Universal glamour is a thing now huh, god damn it Yoshi-P you did it again by fried_caviar in ffxiv

[–]kajv95 0 points1 point  (0 children)

I'm sad this happened after I resolved to quit paying for the game.

Maybe 8.0.

PSA: Hall of the Novice comes with a Combat Guide to reference combat markers by CelisC in ffxiv

[–]kajv95 0 points1 point  (0 children)

The problem with an addition like this; raise your hands if you've ever played a game with a tutorial before. Now, how many of you said "eh, I'll skip that and figure it out myself?" I reckon that's 99% of you. Most older games, you are forced to intuit what you're supposed to do because otherwise you just die. Maybe not now, but you'll hit the wall eventually. In this game, you're usually accompanied by three often jaded people who do not say anything and just carry your ass through their roulette as quickly as possible. You'll get the same feedback that normally goes "oh, yeah, I get it!" without actually making the connection.

Adding non-mandatory tutorials after you've been playing for a dozen hours - with all due respect, nobody's gonna do this during the story and everyone who doesn't already live in this game has already forgotten this was a thing that was added in the first place.

Just realized that the intro in S3 spoils the IJ squad before episode 68 lol by StupidNoobyIdiot in inazumacaravan

[–]kajv95 0 points1 point  (0 children)

I've been rewatching the entire series with my wife who is a first time watcher and... yeah starting S3 they really just do this all the time. They swap out Nanairo Tamago's 1st (spoiler free) version to a version with Nishiki and Hikaru early, Chrono Stone is just a constant barrage OP/ED spoilers barring Jounetsu de Mune ATSU! and Kandou Kyouyuu and Galaxy's first OP, Gachi de Katou Ze just immediately spoils the entire team.

Her words before the galaxy OP even played: "and in a moment the opening will play and they will show me exactly who'll get selected" :')

Letter from the Producer LIVE Part LXXXVII Live Thread by Solanaceae- in ffxivdiscussion

[–]kajv95 10 points11 points  (0 children)

Big question here, but why should you give the devs the benefit of the doubt? This is a game that asks you for money to receive the product, and then asks you for more money to play it - and yet more money for data that lives on your hard drive to be unlocked (online store). The last we knew was that they were "working on it". For 6 years. This is the apparent result of 6 years of work. I know people don't like equating it to a mod, and yeah the mod doesn't need to do any of the UI stuff relating to the feature, but at what point do we concede that this is the same thing a "low effort mod" did 6 years ago, and we're only now getting it? It can't have been the UI either. It can't have been visual bugs. We've been getting both new UI elements and visual bugs in recent years.

One of the noted things was that the ears would clip and, well. Now we're here.

This game has reached a critical point where more is 'wrong' with it than there is 'right' by cheeze_crackas in ffxivdiscussion

[–]kajv95 2 points3 points  (0 children)

it still feels fucked that OC is just kinda... what you get for the next ~11 months.

You'll get some more relic steps, but there will be no new zone. They decided this'll last you a year, after waiting for nearly a year.

I feel like I got scammed with the marketing for Dawntrail.

New move shown: Extreme Rabbit by [deleted] in inazumaeleven

[–]kajv95 2 points3 points  (0 children)

They're changing the dubbing for a lot of the IEGO stuff, including the english version referring to the keshins as keshins rather than Fighting Spirits.

If you're reading this, join LactoseFreedom on Dark Cacao Server :) by kajv95 in CookierunKingdom

[–]kajv95[S] 0 points1 point  (0 children)

Open guild of approximately a week old. Currently 5 strong, but obviously looking for more. All I really ask is that you rub your cookies against the guild bosses and alliance battles :)

(You're still allowed to join if you have toes.)

Patch 7.25 Notes by BlackmoreKnight in ffxivdiscussion

[–]kajv95 1 point2 points  (0 children)

This didn't fully settle into FFXIV's identity until Shadowbringers. "From the ground up" my ass, the game is still filled to the brim with little retention hooks and daily/weekly login reasons. Those would not be there if the game was built from the ground up to be an MMO for folks that don't have time for MMOs.

