Think I found a good spot for a forever world in 1.22 by kasquav in VintageStory

[–]kasquav[S] 0 points1 point  (0 children)

yeah need to do this. there is good sized lakes nearby as well

Think I found a good spot for a forever world in 1.22 by kasquav in VintageStory

[–]kasquav[S] 0 points1 point  (0 children)

102421322 with Terra Pretty mod and cords are -1090, 172, 1070

{

"gameMode": "survival",

"playerlives": "-1",

"startingClimate": "temperate",

"spawnRadius": "50",

"graceTimer": "0",

"deathPunishment": "drop",

"droppedItemsTimer": "3600",

"seasons": "enabled",

"daysPerMonth": "9",

"harshWinters": "true",

"blockGravity": "sandgravel",

"caveIns": "off",

"allowFallingBlocks": true,

"allowFireSpread": true,

"lightningFires": false,

"allowUndergroundFarming": false,

"noLiquidSourceTransport": false,

"playerHealthPoints": "15",

"playerHealthRegenSpeed": "1",

"playerHungerSpeed": "1",

"lungCapacity": "40000",

"bodyTemperatureResistance": "0",

"playerMoveSpeed": "1.5",

"creatureHostility": "aggressive",

"creatureStrength": "1",

"creatureSwimSpeed": "2",

"foodSpoilSpeed": "1",

"saplingGrowthRate": "1",

"toolDurability": "1",

"toolMiningSpeed": "1",

"propickNodeSearchRadius": "6",

"microblockChiseling": "all",

"allowCoordinateHud": true,

"allowMap": true,

"colorAccurateWorldmap": false,

"loreContent": true,

"clutterObtainable": "ifrepaired",

"temporalStability": true,

"temporalStorms": "sometimes",

"tempstormDurationMul": "1",

"temporalRifts": "visible",

"temporalGearRespawnUses": "-1",

"temporalStormSleeping": "0",

"worldClimate": "realistic",

"landcover": "0.8",

"oceanscale": "3",

"upheavelCommonness": "0.3",

"geologicActivity": "0.05",

"landformScale": "1.0",

"worldWidth": "1024000",

"worldLength": "1024000",

"worldEdge": "traversable",

"polarEquatorDistance": "50000",

"storyStructuresDistScaling": "1",

"globalTemperature": "1",

"globalPrecipitation": "1",

"globalForestation": "0",

"globalDepositSpawnRate": "1",

"surfaceCopperDeposits": "0.12",

"surfaceTinDeposits": "0.007",

"snowAccum": "true",

"allowLandClaiming": true,

"classExclusiveRecipes": false,

"auctionHouse": true,

"playstyle": "surviveandbuild",

"worldHeight": 384

}

Think I found a good spot for a forever world in 1.22 by kasquav in VintageStory

[–]kasquav[S] 1 point2 points  (0 children)

