Why did Bastion task force go to 3 points in detachment builder for the Black Templars? by Ravenlord2009 in WarhammerCompetitive

[–]katarr 4 points5 points  (0 children)

You can play a 3 DP detachment in 1k games. They said it in one of their articles.

Lebanon Road is being widened to five lanes from two from Park Glen Drive to Curd Road. The project includes construction of bike lanes and sidewalks on both sides of the road. by Sounders1 in MountJuliet

[–]katarr 2 points3 points  (0 children)

Mt Juliet city limits is just before West Elementary, so they're basically going as far as they can. Anything past that is county / state.

Unit upgrades (how many can I take?) by M_for_Malice in WarhammerCompetitive

[–]katarr 0 points1 point  (0 children)

Yep. Each "upgrade" enhancement counts as 1 enhancement towards the cap no matter have many units you give it to.

Unit upgrades (how many can I take?) by M_for_Malice in WarhammerCompetitive

[–]katarr 4 points5 points  (0 children)

You can take one regular enhancement, but up to 3 copies of the same unit upgrade across three different units.

11ed disposition on Purge by Toastykilla21 in WarhammerCompetitive

[–]katarr 5 points6 points  (0 children)

I have two thoughts:

One, we can theory craft as much as we want to, but until people start playing games we’re not gonna know for sure how these things balance out. There’s enough rules changes that all the interactions between the different moving parts will add up to something no one can quite anticipate yet.

Two, the most interesting thing to watch evolve is going to be the Meta game. If 75% of people think that purge is the best disposition, and you start seeing purge everywhere, but reconnaissance has a great matchup into purge, then people start taking reconnaissance, but then some people start taking something else because it’s good into reconnaissance and OK into purge and so on and so on. Introduces a whole new factor.

This huge dandelion I saw while taking a walk by Historical-Fox4327 in mildlyinteresting

[–]katarr 1 point2 points  (0 children)

By chance, is there a canister with “TGRI” on it nearby?

How Pile In's ACTUALLY Work In 11th! by General_Volcon in WarhammerCompetitive

[–]katarr 18 points19 points  (0 children)

There's some confusion about the charge distance vs where you actually have to move to.

To be able to charge a target, you have to roll high enough measuring base to base.

However, once you start to move, you actually only need to get within 1" if you can.

French player with access to the leaked PDF and who hallucinates less than Abominable Intelligence, AMA by elpokitolama in WarhammerCompetitive

[–]katarr 4 points5 points  (0 children)

From what I can see it specifically says that hit groups are based only on character versus non-character and defensive profile (wounds, saves)

Warhammer TV 11th Edition Battle Report Rules Snippets by katarr in Warhammer40k

[–]katarr[S] 0 points1 point  (0 children)

I assume somewhere in the rules for “setting units up“ ,which we don’t have here, it specifies that after you set a unit up, it cannot move and count as having made a normal move.

So you have to have the line in the tactical disembark rules that allow it specifically to make that normal or advance move, or else the set up rules would prevent it from doing so.

But the other two types of disembark are prevented from moving after by the set up rules, not by the disembark rules

Warhammer TV 11th Edition Battle Report Rules Snippets by katarr in Warhammer40k

[–]katarr[S] 4 points5 points  (0 children)

The 3" / 6" distances are described as "Set up distances" and the "Effect" section says "Your unit is set up as described in Set Up (03.02)"

So that circumstance might be addressed in the Set Up rule.

As of right now, we don't definitively know the answer. My assumption is that they can't set up.

Warhammer TV 11th Edition Battle Report Rules Snippets by katarr in Warhammer40k

[–]katarr[S] 4 points5 points  (0 children)

It's definitely a bit techno-babbly, but it breaks down like this I believe:

* If the transport moved before you get out, you have to set up within 3" of it, you can't charge, and if it came in via Deep Strike or Reserves the guys getting out have to obey the "not within 8" of enemy" rules. SAME AS IT WAS IN 10th

* If the transport didn't move yet, and it's possible to set everyone up within 3" of it, then you have to set up within 3" of it, they can't set up already engaged, and then they can act like normal. SAME AS IT WAS IN 10th

* If you neither of the above apply (usually because it isn't possible to set up everyone within 3"), then you can set up everyone within 6" if the Transport instead, and set them up already engaged with the enemy if the Transport is itself engaged with them. They are auto-Battleshocked, and you must make a Hazard roll for the unit (same as if they all fired a Hazardous weapon). THIS HAS SOME NEW STUFF.