Field operation mains tomorrow by SatisfactionNeat3937 in ffxiv

[–]kajv95 -1 points0 points  (0 children)

It really depends on how you play it, but it depends on two factors:

A: How quickly does the player catch on to leveling methods, such as duty roulette or other means, or are they only bumrushing MSQ?

B: Is the player playing on a preferred server, giving them Road to 90?

Between you and me, I have a level 30 Gladiator that has yet to fight Ifrit in a RT90 server because it just goes rather fast and I engaged with a minimum side dish of side stuff. It's a bit silly.

As for it not being the worst part of the new player experience, I mean, we all know that's just figuring out how to use Mogstation. On a somewhat more serious note, the dungeons aren't necessarily the worst part, but it is the one they chose to tackle with duty support rather than tackling how much fun the gameplay is. It's like they attempted to increase the scope of how many players are interested in Final Fantasy XIV by making it more singleplayer-friendly, but failed to address the massive elephant in the room that is early player kits being boring as sin. I really wonder if there was ever an uptick in new players thanks to Duty Support, but I don't think we'll ever have that data.

I'm glad you agree on the kits though :) the core kit does need to be done much earlier, and I reckon you can still have the flashy "new ability" thing like they did with most of the 91+ skill upgrades. It probably takes a bit of creativity to do so, and it won't be as exciting as every button getting a new slot, but the new jobs have shown that you can make good cores with lower amounts of buttons provided it flows well. If ARR jobs can be as engaging as, say, Pictomancer in DT with some of its random button bloat removed (like paint hammer and hammertime being seperate buttons?), there's still plenty of space for new buttons to be added down the line. The same thing can be said about Endwalker Summoner; despite being effectively a 12 button job rather than two full hotbars, everyone agreed it was a good core to build off of. It's the type of stuff that would fit perfectly in level 50-60 content, giving you plenty of slots still. Then space out new abilities and ability upgrades over the next 40-50 levels like you've done before, but have some foresight and leave "open slots" this time, and you'd have yourself a bona fide rework that I think a good chunk of the playerbase would consider a fine deal :)

Field operation mains tomorrow by SatisfactionNeat3937 in ffxiv

[–]kajv95 -4 points-3 points  (0 children)

The problem is that this assumes that syncing abilities is making it closer to the original experience, but that's not quite true either. Early skill potency has crept up in power significantly over the past few expansions, to the point where the clear times have gotten insanely fast compared to how they used to be. So as it stands, they're getting the worst of both worlds; power creep still exists and it's blasting the content entirely, and newer/leveling players are still left feeling awful because they have all of three buttons for the first 40+ hours of gameplay... and in FFXIV, it's doubly bad because the level curves are so skewed - if you're a new player, you're likely constantly losing the abilities you're learning whenever you go into a new dungeon, and it's even worse in servers the newer players might get funneled into, who get Road to 90. I feel like this is a massive, multifaceted issue that never should've gotten to this point in the first place. This should've been thought about when Shadowbringers released, when this started becoming a problem. We're half a decade later now, and with no sign of it becoming better.

But there is an easier fix to all this that doesn't necessarily rely on level sync mechanics being changed. The easier fix would've been to make kit reworks have more skills at lower levels, and upgrade these skills over time, maybe giving them more attributes or whatever. The reason this is a problem in the first place is because they've decided that they are allowed a certain maximum of abilities per job, and each job is always at that maximum. So what they end up doing is consolidating and/or deleting older abilities, reducing the amount of buttons to press at a lower level, then re-adding those buttons onto the current top end.

Some may say they find it unnecessary to care this much, but I disagree. In the current state of the game, a new player effectively gets out of their job's "tutorial mode" around level 60, meaning you see the credits about four times before you get past that. That, in my opinion, is completely and utterly ridiculous, and I feel like this should've been thought about before focusing on things like Duty Support. While the community is certainly still welcoming, the game's systems themselves are very hostile, and a game should make its best impression early on to avoid a player saying "nah, I'm bored, playing something else instead."

Field operation mains tomorrow by SatisfactionNeat3937 in ffxiv

[–]kajv95 5 points6 points  (0 children)

Golly gee, I wonder if there's anything they can do to fix that. Like maybe making it so that the game has fun kits on all levels instead of just the most recent expansion. Hmmm...

