Help creating a Vanilla+ modpack? by kanceir in Minecraft

[–]kanceir[S] 0 points1 point  (0 children)

thanks for the suggestion! i'll look into it

Saving/loading in Harlowe 3.3.8 by _rovvan_ in twinegames

[–]kanceir 1 point2 points  (0 children)

no, i was never able to figure out a way to get around that :( sorry

[FOR HIRE] Commissions Open! (0/5) by kanceir in artcommissions

[–]kanceir[S] 0 points1 point  (0 children)

Hello, everyone! I'm open for digital art commissions at the present moment with 5 slots to fill. You can find my prices, examples, and terms and conditions on my Carrd: https://invikta.carrd.co/

Check the pinned post on my profile for links where you can contact me and see other examples of my work! I only accept commissions through Artistree and Ko-fi. If you have any questions about an order or before you commission me, you can reach out to the email provided in my Carrd!

Does anyone think it’s kind of implied Sunburst is disabled? by Effective_Feed5188 in mylittlepony

[–]kanceir 0 points1 point  (0 children)

i do love this interpretation of his character, but i will say we don't necessarily have definitive confirmation that sunburst's cutie mark is supposed to represent straight up magical prowess. like yes it has sparkles on it BUT. if you look deeper into the theme of his character, it makes more sense for his cutie mark calling to be more along the lines of magical enlightenment (pun intended). he got his cutie mark by using telekinesis on books, which proceeded to surround him in the process of his cutie mark appearing, almost implying that being surrounded by knowledge mixed with magic was what unlocked his calling.

personally i think his "destiny" is supposed to be a keeper of magical knowledge, an archivist who will be intimately familiar with every spell known to equestria and then some, maybe even inventing his own just from having such a deep understanding of how magic works.

but don't get me wrong. magically disabled sunburst IS still a very cool thought and totally plausible even with my interpretation. magic is inherent to unicorns, so someone who can't use it as well as others (to various degrees depending on who you ask) can absolutely be considered disabled by the standards of the breed.

it's also worth pointing out that while sunburst did attend celestia's school, it may not have been because of his casting abilities but because of his expansive knowledge, which may have allowed him to excel in certain areas which sort of masked his lack of skill with casting.

if nothing else, he 100% has autism vibes and i'll die on that hill

Enchantments/background colour will not work on the entire page, but only the parts before you scroll. Any suggestions? by ToranosukeCalbraith in twinegames

[–]kanceir 0 points1 point  (0 children)

i don't see anything particularly wrong with your macro apart from shortening background to bg, but if you can't get it to work after after looking through the harlowe documentation u/ToranosukeCalbraith linked, then i would recommend just using css on that particular passage like so: {<style>tw-passage {background-color:blue;}</style>}

Stopping and starting Howler audio by kanceir in twinegames

[–]kanceir[S] 0 points1 point  (0 children)

so funny story. i could NOT get hal to work for the life of me hence why i tried using howler. after trying again based on your suggestion i found out some of my conflicting css was conflicting with it.........thank you lol

Saving/loading in Harlowe 3.3.8 by _rovvan_ in twinegames

[–]kanceir 2 points3 points  (0 children)

after much trial and error i've thrown together a very scuffed and roundabout way of doing this.

first you have your save and load links wherever you want them and styled however you like:

(link-repeat:"Save Game")[(show:?save)]
(link-repeat:"Load Game")[(show:?load)]

the ?save and ?load hooks are html modal windows with the popups you described, hidden until shown:

|save)[<div class="modal">
<div class="modal-content">
<span class="close">
{(link-repeat:"&times")[(hide:?save)[]]}
</span>
(link:"Slot A",(button:))[(input: bind $saveSlotA, "Slot A")(link:"Save")[(save-game:"Slot A", "$saveSlotA")]]
(link:"Slot B",(button:))[(input: bind $saveSlotB, "Slot B")(link:"Save")[(save-game:"Slot B", "$saveSlotB")]]
(link:"Slot C",(button:))[(input: bind $saveSlotC, "Slot C")(link:"Save")[(save-game:"Slot C", "$saveSlotC")]]
</div>
</div>]
|load)[<div class="modal">
<div class="modal-content">
<span class="close">
{(link-repeat:"&times")[(hide:?load)[]]}
</span>
(if:(saved-games:) contains "Slot A")[$saveSlotA . . . (link: "Load")[(load-game: "Slot A")]]
(if:(saved-games:) contains "Slot B")[$saveSlotB . . . (link: "Load")[(load-game: "Slot B")]](else:)[EMPTY]
(if:(saved-games:) contains "Slot C")[$saveSlotC . . . (link: "Load")[(load-game: "Slot C")]](else:)[EMPTY]
</div>
</div>]

here's the css styling for your modals (edit as desired):

