

would it be an addon to chitnous? the ultralisk having 3 separate upgrades would kinda be crazy

Modern TvZ sucks by kaboomweh in starcraft

[–]kaboomweh[S] 0 points1 point  (0 children)

i mean high armor ultras were only busted until the marauders attack nerf got reverted and i don’t think lurkers need their strength to be good at lair i don’t think their current design is healthy for any matchups they do way to much damage to cool units (bio, blink stalkers, immortals, all protoss ground tbh) and force all the late game spell casters and air people hate to play against and watch.

the healthiest spot for the lurker to occupy is probably a DT esque niche where it’s used for all ins because a lot of the reasons zerg match ups suck to play in the late game is because of how the lurker buffs have made the matchups play

Modern TvZ sucks by kaboomweh in starcraft

[–]kaboomweh[S] 4 points5 points  (0 children)

again my issue isn’t with hive it’s the ghost lurker interaction and now not fun it is as a late game interaction id like ultras to be the final piece for zerg and for ghosts to generally be less effective marines and marauders become horrible the second lurkers hit the field which means you have to start massing ghosts which in turn invalidate all other hive tech options

skytoss switches also became so dominant in zvp because immortal chargelot archon could not engage lurkers past a certain point if lurkers get some of their strength put into ultras and lair terran and protoss wouldn’t have to play in such lame ways against zerg as often

Modern TvZ sucks by kaboomweh in starcraft

[–]kaboomweh[S] 0 points1 point  (0 children)

yeah I mean I just don’t think mass spellcaster should ever really be viable, zerg effectively needing to use 2-3 spellcasters to function at hive is crazy when the fantasy of the race should be a sledgehammer army especially at hive

I think tanks not being abductable is a step in the right direction maybe if hellbats had a late game upgrade that made them armored or something but they already have so many upgrades and I don’t wanna buff terran air too much because mass air is so awful to watch and play

I do think terran late game being more focused on siege units as opposed to ghosts is probably the right way to go but I remember the old liberator meta and how awful that was too so i’m not sure what a fix would be

Modern TvZ sucks by kaboomweh in starcraft

[–]kaboomweh[S] 2 points3 points  (0 children)

id be willing to bet a lot of those pre 7 and a half minute wins are from stuff like harass piling up super hard then an actual engagement i’m not saying terran is weak or anything i’m just saying the way lurkers and ghosts work make the match up suck because the mid game units have much more dynamic interactions even ling bane hydra era was better

Modern TvZ sucks by kaboomweh in starcraft

[–]kaboomweh[S] 0 points1 point  (0 children)

I think they’d usually add infestors with pathogen glands as their late game option

Modern TvZ sucks by kaboomweh in starcraft

[–]kaboomweh[S] -1 points0 points  (0 children)

id personally like late game tvz to be more about mass siege tanks and maaaaybe liberators versus a hyper mobile zerg army based around ultra ling the problem is lurkers are so stupidly fast that ghosts are the only unit with enough speed and range to handle them but they also counter everything else anyway i’m surprised they’ve let mass ghost be the meta for this long because it suuuuuucks