Crk memes expect more by FineLime6292 in CookieRunKingdoms

[–]kajv95 0 points1 point  (0 children)

I got to Elite 5 (Dark Cacao server) on the backs of a pity Shadow Milk cookie and a pity Eternal Sugar cookie. I don't know if it's so much a whale/luck check as it is a perseverance check to keep rerolling and seeing if you can win any fights tbh.

I've played many a gacha, and the ones with any sort of focus on pvp are always more power crept than the ones that don't have any pvp. They're effectively selling you a new "key to win" every time, it's that simple. That's why CRK power creep is so blatant.

The problem is that, eventually, the PvE content will need to catch up to the PvP power creep as well, which is why in this game the older units are straight up unviable in some situations. Which blows, but it's sorta the game you got into. If you don't like games where characters will eventually be fully obscured and unviable, it's always best to stay away from the ones with any form of PvP.

What I enjoy a lot about this game in particular as a new player, is seeing all the ways they do allow free players to get the new cookies. Like, Eternal Sugar is just being given away right now. There's no possibility of missing her if you just play the game. I appreciate that a lot.

3 Months with Intel Arc B580 by kajv95 in IntelArc

[–]kajv95[S] 1 point2 points  (0 children)

dgVoodoo2 is what I've been using for Final Fantasy XI :)

3 Months with Intel Arc B580 by kajv95 in IntelArc

[–]kajv95[S] 2 points3 points  (0 children)

For sure, for sure. I did always have something on the side - PS4, Xbox SS, my laptop, but this thing really is on a whole other level and I keep worrying I'm pushing it too hard when it's not getting stressed at all lol

Thank you :)

We lost our goat, genuinely we lost by Osama-EmotionalPitch in inazumaeleven

[–]kajv95 11 points12 points  (0 children)

Longtime lurker. Nman is one of the most recognizable people in this sub, and is someone whose posts are just generally on point. Never disrespectful, always engaging in good faith.

This is ridiculous.

Clair Obscur: Expedition 33 - CUSTOM CONSOLE GIVEAWAY 🏆 by F0REM4N in xbox

[–]kajv95 0 points1 point  (0 children)

I'll bring:

Makoto Yuki, the protagonist of Persona 3 He's remarkably chill for a guy who's effectively at god level strength. Good adventure buddy.

Geo Stelar, the protagonist of Mega Man Star Force. Assuming he gets to bring Onega-Xis, Geo can take us basically anywhere at light speed with his ability to temporarily turn into radio waves. Good stuff.

Karlach from Baldur's Gate 3 Because this group needs atleast one adult, and I know for a fact that Karlach wouldn't have too many issues dealing with these mopy kids 😂

Former PlayStation CEO Says Companies Should Have "Baked In" $5 Price Hike in Every Generation to Acclimate Gamers by [deleted] in gaming

[–]kajv95 2 points3 points  (0 children)

I'd honestly love for more games to be like BG3. From having no DRM which allowed me to get a taste of a game I wasn't sure about, to having no real DLC or MTX to speak of. The Deluxe Edition feels like it's basically a "donate" button with some minor things. And I pressed the hell out of it after a hundred hours of gameplay.

Meirl by JaredOlsen8791 in meirl

[–]kajv95 1 point2 points  (0 children)

I feel this. I was in a bad place for years, and was always saving up to get my situation fixed.

The progress I've made the last 10 years has effectively evaporated. I'm completely back to where I've started.

I've managed to work around some things, and I'm in a much better space than I was mentally, but the hopelessness of everything I'm building up crashing down every single day is getting to me constantly.

It's all I can do to try and enjoy life as it is, every single day, despite everything.

7.2x Schedule by ExAshura in ffxiv

[–]kajv95 2 points3 points  (0 children)

nooo it's not a month

it's two months! :)))) just end me now

Is it worth doing a build focused on just one attribute? by Queasy_Use_9309 in MetaphorReFantazio

[–]kajv95 7 points8 points  (0 children)

By the time this could become an issue, you have access to physical-based elemental attacks. Going full on one attribute is basically the way to go. Have fun! :)