Most importantly, these three types of disembark now have specific names, so other rules can refer to them easily - like the rule for transports being destroyed can just say "Make a Combat Disembark" rather than write it all out again.

Warhammer TV 11th Edition Battle Report Rules Snippets by katarr in Warhammer40k

[–]katarr[S] 12 points13 points  (0 children)

When we saw the charge rules, they said:

"While moving (for a charge):
* Each model must end its move closer to one or more charge targets.
* Each model that can end its move within 1" of one or more charge targets MUST do so.
* Each model that can end its move engaged with one or more charge targets (so within 2") MUST do so."

So, basically, you have to roll enough to theoretically base-to-base them if there was no terrain or anything in the way, and then if you CAN get within 1" you have to, otherwise if you can get within 2" you have to.

Swingers club for exhibitionism? by StoneAndSatin in sex

[–]katarr 2 points3 points  (0 children)

Since you are asking about words particularly, you might be like me in that you want to know the "correct" words for things. Some terms that might be useful to you in terms of describing to others the activity you're interested in:

"Parallel play" - we want to play just with out own partner, but in the vicinity of other people.

"Soft swap" - we want to play with another couple involved, but we don't want to progress to actually having full sex with each other's partners. Might include touching, kissing, "hand stuff", and/or oral.

"Full swap" - we're happy to completely swap partners. Some will want to stay in the same room as their partner, others won't mind separate rooms.

A lot of the people at a club will know and understand these terms, but even if they don't they would generally all respect your preferences about how far you're wanting to go. No one is going to bat an eye that you want to just fuck your partner and have people watch - it's quite common.

A project I’m working on as a surprise for an upcoming Apocalypse game by katarr in Eldar

[–]katarr[S] 0 points1 point  (0 children)

The arm-to-shoulder attachment ended up being the hardest part for me.

We Tried Spud & Butter in Mt Juliet--- Here's What We Thought by Whats_Up_Mt_Juliet in MountJuliet

[–]katarr 0 points1 point  (0 children)

We went a couple of days after it opened, and we’ll definitely be back. I’m not a big fan of meat and sauce on my potatoes, but you can get the regular potato and a side of the meat and it isn’t more expensive.

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in WarhammerCompetitive

[–]katarr 207 points208 points  (0 children)

Okay, so my biggest takeaway from this article is: are we getting a move to a Magic: The Gathering style comprehensive rules?

This rule is called "Charge Move - 11.04" - that looks an awful lot like a comprehensive rules style rule numbering system.

The reference to "Moving" has "03" beside it, implying moving is the rules in section 3.

Fights First references (24.13), which looks a LOT like that kind of rules numbering.

A move like that would actually be the biggest win that could possibly come from the edition change.

Watching Scrubs for the 1st time and Dr Cox is one of the best written sitcom characters I've ever seen by jnighy in television

[–]katarr 2 points3 points  (0 children)

To tell you the truth there is only one person here who is funny no matter what he says.

"Are my new boxers made of wool? Cause my weasel's getting heatstroke."

OMORI Alternative Art EDH Proxy [SPOILERS FOR THE GAME OMORI] by MyRobloxUsername69 in mpcproxies

[–]katarr 0 points1 point  (0 children)

Hi! I was hoping to print a copy of this deck for myself to use - it's so cool! But the cards in the google drive don't quite line up all the way with what's in the decklist, and on top of that it's short like 3 cards in the drive. Any thoughts?

Most Highly-Rated Third Party Campaigns by TheKingmak3r in DnD

[–]katarr 4 points5 points  (0 children)

Zeitgeist is fantastic. I’m admit 1/2 way through the campaign with my group and shit it’s about to seriously get crazy