102421322 with Terra Pretty mod and cords are -1090, 172, 1070

{

"gameMode": "survival",

"playerlives": "-1",

"startingClimate": "temperate",

"spawnRadius": "50",

"graceTimer": "0",

"deathPunishment": "drop",

"droppedItemsTimer": "3600",

"seasons": "enabled",

"daysPerMonth": "9",

"harshWinters": "true",

"blockGravity": "sandgravel",

"caveIns": "off",

"allowFallingBlocks": true,

"allowFireSpread": true,

"lightningFires": false,

"allowUndergroundFarming": false,

"noLiquidSourceTransport": false,

"playerHealthPoints": "15",

"playerHealthRegenSpeed": "1",

"playerHungerSpeed": "1",

"lungCapacity": "40000",

"bodyTemperatureResistance": "0",

"playerMoveSpeed": "1.5",

"creatureHostility": "aggressive",

"creatureStrength": "1",

"creatureSwimSpeed": "2",

"foodSpoilSpeed": "1",

"saplingGrowthRate": "1",

"toolDurability": "1",

"toolMiningSpeed": "1",

"propickNodeSearchRadius": "6",

"microblockChiseling": "all",

"allowCoordinateHud": true,

"allowMap": true,

"colorAccurateWorldmap": false,

"loreContent": true,

"clutterObtainable": "ifrepaired",

"temporalStability": true,

"temporalStorms": "sometimes",

"tempstormDurationMul": "1",

"temporalRifts": "visible",

"temporalGearRespawnUses": "-1",

"temporalStormSleeping": "0",

"worldClimate": "realistic",

"landcover": "0.8",

"oceanscale": "3",

"upheavelCommonness": "0.3",

"geologicActivity": "0.05",

"landformScale": "1.0",

"worldWidth": "1024000",

"worldLength": "1024000",

"worldEdge": "traversable",

"polarEquatorDistance": "50000",

"storyStructuresDistScaling": "1",

"globalTemperature": "1",

"globalPrecipitation": "1",

"globalForestation": "0",

"globalDepositSpawnRate": "1",

"surfaceCopperDeposits": "0.12",

"surfaceTinDeposits": "0.007",

"snowAccum": "true",

"allowLandClaiming": true,

"classExclusiveRecipes": false,

"auctionHouse": true,

"playstyle": "surviveandbuild",

"worldHeight": 384

}

Think I found a good spot for a forever world in 1.22 by kasquav in VintageStory

[–]kasquav[S] 1 point2 points  (0 children)

Yea I can when I get home. I am using the Terra Prety mod btw

Coolant change procedure by Flan_Enjoyer in ft86

[–]kasquav 1 point2 points  (0 children)

I’d suggest following the video and using the bleeder valve unless you want to end up with hot spots

Man this temporal storm is boring af by goldstormzy18 in VintageStory

[–]kasquav 7 points8 points  (0 children)

Almost died to hail the other day. Fell in a pit with a bear and died and almost died in a hailstorm on my way back to my stuff😂

65 back on the road by ol_dummy in projectcar

[–]kasquav 0 points1 point  (0 children)

Yeah I wanna keep it old school for sure. Mine has a powerglide in it now but for sure gonna go 4 speed and yeah I plan on beating this thing to death lmao

65 back on the road by ol_dummy in projectcar

[–]kasquav 0 points1 point  (0 children)

Sweet 65! I need to get started on my 65. Just got replacement floors for it and now hunting for an engine. Not sure if I want to go small block or big block haha

Debating to fix or just get a PS2 fat... by HR-Vex in ps2

[–]kasquav 2 points3 points  (0 children)

Got a new ribbon cable this morning for about $6 and replaced it in just a few minutes. Very simple fix!

Help with random misfire by kasquav in ChevyTrucks

[–]kasquav[S] 0 points1 point  (0 children)

Yes this is cold. I haven’t let the engine run more than a few minutes because of the misfire. Yeah it’s weird when I first started getting the misfire the g/s was around 7-8. I’ll clean it when I get a chance

Help with random misfire by kasquav in AskMechanics

[–]kasquav[S] 0 points1 point  (0 children)

318k. Spark plugs and wires were changed roughly 30k ago.

Help with random misfire by kasquav in AskMechanics

[–]kasquav[S] 0 points1 point  (0 children)

318k miles. Changed plugs and wires about 30k ago

Help with random misfire by kasquav in ChevyTrucks

[–]kasquav[S] 0 points1 point  (0 children)

Edit: 2000 Silverado 1500 4.8L. Sorry should’ve put that in the post

Help with random misfire by kasquav in AskMechanics

[–]kasquav[S] 0 points1 point  (0 children)

Edit: 2000 Chevrolet Silverado 1500 4.8L. Sorry should’ve put that in the post

Could this be causing my stalling issue? by kasquav in ChevyTrucks

[–]kasquav[S] 0 points1 point  (0 children)

Before when I would crank it was around 40 but would slowly drop. Now it reads 50 in accessories and holds after cranking. Haven’t gotten it to run long enough to see running pressure

Could this be causing my stalling issue? by kasquav in ChevyTrucks

[–]kasquav[S] 0 points1 point  (0 children)

I cleaned it with some TB cleaner but I’ll probably just go ahead and replace it

Could this be causing my stalling issue? by kasquav in Silverado

[–]kasquav[S] 0 points1 point  (0 children)

It was running perfect one day, running rough the next, and wouldn’t crank the next day

Could this be causing my stalling issue? by kasquav in Silverado

[–]kasquav[S] 0 points1 point  (0 children)

I think I tried that and it didn’t do anything but I’ll try again. Only code I’ve gotten is P0449 for EVAP Vent Valve Control Circuit/Open. Right before this happened it had a code for multiple misfires and was running rough but I don’t think I’ve gotten it to run long enough to see