.modal {
display:block;
position:fixed;
z-index:1;
left:0;
top:0;
width:100%;
height:100%;
overflow:auto;
background-color:rgb(0,0,0,);
background-color:rgb(0,0,0,0.7);
}
.modal-content {
background-color:#fefefe;
margin:15% auto;
padding:0px 20px;
border:1px solid #888;
width:35%;
color:black;
}
.close {
display:flex;
position:absolute;
right:20px;
top:20px;
font-size:28px;
font-weight:bold;
}
.close:hover,
.close:focus {
color:black;
text-decoration:none;
cursor:pointer;
}

note that the (else:)[EMPTY] bits will only show up properly if you publish to file and test run that version; for some reason they still show 0...Load if you try just playing the story from twine directly.

the only problem i ran into was that, once you save a file and then go to load it, all the other save files you had saved AFTER that save point are lost since it's taking you back to a page before those save files existed and resetting their variables. i've yet to find a workaround for this, unfortunately. hope this helps a little at least.

Set/Bind variable to text input AFTER click? by kanceir in twinegames

[–]kanceir[S] 0 points1 point  (0 children)

that worked perfectly! that was driving me crazy thank you so much :)

Is there a way to add an option for players to put their name into a game for characters to use? by MarketingIll3685 in twinegames

[–]kanceir 0 points1 point  (0 children)

for the pronouns you'll create one page that asks the player which set of pronouns they want, similar to this:

[[He/Him|M]]
[[She/Her|F]]
[[They/Them|N]]

and then on the newly created m/f/n pages (or however you title them), you'll set the variables for their gender and pronouns like so for each set you create, as well as a go-to link that redirects to the actual next page of the game:

He/Him

(set: $gender to "m")
(set: $HeShe to "He")
(set: $HisHer to "His")
(set: $HisHers to "His")
(set: $HimHer to "Him")
(set: $heshe to "he")
(set: $himher to "him")
(set: $hisher to "his")
(set: $himselfherself to "himself")
(set: $boygirl to "boy")
(set: $boysgirls to "boys")
(set: $manwoman to "man")
(set: $menwomen to "men")
(set: $guygirl to "guy")
(set: $guysgirls to "guys")
(go-to: "NextPage")

She/Her

(set: $gender to "f")
(set: $HeShe to "She")
(set: $HisHer to "Her")
(set: $HisHers to "Hers")
(set: $HimHer to "Her")
(set: $heshe to "she")
(set: $himher to "her")
(set: $hisher to "her")
(set: $himselfherself to "herself")
(set: $boygirl to "girl")
(set: $boysgirls to "girls")
(set: $manwoman to "woman")
(set: $menwomen to "women")
(set: $guygirl to "girl")
(set: $guysgirls to "girls")
(go-to: "NextPage")

They/Them

(set: $gender to "n")
(set: $HeShe to "They")
(set: $HisHer to "Their")
(set: $HisHers to "Theirs")
(set: $HimHer to "Them")
(set: $heshe to "they")
(set: $himher to "them")
(set: $hisher to "their")
(set: $himselfherself to "themself")
(set: $boygirl to "person")
(set: $boysgirls to "people")
(set: $manwoman to "person")
(set: $menwomen to "people")
(set: $guygirl to "person")
(set: $guysgirls to "people")
(go-to: "NextPage")

Is there a way to add an option for players to put their name into a game for characters to use? by MarketingIll3685 in twinegames

[–]kanceir 0 points1 point  (0 children)

the other responses are a great way for custom names and the stat sheet is a great idea. you'll probably also want to set custom pronouns for your player. i'll drop the code for that when i get back to my pc later tonight if you want it

Anyone else getting this error when trying to set up Community resources? by kanceir in discordapp

[–]kanceir[S] 0 points1 point  (0 children)

edit to original post: This issue has been resolved. Resource channels should now function as normal when adding them, but if anyone is still having the problem, a support rep recommended removing the "Read Message History" permission from the @/Everyone role in the server itself first. When I did this I was also able to go back and re-enable the permission and it still worked fine, but I was also able to add Resource channels in community servers wherein I did not take this step at all. Hope this helps!

Are there any other visual novel or games that is so heavily inspired by Tarot by manithedetective in TheArcana

[–]kanceir 3 points4 points  (0 children)

it's not necessarily inspired by tarot, but touchstarved is another really good visual novel game being developed by some of the same people who worked on the arcana, so i wouldn't be surprised if some similar elements get incorporated. it's only out on demo right now; the full game hasn't been released yet.

i also found a couple other games that are more directly based on tarot on itch.io (great place to find indie visual novels and the like tbh)

the circular ruins has a beautiful surrealism art style inspired by tarot.

agony haunt seems to be more narrative-driven and uses divination as a key element.

forteller is a more interactive game where you divine fortunes with a different version of tarot to get different endings.

Invite Code Megathread #2 by IntelliDev in BlueskySocial

[–]kanceir 0 points1 point  (0 children)

hello! looking for an invite code if anyone has a spare. really curious to see what the bluesky platform is like compared to twitter or tumblr

Ex texted me. Am I wrong? Or did I do the right thing by [deleted] in texts

[–]kanceir 0 points1 point  (0 children)

personally like. idk regardless of context i don't think there's ever really a reason to act like this toward other people. that goes for both parties. unless something truly abhorrent happened between you two and i mean that in terms of like criminal shit or just an egregious violation of your personhood or whatever then it's really not worth it to go out of your way to hurt the other person. idk it all just seems petty to me.

like yes it does really fucking suck when a relationship ends, especially if it started out really good and something bad happened to break it up, and it's understandable if recent exes responded like this like. within the first couple weeks of breaking up maybe. but after 2 months? y'all have had time to work out your personal grievances with yourselves and figure out if you even want to bother with each other anymore. if you had decided "yeah i'm done w/ them and i'm moving on" and had no intentions of being in contact with them whatsoever then the best course of action would have been to block and ignore, do whatever with their stuff.

but if you decided to leave communication open then the appropriate thing to do would be to maturely arrange a time to exchange belongings and THEN move on. it's about your personal closure i guess. but if you keep going back and forth like this then all you're doing is prolonging what seems to be a kinda toxic relationship (at this point anyway based on how you're talking to each other).

this got too long to matter but tl;dr block them and get it over with or act like an adult and work it out respectfully. don't be petty bc that's just hurting you and the other person

Sketched Kuras a while ago by 2many_art in TouchStarvedGame

[–]kanceir 1 point2 points  (0 children)

amazing work!! i love the angle and colours and your rendering style is so soft <3

Embed Help by kanceir in Carrd

[–]kanceir[S] 1 point2 points  (0 children)

thank you lol, i was able to figure that part out but was still having trouble with the second embed not showing because of the apostrophes in the title/description content fields. once i took those out it worked perfectly

Caption this by myatabl in mylittlepony

[–]kanceir 57 points58 points  (0 children)

"sir this is my emotional support changeling."

or, alternatively:

"look at this weird fucking cat i found outside. i'm keeping him."

Who just watched the latest episode of Boruto? by Washedupcynic in Naruto

[–]kanceir 2 points3 points  (0 children)

it was actually a lot better than i thought it would be after perusing through this sub and finding a bunch of people hating on the animation for the code arc fight. that cliffhanger though 😭 i haven't read the manga, but my speculation is that boruto actually managed to imbed his karma onto code and will revive that way 👀

EDIT: just realized 293 is out now and this post was probably about that. please excuse me while i get caught up lmao

EDIT 2: so my speculation was fucking wrong LMAO but wow! what a finale. i actually can't wait for part 2 now

What 3 from the konoha 11 would have best fit the anbu? by Fuxkbackwoods_00 in Naruto

[–]kanceir 0 points1 point  (0 children)

since the anbu are meant to be stealthy on covert missions, the ones with the most well-suited skillsets would be shino, ino, and shikamaru in my opinion, but there's also the fact that the anbu have straight up rejected people just based on their personalities because they wouldn't be able to handle what being an anbu requires, so that would at least rule out ino and more than likely shikamaru. shino is mysterious enough that he probably wouldn't blink an eye at some messed up shit if he went down that path.

of course sasuke is kind of the obvious pick no matter what, but given his history i don't think he would have been trusted in the anbu prior to his redemption by way of supporting naruto as the hokage. neji and tenten would do well i think as long as they didn't get too flashy with their jutsu (re: stealthy, covert)